kenml 0 Posted October 29, 2008 Share Posted October 29, 2008 Have the Amphibian in FSX. Set it in the water and it immediately dipped to one side until the wing tip met the water. Fired off the engine and was able to pull it out of the water. Landed OK but slowly sank until one wingtip met the water.Anyone have the config file specs to get this puppy to float correctly? I do have a D2 panel and am working on a VC now. A matter of replacing the 2002/2004 gauges with xml compatable ones. Link to comment Share on other sites More sharing options...
Glennc 0 Posted October 29, 2008 Share Posted October 29, 2008 Ken,Which amphibian? I've flown the Bush Hawk Amphib - no problem there but I guess if you had the weight badly distributed, you could get that. The default Grumman will do that. It has wing tip floats which must be lowered - look for the switch on the panel, overhead I think.GlennHave the Amphibian in FSX. Set it in the water and it immediately dipped to one side until the wing tip met the water. Fired off the engine and was able to pull it out of the water. Landed OK but slowly sank until one wingtip met the water.Anyone have the config file specs to get this puppy to float correctly? I do have a D2 panel and am working on a VC now. A matter of replacing the 2002/2004 gauges with xml compatable ones. Link to comment Share on other sites More sharing options...
ChrisB 11 Posted October 29, 2008 Share Posted October 29, 2008 The only amphibian I know of that has a leaky float is the Just Flight Tiger Moth amphibian - there's a fix for that. But none of the Aerosoft floaters... Link to comment Share on other sites More sharing options...
kenml 0 Posted October 30, 2008 Author Share Posted October 30, 2008 The only amphibian I know of that has a leaky float is the Just Flight Tiger Moth amphibian - there's a fix for that. But none of the Aerosoft floaters...Sorry guys. It would help to know what plane. The Aerosoft Super Cub Amphibian. Moved it to FSX from FS9. It works fine but settles into the water on one side to the wing tip, and it can settle either way. Funny thing is you can go full throttle and it will right itself and becomes flyable. Link to comment Share on other sites More sharing options...
ChrisB 11 Posted October 30, 2008 Share Posted October 30, 2008 Ahhh.... OK, Aerosoft developer - you might compare notes with Justflight. Their FSX amphibian Tiger moth had the same problem. Link to comment Share on other sites More sharing options...
Shaun Fletcher 570 Posted November 1, 2008 Share Posted November 1, 2008 Hello Folks,As long as it doesn't do this in FS9 then its not an issue as yet sorry to say.We cant support it in FSX as yet. Link to comment Share on other sites More sharing options...
kenml 0 Posted March 22, 2009 Author Share Posted March 22, 2009 Hello Folks,As long as it doesn't do this in FS9 then its not an issue as yet sorry to say.We cant support it in FSX as yet.Sorry but I was diverted from this Super Cub Amphibian issue. Could you maybe tell me what contact points in the .cfg file I can play around with? Link to comment Share on other sites More sharing options...
