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  • Root Admin

Gents, I cleaned up this topic a but (or rather a lot) to make sure it is only about our product. I left a few replies from me that explain why we did this project so that question does not pop up again.

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  • Root Admin

It looks very nice, but what are the main differences between the FSDreamTeam one and the FreeZ one? Currently using the freeware FreeZ together with sponsored AES so, no reason to buy this one... Or?

Well I know the freeware one and although it looks fine it does not compare with a professionally done project. We started this project because we needed the airport in the Mega Airport range and because we needed it for our professional department. Although we have bought in some FSX projects for professional use we like to do them internally so we got all rights and can give the professional customers the guarantees they ask for.

As I explained, we do not spend a lot of time looking at competing products when we start something. Due to the way Aerosoft works we got to aim for large amount of sales and we find the limited distribution of other projects creates enough room for what we like to do. Always keep in mind that forum users are at best 10% of our customers. We sell the big numbers in box to customers who don´t even know about these forums.Selling FS add-ons commercially depends as much on distribution as on quality. You can have the best product, but if it does not end up in Best Buy you are not making good money. That´s why so many of the high end names prefer our services for that.

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  • Root Admin

I fully agree with you

Okay, for all the folks who comment before they read... this project was needed for us because we want to have it in our lineup of professional projects. As we also think it will be better then the competition we feel it has a market for FSX users as well. If you prefer not to buy it for what ever reason we'll gladly try to sell you some other airport!

Now as I have written three times WHY we do the project, let's not continue on this topic okay?

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  • 3 weeks later...
  • Root Admin

Product information for Zürich 2012

(scroll down a bit for German)

The Zürich airport (used to be called Zürich Kloten) is the largest airport in Switzerland. Located 13 Km north of Zürich it has three runways and three platforms. What makes this scenery special is that is shows the airport as it will be in early 2012 (as indicated by the name) with the rebuild B platform, extended aprons and new parking assignments. The scenery is created on an up to date aerial high resolution image and is very detailed while keeping the load on your systems as low as possible.

Features:

  • Complete new development for FSX and FS2004
  • Highly detailed representation of airport
  • 0,5 m/pxl aerial ground image
  • Seasonal effects on ground and vegetation
  • Includes all buildings and structures
  • Photo realistic textures on most objects
  • Detailed navigation systems (ILS, VOR/DME, NDB, ATIS)
  • Complete and accurate taxiway and runway details
  • High Speed Taxiways included
  • Excellent night effects
  • Animated radar systems and wind socks
  • Extensive animated ground traffic using AES-Lite
  • ADGS - Aircaft Docking Guidance System
  • Roads with road signs around the airport
  • Excellent frame rates
  • Compatible with Airport Enhancement Services (AES)
  • Compatible with standard-AI traffic and AI-Traffic Add-ons (for example MyTraffic X
  • Compatible with Switzerland Pro X and Ultimate Terrain Europe
  • Manual in English and German, with up to date official charts.
    =-=-=-=-=-=-=-=-=-=-=-=

    Der Flughafen Zürich (früher Flughafen Zürich-Kloten) ist der grösste Flughafen der Schweiz und liegt 13 km nördlich vom Zentrum der Stadt Zürich entfernt. Der Flughafen verfügt über drei Start- und Landebahnen, von denen sich zwei kreuzen, außerdem über drei Docks - A, B und E. Dock B war das älteste Dock, es wurde 2003 stillgelegt und diente später nur nur als sogenanntes Eventdock, welches für Veranstaltungen gemietet werden konnte. Seit 2008 wurde das Dock B komplett zurückgebaut und wird bis Dezember 2011 durch einen Neubau an derselben Stelle ersetzt werden.

    Das Besondere an dieser Szenerie ist der zukünftige Ausbaustand zu Beginn 2012 was sich auch im Namen wiederspiegelt. Damit gibt es in der Szenerie das neue Dock B mit einer veränderten Infrastruktur auf dem erweiterten Apron, neue Bezeichnungen der Parkpositionen um das neue Dock B und im südlichen Apronbereich.

    Das Bodenlayout wurde auf der Basis hochaufgelöster Luftbilder erstellt und entspricht den aktuellen Daten des zukünftigen realen Vorbildes. Der Flughafen wurde bis ins kleinste Detail nachempfunden inkl. aller Gebäude und Flughafeneinrichtungen, Docking-Systeme und alle Features die Sie von einer modernen Szenerie-Umsetzung für den FSX erwarten können.

