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HUD and AIII mode - Runway edge lines missing


roland_lfor

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Hello,

 

I'm really happy that the HUD is well collimated since the last patch, very nice in VR :)

 

However in AIII mode runway lines are not displayed as they should.

Can we expect them in the near future?

Thanks

 

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Also the AIII mode is supposed to activate only when all conditions are met, with GS and LOC are active.

Currently AIII mode activates before GS and LOC.

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@GEK_the_Reaper @roland_lfor also in a separate but buried thread, the HSI is placed too high and blocks horizon and pitch ladder as shown below:

 

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Please login to display this image.

 

so what needs to be tweaked by @Hans is the placement and spacing of the various symbology:

 

1. HSI is placed too high, shift lower so there's more space between the horizon bar and HSI

2. contain the top, left, right boundaries as shown below, it's too wide now and placed too high 

3. maybe the combiner glass is also placed too high (or too short)

 

on both the waterline is ~3deg above horizon and real one (right side) both +/-5deg pitch ladders are visible, the screen shot on left doesn't even show the horizon due to the big honking HSI.

 

glad the HGS is now collimated tho.

 

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Quote

Also the AIII mode is supposed to activate only when all conditions are met, with GS and LOC are active.

Currently AIII mode activates before GS and LOC.

 

Additionnal testing on this one, here is what happen each time AIII is armed with PRI is active, a few NM before capturing the LOC:

- PRI switch to AIII mode too early, before the LOC is captured

- When LOC is captured, PRI mode comes back

- Nothing changes when GS is active

- I have to manually arm AIII again, and when I push ENTER AIII is active immediately

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  • 10 months later...

Is anybody else still having this issue? I had the same thing happen yesterday:

 

- PRI switch to AIII mode too early, before the LOC is captured

- When LOC is captured, PRI mode comes back

- Nothing changes when GS is active

- I have to manually arm AIII again, and when I push ENTER AIII is active immediately (CAVEAT: I didnt know you could do this to re-arm it so I didnt try :( ) 

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