Root Admin Mathijs Kok Posted January 31 Root Admin Share Posted January 31 When you start a project for fun, and it becomes one of the best-selling projects we have, it is logical to make a follow-up project. So here it is. After the North Sea, we will now cover the Gulf of Mexico! Honestly, the North Sea project was a wild idea. I had one fine evening watching extremely stupid television. The next morning I spent some hours seeing if I could find the database and models we would need, and the idea became a plan. We had to buy models and databases and compile them into an MSFS project. Of course, it was not that easy and cheap, but as I said, it sold (sells) like hotcakes, so I think we did something good. And everybody involved loved working on it. For me, flight simulation is about entertainment. We are all simulating flying aircraft. Some do it as real as possible, and some do it less realistic. Find me any sim pilot who has not flown under a bridge, and I will buy him a beer. Some spend thousands on a cockpit, and some sit on their couch with an Xbox controller and enjoy the sim. But in 22 years of doing sim add-ons, I never had a project where people had that much fun. Simply unadulterated fun. Sailing the included ships among the ships and rigs, flying over the area with a Twin Otter, and landing helicopters on the hundreds of new landing spots. And I understand that. Like many simmers love the less structured world of small VFR aircraft where you actually explore the fantastic world of MS Flight Simulator, we gave them a new part to explore. So here we go. Gulf of Mexico. While this might seem like the North Sea, there are some remarkable differences. First, compared to the North Sea, this project will focus less on ships (not nearly as many) and more on oil (and some gas) rigs. The North Sea oil and gas industry is super-regulated. Only the big companies are involved. In the Gulf, where the oil fields are often on the coastlines, you might find 10 companies next to each other having oil wells on the land, the beach and on simple structures a few hundred yards off the coast. I mean really small, like 10 by ten meters. Wild west. Thousands of structures. Please login to display this image. Do click. Oh please do click on the image. Other differences are in the kind of ships. Of course, there are tankers and cargo vessels, but there are way more pleasure craft and cruise ships. Way more shrimp fishing vessels. Way more multi-million dollar yachts. Aerosoft Offshore Landmarks: North Sea was used by us to see how far we could push the simulator. It has objects containing 5.000.000 polygons. That is a way (and I mean way) more than anything you have seen. And the sim had no problems (we still need to see how the Xbox and Cloud versions can handle that). This time we will push the sim again and try to include objects with 20 million polygons. Ask me nicely, and I’ll show an image that might never happen in the sim. No promises, but it might. I had a super group of advisors and testers for the North Sea project. People who work on rigs, people who work on ships and people who know the industry. They shaped the project, and all of them will assist in this project. But we could really use input from locals. People who fish there, people who drive boats, helicopter pilots. Heck, even people who have done a load of cruises there. If you want to be part of this project, drop me a mail at email@example.com. 5 2 Link to comment Share on other sites More sharing options...
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