horst18519 231 Posted March 22, 2009 Share Posted March 22, 2009 In some aircraft.cfg files you find these comments:[contact_points] // Don't alter anything in contact points section unless you're absolutely sure what you do!! //1 Class 0=Unused or Ignore 1=Wheel 2=Scrape point 4=Float 5=Float Rudder 16=Skis //2 Longitudinal Position (feet) //3 Lateral Position (feet) //4 Vertical Position (feet) //5 Impact Damage Threshold (Feet Per Minute) //6 Brake Map (0=None, 1=Left, 2=Right) //7 Wheel Radius (feet) //8 Steer Angle (degrees) //9 Static Compression (feet) (0 if rigid) //10 Max/Static Compression Ratio //11 Damping Ratio (0=Undamped, 1=Critically Damped) //12 Extension Time (seconds) //13 Retraction Time (seconds) //14 Sound Type //1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13,14,15,16//floatspoint.0 = 4, 8.00, 4.00, -5.20, 2200, 0, 0, 0.0, 0.5, 2.5, 0.5, 0.0, 0.0, 3, 0, 0point.1 = 4, 8.00, -4.00, -5.20, 2200, 0, 0, 0.0, 0.5, 2.5, 0.5, 0.0, 0.0, 2, 0, 0point.2 = 4, -9.00, 4.00, -4.40, 2200, 0, 0, 0.0, 0.5, 2.5, 0.5, 0.0, 0.0, 3, 0, 0point.3 = 4, -9.00, -4.00, -4.40, 2200, 0, 0, 0.0, 0.5, 2.5, 0.5, 0.0, 0.0, 2, 0, 0//water rudderspoint.4 = 5, -11.00, -4.00, -5.30, 1600, 0, 0, 50.0, 0.0, 0.0, 1.0, 1.0, 1.2, 0, 0, 0point.5 = 5, -11.00, 4.00, -5.30, 1600, 0, 0, 50.0, 0.0, 0.0, 1.0, 1.1, 1.3, 0, 0, 0//some scrape pointspoint.6 = 2, -3.00, -18.0, 4.30, 1800, 0, 0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 5point.7 = 2, -3.00 18.0, 4.30, 1800, 0, 0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 6point.8 = 2, -20.23, 0.0, 0.00, 1800, 0, 0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 9point.9 = 2, 0.48, 0.0, 0.00, 1800, 0, 0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 4point.10= 2, -17.50, 0.0, 2.50, 1800, 0, 0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 7//and finally the retractable wheelspoint.11= 1, 11.00, -4.50, -6.85, 4600, 0, 1.20, 35.0, 0.2, 1.5, 0.40, 5.0, 5.0, 0, 0, 200.0point.12= 1, 11.00, 4.50, -6.85, 4600, 0, 1.20, 35.0, 0.2, 1.5, 0.40, 5.0, 5.0, 0, 0, 200.0point.13= 1, -3.00, -4.50, -6.20, 4600, 1, 2.20, 0.0, 0.4, 1.3, 0.50, 4.0, 4.0, 2, 0, 215.0point.14= 1, -3.00, 4.50, -6.20, 4600, 2, 2.20, 0.0, 0.4, 1.3, 0.50, 4.0, 4.0, 3, 0, 215.0Points labeled with "4" are float contact points. They may interfere with gear points though ("1"), especially on fs9 aircraft if they're used in fsx. Link to comment Share on other sites More sharing options...
kenml 0 Posted March 22, 2009 Author Share Posted March 22, 2009 In some aircraft.cfg files you find these comments:Points labeled with "4" are float contact points. They may interfere with gear points though ("1"), especially on fs9 aircraft if they're used in fsx.Bottom line is I changed, in lines Point. 6=4 and 7 4.8000 to 4.000.Now it's sitting level but low in the water. It's flyable but I would like to get the pontoons up where they belong. Any Ideas? POINT.4 = 4.000, 5.000, -3.330, -5.500, 1600.000, 0.000, 0.000, 0.000, 1.200, 2.000, 0.400, 0.000, 0.000, 0.000, 0.000, 0.000POINT.5 = 4.000, 5.000, 3.330, -5.500, 1600.000, 0.000, 0.000, 0.000, 1.200, 2.000, 0.400, 0.000, 0.000, 0.000, 0.000, 0.000POINT.6 = 4.000, -9.000, -3.330, -4.000, 1600.000, 0.000, 0.000, 25.000, 1.200, 2.000, 0.400, 0.000, 0.000, 0.000, 0.000, 0.000 POINT.7 = 4.000, -9.000, 3.330, -4.000, 1600.000, 0.000, 0.000, 25.000, 1.200, 2.000, 0.400, 0.000, 0.000, 0.000, 0.000, 0.000 Link to comment Share on other sites More sharing options...
horst18519 231 Posted March 23, 2009 Share Posted March 23, 2009 Those values are the z-coordinate of the contact point. So you need to increase them, to maybe 6.0 or something. Link to comment Share on other sites More sharing options...
kenml 0 Posted March 23, 2009 Author Share Posted March 23, 2009 Well your guys were right, my modifications buried the back half of the pontoons in the tarmac when I moved the Cob to a runway. Thanks to Hodge001 the config file he sent me placed the Cub at the correct height to make it flyable again. Link to comment Share on other sites More sharing options...
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