    Features:
    • Komplett neu für den FSX und FS2004 erstellte Szenerie vom Flughafen Zürich 2012
    • Detaillierte Darstellung des Flughafens
    • Fotorealistische Bodentexturen auf Luftbildbasis (0,5m/pxl)
    • Saisonale Einfärbung des Untergrundes und der Vegetation
    • Alle Gebäude und Flughafeneinrichtungen
    • Fotoreale Texturen an Gebäuden, Fahrzeugen etc.
    • Originalgetreue Navigationseinrichtungen (ILS, VOR/DME, NDB, ATIS)
    • Komplette Taxi- und Runway Beschilderung
    • "High Speed Taxiways" erlauben das Abrollen von der Piste mit erhöhter Rollgeschwindigkeit
    • Hervorragende Nachteffekte
    • Animierte Radarsysteme und Windsäcke
    • Animierter Fahrzeugverkehr auf und um dem Airport (AES-Lite)
    • ADGS - Aircaft Docking Guidance Systeme
    • Originalgetreue Runway- und Taxiwaybeleuchtung
    • Verkehrswege mit Boden Verkehrszeichen
    • Optimiert für gute Ablaufgeschwindigkeit (Framerate)
    • Kompatibel mit Airport Enhancement Services (AES)
    • Kompatibel zu AES (Airport Enhancement Services)
    • Kompatibel mit dem Standard-AI Flugverkehr und AI-Traffic Add-ons (z.B. MyTraffic X)
    • Kompatibel zu Switzerland Pro X und Ultimate Terrain Europe
    • Handbuch in Deutsch/Englisch und aktuelle Charts

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Wonderfull! Can't wait for this Airport... I'm acctually using the FSDT airport... but there's no Update for B Dock...

Does anyone know, when FSDT will Update LSZH Airport with the new Schengen B Dock?

Will there be an AFCAD File for Aerosoft Zürich X which contains the ILS 28 and the other realistic Runway usings? Such as the 28 / 16 Crossing?

Any Release dates for the scenery?

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  • Deputy Sheriffs

Does anyone know, when FSDT will Update LSZH Airport with the new Schengen B Dock?

Will there be an AFCAD File for Aerosoft Zürich X which contains the ILS 28 and the other realistic Runway usings? Such as the 28 / 16 Crossing?

Any Release dates for the scenery?

Dont you think you should ask FSDT that rather than on an aerosoft forum?

According to the main site, release date in a few days.

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  • Root Admin

According to the main site, release date in a few days.

Yes, we are battling with a lot of people on vacation at this moment but the files are more or less ready. Down to installers, product pages, manuals etc now.

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Auf simflight.de gibt es weitere 62 Previewbilder zu LSZH, die bezeugen wie gut diese Szenerie wirklich ist. Es sieht so aus als ob Aerosoft fast jeden Makel beseitigt hat, den es jemals in Airportszenerien gegeben hat. Endlich funktioniert die "detail1.bgl", die uns Grastexturen rund um den Airport bietet (Hab ich mir schon immer für EDDF gewünscht). Das Autogen geht bis knapp an den Airportrand, man kann den Übergang fast kaum erkennen so gut ist er gemacht. Die Farbqualität der Bodentexturen am Airport ist excellent. AI Flugzeugschatten sind vorhanden. Einziger kleiner Wehrmutstropfen, bei aerosoft wird es wohl auch in Zukunft keine fsx "wet runways textures" geben, ist aber in Anbetracht dessen was wir da wohl bekommen werden fast schon lächerlich unwichtig.:)

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Looks great...is this a in-house product or from an outside developer like Sim-Wings, German Airport Development Team, etc? Please don't tell me that it came from the developer who created Schiphol!

No, don't be afraid! :D

It's an in-house product from the same man, who designed Madeira, Paris Orly and Nice. So it's a quality product surely with good framerates.

Bernhard

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Good to hear...Orly is one good looking airport, only reason I didn't buy is frame-rate loss due to the proximity of CDG.

No, don't be afraid! :D

It's an in-house product from the same man, who designed Madeira, Paris Orly and Nice. So it's a quality product surely with good framerates.

Bernhard

Darryl

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  • Administrator

One question:How did you manage to make this airport so fast?

I remember Munich being in development for a very long time (half a year or how long it was...), so I'm really wondering why this product gets finished so fast. Any explanations from the developers?

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  • Deputy Sheriffs

One question:How did you manage to make this airport so fast?

I remember Munich being in development for a very long time (half a year or how long it was...), so I'm really wondering why this product gets finished so fast. Any explanations from the developers?

Maybe their commercial customers wanted it asap? Thus more resources allocated to the project.

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