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Honeycomb Echo Trim Wheel Problem

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The Trim Wheel of the Echo Controller sends up to 4 input clicks every single mechanical click.

It is totally useless for most assignments this way. Do I have a faulty controller?

This should not slip the QA.

  • Author

I requested a return.

The rudder is also very sticky and so very imprecise.

All in all a bit cheap… not what I expected after owning the Alpha and Bravo.

  • 1 month later...

My controller shows the same behavior on that gamepad-tester.net site. Every trim movement causes 4 inputs. It feels like it's intentional though. It's always exactly 4, never 3 or 5. My guess would be that it's built like that because the trim wheel would tire you out otherwise, as the trim wheel steps on MSFS are really small.

It seems to work fine for MSFS2024 but I can imagine not all sims handle this well.

Some sort of configuration tool would be great for this controller, allowing to change this "4x" setting and standby/sleep time.

On 2/13/2026 at 3:32 PM, SimWare said:

Do you have the same 4-pulse behaviour in the Windows joystick utility ?

The "Windows joystick utility" does not refresh fast enough to show the behavior visually. Sometimes it doesn't even light up when I change a single tick.

I've created a test C# console app that confirms the behavior. First the output with some added annotations which you can recognize with a # (comment) mark at the beginning.

Found controller HID=6414, PID=10571

# Initial state
237646561962 - buttons: False,False,False,False,False,False,False,False,False,False,False,False,False,True,True,False,False,False,False,False,False,False,False,False,False

# Trim wheel one tick down
237652766090 - buttons: False,False,False,False,False,False,False,False,False,False,False,False,False,True,True,False,False,False,False,False,False,False,False,True,False
237652777049 - buttons: False,False,False,False,False,False,False,False,False,False,False,False,False,True,True,False,False,False,False,False,False,False,False,False,False
237652789046 - buttons: False,False,False,False,False,False,False,False,False,False,False,False,False,True,True,False,False,False,False,False,False,False,False,True,False
237652800047 - buttons: False,False,False,False,False,False,False,False,False,False,False,False,False,True,True,False,False,False,False,False,False,False,False,False,False
237652811044 - buttons: False,False,False,False,False,False,False,False,False,False,False,False,False,True,True,False,False,False,False,False,False,False,False,True,False
237652823083 - buttons: False,False,False,False,False,False,False,False,False,False,False,False,False,True,True,False,False,False,False,False,False,False,False,False,False
237652834043 - buttons: False,False,False,False,False,False,False,False,False,False,False,False,False,True,True,False,False,False,False,False,False,False,False,True,False
237652846084 - buttons: False,False,False,False,False,False,False,False,False,False,False,False,False,True,True,False,False,False,False,False,False,False,False,False,False

# Trim wheel one tick up
237657814141 - buttons: False,False,False,False,False,False,False,False,False,False,False,False,False,True,True,False,False,False,False,False,False,False,True,False,False
237657825118 - buttons: False,False,False,False,False,False,False,False,False,False,False,False,False,True,True,False,False,False,False,False,False,False,False,False,False
237657837125 - buttons: False,False,False,False,False,False,False,False,False,False,False,False,False,True,True,False,False,False,False,False,False,False,True,False,False
237657848120 - buttons: False,False,False,False,False,False,False,False,False,False,False,False,False,True,True,False,False,False,False,False,False,False,False,False,False
237657859120 - buttons: False,False,False,False,False,False,False,False,False,False,False,False,False,True,True,False,False,False,False,False,False,False,True,False,False
237657871121 - buttons: False,False,False,False,False,False,False,False,False,False,False,False,False,True,True,False,False,False,False,False,False,False,False,False,False
237657882133 - buttons: False,False,False,False,False,False,False,False,False,False,False,False,False,True,True,False,False,False,False,False,False,False,True,False,False
237657894157 - buttons: False,False,False,False,False,False,False,False,False,False,False,False,False,True,True,False,False,False,False,False,False,False,False,False,False

As you can see, every "tick" is 8 state changes. You'll see the "True/False/True/False/True/False/True/False", hence the 4-pulse behavior.

The same when the wheel is moved one tick up.

Here's the C# code if you wish to reproduce:

var first = Windows.Gaming.Input.RawGameController.RawGameControllers.First();
Console.WriteLine($"Found controller HID={first.HardwareProductId}, PID={first.HardwareVendorId}");
var buttonArray = new bool[first.ButtonCount];
var switchArray = new Windows.Gaming.Input.GameControllerSwitchPosition[first.SwitchCount];
var axisArray = new double[first.AxisCount];
ulong previousTimestamp = 0;
while (true)
{
	var timestamp = first.GetCurrentReading(buttonArray, switchArray, axisArray);
	if (timestamp != previousTimestamp)
	{
		previousTimestamp = timestamp;
		Console.WriteLine($"{timestamp} - buttons: {string.Join(",", buttonArray)}");
	}
}

Hope this helps.

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