Jump to content

EDDB completely broken after WU6


Moridin

Recommended Posts

So I just loaded into EDDB at stand 9 and was quite surprised by all the construction work...

 

Purchased in MSFS Marketplace.

 

Uninstalled, restarted, installed, restarted, did not help.

Please login to display this image.

Please login to display this image.

Please login to display this image.

Link to comment
Share on other sites

Launched MSFS. Deleted EDDB (LimeSim). Relaunched MSFS. Loaded into EDDB without the payware airport installed.

 

View:

Please login to display this image.

 

Installed EDDB (LimeSim). Restarted MSFS.

 

View:

 

Please login to display this image.

Link to comment
Share on other sites

  • Deputy Sheriffs

TBH, I'm not sure what problem you mean. And for comparing pictures it would be helpfull to have them with the exact same viewing point.

Link to comment
Share on other sites

4 hours ago, mopperle said:

TBH, I'm not sure what problem you mean. And for comparing pictures it would be helpfull to have them with the exact same viewing point.

 

This is the stock Asobo airport in the pics, not the payware one from Aerosoft/LimeSim.

Link to comment
Share on other sites

Yes.

 

So what I did last night, is fly into EDDB from EPKK, and I think everything loaded in correctly. Will try to verify today.

 

I had a similar problem with BIKF where half the airport didn’t load, though reloading into it again solved the issue.

 

Not sure what’s going on, but I read somewhere about someone suggesting I delete my content.xml file which should reindex the community folder. Anyone know if this is a good idea?

Link to comment
Share on other sites

On 9/10/2021 at 7:29 AM, Moridin said:

Yes.

 

So what I did last night, is fly into EDDB from EPKK, and I think everything loaded in correctly. Will try to verify today.

 

I had a similar problem with BIKF where half the airport didn’t load, though reloading into it again solved the issue.

 

Not sure what’s going on, but I read somewhere about someone suggesting I delete my content.xml file which should reindex the community folder. Anyone know if this is a good idea?

 

I can say to you I "often" delete the content.xml in order to force the sim to "recreate" it from scratch.

First time you'll open the sim after such action will take a bunch of minutes to load but then works normally better.

Consider that everytime you may have installed a scenario/mod whatever...a line into this .xml file will be added by the sim.

Such line won't be "removed" if you later on uninstall a scenario/airplace or delete a mod.

The only way you have to do not have a "wasted" content.xml file is or to keep it manually updated (I won't do it) or to delete it and force the sim to recreate a new "addon list" from scratch based ONLY on what is in such moment into the community folder.

 

Cheers

Link to comment
Share on other sites

14 hours ago, Andrea P. said:

 

I can say to you I "often" delete the content.xml in order to force the sim to "recreate" it from scratch.

First time you'll open the sim after such action will take a bunch of minutes to load but then works normally better.

Consider that everytime you may have installed a scenario/mod whatever...a line into this .xml file will be added by the sim.

Such line won't be "removed" if you later on uninstall a scenario/airplace or delete a mod.

The only way you have to do not have a "wasted" content.xml file is or to keep it manually updated (I won't do it) or to delete it and force the sim to recreate a new "addon list" from scratch based ONLY on what is in such moment into the community folder.

 

Cheers

 

Thank you for the explanation.=

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy & Terms of Use