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Amphipian In Fsx


kenml

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Have the Amphibian in FSX. Set it in the water and it immediately dipped to one side until the wing tip met the water. Fired off the engine and was able to pull it out of the water. Landed OK but slowly sank until one wingtip met the water.

Anyone have the config file specs to get this puppy to float correctly?

I do have a D2 panel and am working on a VC now. A matter of replacing the 2002/2004 gauges with xml compatable ones.

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Ken,

Which amphibian? I've flown the Bush Hawk Amphib - no problem there but I guess if you had the weight badly distributed, you could get that. The default Grumman will do that. It has wing tip floats which must be lowered - look for the switch on the panel, overhead I think.

Glenn

Have the Amphibian in FSX. Set it in the water and it immediately dipped to one side until the wing tip met the water. Fired off the engine and was able to pull it out of the water. Landed OK but slowly sank until one wingtip met the water.

Anyone have the config file specs to get this puppy to float correctly?

I do have a D2 panel and am working on a VC now. A matter of replacing the 2002/2004 gauges with xml compatable ones.

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The only amphibian I know of that has a leaky float is the Just Flight Tiger Moth amphibian - there's a fix for that. But none of the Aerosoft floaters...

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The only amphibian I know of that has a leaky float is the Just Flight Tiger Moth amphibian - there's a fix for that. But none of the Aerosoft floaters...

Sorry guys. It would help to know what plane. The Aerosoft Super Cub Amphibian. Moved it to FSX from FS9. It works fine but settles into the water on one side to the wing tip, and it can settle either way. Funny thing is you can go full throttle and it will right itself and becomes flyable.

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  • 4 months later...
Hello Folks,

As long as it doesn't do this in FS9 then its not an issue as yet sorry to say.

We cant support it in FSX as yet.

Sorry but I was diverted from this Super Cub Amphibian issue. Could you maybe tell me what contact points in the .cfg file I can play around with?

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In some aircraft.cfg files you find these comments:

[contact_points]

// Don't alter anything in contact points section unless you're absolutely sure what you do!!

//1 Class 0=Unused or Ignore 1=Wheel 2=Scrape point 4=Float 5=Float Rudder 16=Skis

//2 Longitudinal Position (feet)

//3 Lateral Position (feet)

//4 Vertical Position (feet)

//5 Impact Damage Threshold (Feet Per Minute)

//6 Brake Map (0=None, 1=Left, 2=Right)

//7 Wheel Radius (feet)

//8 Steer Angle (degrees)

//9 Static Compression (feet) (0 if rigid)

//10 Max/Static Compression Ratio

//11 Damping Ratio (0=Undamped, 1=Critically Damped)

//12 Extension Time (seconds)

//13 Retraction Time (seconds)

//14 Sound Type

//1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13,14,15,16

//floats

point.0 = 4, 8.00, 4.00, -5.20, 2200, 0, 0, 0.0, 0.5, 2.5, 0.5, 0.0, 0.0, 3, 0, 0

point.1 = 4, 8.00, -4.00, -5.20, 2200, 0, 0, 0.0, 0.5, 2.5, 0.5, 0.0, 0.0, 2, 0, 0

point.2 = 4, -9.00, 4.00, -4.40, 2200, 0, 0, 0.0, 0.5, 2.5, 0.5, 0.0, 0.0, 3, 0, 0

point.3 = 4, -9.00, -4.00, -4.40, 2200, 0, 0, 0.0, 0.5, 2.5, 0.5, 0.0, 0.0, 2, 0, 0

//water rudders

point.4 = 5, -11.00, -4.00, -5.30, 1600, 0, 0, 50.0, 0.0, 0.0, 1.0, 1.0, 1.2, 0, 0, 0

point.5 = 5, -11.00, 4.00, -5.30, 1600, 0, 0, 50.0, 0.0, 0.0, 1.0, 1.1, 1.3, 0, 0, 0

//some scrape points

point.6 = 2, -3.00, -18.0, 4.30, 1800, 0, 0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 5

point.7 = 2, -3.00 18.0, 4.30, 1800, 0, 0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 6

point.8 = 2, -20.23, 0.0, 0.00, 1800, 0, 0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 9

point.9 = 2, 0.48, 0.0, 0.00, 1800, 0, 0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 4

point.10= 2, -17.50, 0.0, 2.50, 1800, 0, 0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 7

//and finally the retractable wheels

point.11= 1, 11.00, -4.50, -6.85, 4600, 0, 1.20, 35.0, 0.2, 1.5, 0.40, 5.0, 5.0, 0, 0, 200.0

point.12= 1, 11.00, 4.50, -6.85, 4600, 0, 1.20, 35.0, 0.2, 1.5, 0.40, 5.0, 5.0, 0, 0, 200.0

point.13= 1, -3.00, -4.50, -6.20, 4600, 1, 2.20, 0.0, 0.4, 1.3, 0.50, 4.0, 4.0, 2, 0, 215.0

point.14= 1, -3.00, 4.50, -6.20, 4600, 2, 2.20, 0.0, 0.4, 1.3, 0.50, 4.0, 4.0, 3, 0, 215.0

Points labeled with "4" are float contact points. They may interfere with gear points though ("1"), especially on fs9 aircraft if they're used in fsx.

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In some aircraft.cfg files you find these comments:

Points labeled with "4" are float contact points. They may interfere with gear points though ("1"), especially on fs9 aircraft if they're used in fsx.

Bottom line is I changed, in lines Point. 6=4 and 7 4.8000 to 4.000.

Now it's sitting level but low in the water. It's flyable but I would like to get the pontoons up where they belong.

Any Ideas?post-6296-1237766053_thumb.jpg

POINT.4 = 4.000, 5.000, -3.330, -5.500, 1600.000, 0.000, 0.000, 0.000, 1.200, 2.000, 0.400, 0.000, 0.000, 0.000, 0.000, 0.000

POINT.5 = 4.000, 5.000, 3.330, -5.500, 1600.000, 0.000, 0.000, 0.000, 1.200, 2.000, 0.400, 0.000, 0.000, 0.000, 0.000, 0.000

POINT.6 = 4.000, -9.000, -3.330, -4.000, 1600.000, 0.000, 0.000, 25.000, 1.200, 2.000, 0.400, 0.000, 0.000, 0.000, 0.000, 0.000

POINT.7 = 4.000, -9.000, 3.330, -4.000, 1600.000, 0.000, 0.000, 25.000, 1.200, 2.000, 0.400, 0.000, 0.000, 0.000, 0.000, 0.000

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Well your guys were right, my modifications buried the back half of the pontoons in the tarmac when I moved the Cob to a runway.

Thanks to Hodge001 the config file he sent me placed the Cub at the correct height to make it flyable again.

post-6296-1237821597_thumb.jpg

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