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CRJ and airport vehicles interferencies


pilota57

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Not a big problem and probably should be solved by ASOBO side:
Some times the GPU comes inside the CRJ.
In the attached image:
External view with CRJ and GPU called by EFB.
Internal view: the floor white is the GPU and the yellow circle is the GPU blink lamp.
If I disconnect the GPU and recall it now comes in another "safe" position.
Thanks for attention
Bye

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  • Deputy Sheriffs

Hello pilota57,

Apologies for the late reply. We don't have any control over the path that these vehicles take so unfortunately nothing that we can do about it.

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8 hours ago, Secondator said:

Hello pilota57,

Apologies for the late reply. We don't have any control over the path that these vehicles take so unfortunately nothing that we can do about it.

Yes I know...bye

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On 28/6/2021 at 10:40, Mathijs Kok said:

 

Ma il fatto che lo segnali sembra suggerire che pensi che possa essere risolto. C'è qualcosa che ci siamo persi? C'è un altro sviluppatore che ha risolto questo problema?

Hi Mathijs,

in my opinion depends from scenery developers.

I recognize this overlapping and runway invasion expecially with addon scenery.

(In the picture the CRJ is on Genua LIMJ airport with addon scenery).

Probably the external developers does not use the correct parameters to build new scenery. Somtimes I recognize that after first new scenery release the new releases correct this little errors.

 

In any case I'm fully satisfied from CRJ.

It operates very well and I use internal Lvars and functions to operate it with my cockpit panel without mouse and keyboard.

A lot of thanks to the developers.

Bye

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