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Engines are less realistic after update


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5 hours ago, Mathijs Kok said:

We are not aware of any change in this regard.

Either way, theya re not accurate, there should be more lag when the engines spool up in the lower N1 range.

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On 4/1/2021 at 12:17 PM, Pilot53 said:

With the new update the engines spool up too fast from idle thrust, there is no lag like there was before the update.

There was too much lag originally. It is closer to reality now. The CF34 engine is reasonably quick to respond to throttle inputs. I am a r/w CRJ mechanic and have done many engine runs. Verifying spool up and spool down times from idle to max thrust and back is one of the most important tests to be done after any major engine maintenance.
 

However, there are definite issues at the moment with thrust control (mainly at higher altitudes) causing major fluctuations in N1 with power changes when aft of the CLB detent. This does not appear to be a problem on the ground. The root cause may be a conflict between the default engine control routines in MSFS and the custom ones in the CRJ. The developers have been working closely with Asobo on this, and hopefully a much better solution will be forthcoming.

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1 hour ago, JRBarrett said:

There was too much lag originally. It is closer to reality now. The CF34 engine is reasonably quick to respond to throttle inputs. I am a r/w CRJ mechanic and have done many engine runs. Verifying spool up and spool down times from idle to max thrust and back is one of the most important tests to be done after any major engine maintenance.

Oh ok, thanks for the info.  Do they really spool that fast even in the lower n1 range, say from idle to around 40% during taxi?  Right now they seem to hit 40% almost instantly from idle.

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58 minutes ago, Pilot53 said:

Oh ok, thanks for the info.  Do they really spool that fast even in the lower n1 range, say from idle to around 40% during taxi?  Right now they seem to hit 40% almost instantly from idle.

The real thing is not instant, but pretty fast at the lower end from idle to about 45-50 percent. 
 

In the sim, it may depend on your throttle quadrant. I use a VirtualFly TQ6 which has a very long range from min to max and allows a lot of precise control. Other throttles like the TCA have a shorter “throw” and might be more touchy.

 

The throttles are still a work in progress, and one of the things being focused on for the next update.

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