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Take On Helicopters


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Your right Andy, all arcade... Maybe some of it will change when the game comes out. Also, Whats this starting in the air stuff on free flight? That right there makes it an arcade game.

-Travis

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Whats this starting in the air stuff on free flight? That right there makes it an arcade game.

Fantastic! Do You know than in FSX You can do to same? Only save a Flight and check "default flight". What about DCS A-10C? More complex sim according avionics/weapons systems than FSX? Starting in the air = arcade? Cant agree any more. In TKOH if You want you can setup mission from the ground with C&D thanks editor. Did You know?

News: BIS did new small patch !

http://forums.bistudio.com/showthread.php?t=126184

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  • 1 month later...

Looks like this thread has died, so I'll "re-spawn" it!

ToH Flight Dynamics are very different to what you've got used to with FSX. As some have commented here, and at the Bohemia site, this may detract from the enjoyment of this game. For example, you don't get the 'pendulum' feeling in ToH - more like staying upright on a floating log. Once you've mastered this, you're fine - and, of course, you can always use the 'hover' mode. Secondly, there is an incredible augmentation of ground effect when trying to land. You really have to force the helicopter down - in some cases, I've had to reduce engine revs to idle just to land. However, in normal flight, ToH helicopters behave reasonably well - you even have over-speed stall! I'm unsure about vortex ring - it may be modelled, you certainly have to be careful descending at low IAS.

On the Challenge/Mission/Career front, ToH is excellent - you'll enjoy the variety and unexpected nature of some of the jobs. But remember, it is a game and not a 'sand-box' flight sim.

Lastly, is there any comparison between ToH and the Dodo-Sim 206B? Not as it stands, in fact the gurus over at Hovercontrol have already produced an update for the light ToH helicopter (MD-500 clone).

Cheers - Dai.

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