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Why can't Aerosoft take this base engine and build on it?


Dillon
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There are several base engines, but you need to build the sim around the engine. That takes time and money, and the question is wether Aerosoft is willing to invest that. There are several good sims around there, so their market share won't be too big. Can they sell enough copies to make it profitable?

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  • Deputy Sheriffs

I doubt an investment like building a new simulator will pay back given the market for serious simulators at the moment.

FSX is not dead yet (for developing add-ons), Prepar3d might be its compatible successor, and they now focus on X-Plane 10 as well.

I would say this is a good strategy, given the limited size of the targeted market of hardcore simmers.

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Key to success it to make it more than a flight sim and include building/landscaping options and cars, trains, and ships. Also it would need some clever gameplay. The biggest reason flight sims are such a niché today is that they mostly appeal to those who don't need structured gameplay - which are few and far between. To get more people involved there need to be some kind of structure and achievement system to awaken the competitive instict which drivers gamers.

Start small and expand realism, complexity and features over time. It would need a very solid foundation and some visionary game developers to make it work. Nerdy games can become huge. Just look at niché games like The Sims, Sim City, Railroad Tycoon, Civlization, Minecraft to name a few.

It's not always about resources either. Just look at what SCS Software has created with their Euro Truck Simulator 2. Stunning work for a small team and for a very limited niché within a niché kind of market.

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