Aerosoft Aerosoft Team [Inactive Account] 51558 Posted November 1, 2009 Author Aerosoft Share Posted November 1, 2009 For those people not professional developers selling to a non-corporate customer base: FlyingPig said it with some detail already: Writing for 64-bits is more complex than just choosing the size of variables, and it's exclusivity makes it a glaringly obvious bad risk. You cannot expect every potential customer to buy a new 64-bit OS just to run a new product. My guess is that the vast majority of those potential customers are more casual users. Knowing this, the no-brainer would seem to be to stick with 32-bit for any part of this software running on the customers' machines. If the non-hard-core majority does not buy in, then Aerosoft does not have the resources to cater to the hard-core customers for the long haul. So we lose. Aerosoft would know this. They develop software for the same customer base, so they should know. I think that this forum is set up for them to get information that they don't already have. They already have this information, no? Yes we do, but keep in mind we are looking 2 years ahead here! Link to comment Share on other sites More sharing options...
Aerosoft Aerosoft Team [Inactive Account] 51558 Posted November 1, 2009 Author Aerosoft Share Posted November 1, 2009 thank`s for that, but is there any chance to know which partners you have selected (game engine)? brds Martin Not yet, sorry. It's a multimillion dollar question, lol. Link to comment Share on other sites More sharing options...
Aerosoft Aerosoft Team [Inactive Account] 51558 Posted November 1, 2009 Author Aerosoft Share Posted November 1, 2009 Closing this topic. Please use the http://www.forum.aerosoft.com/index.php?showtopic=30062 topic for any discussion not linked to specific items. Link to comment Share on other sites More sharing options...
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