bendead 30 Posted March 25, 2021 Share Posted March 25, 2021 One thing I was really excited about was the HUD, I had great memories of the 737NGX on FSX, sadly it's lacking in term of fidelity "MSFS limit" and accuracy Is this something that you will improve in the very near future, next hotfix/patch or is this not on the top part of the priority list? Link to comment Share on other sites More sharing options...
EdwardS 2 Posted March 26, 2021 Share Posted March 26, 2021 The HUD in mine is very clear. The only problem I'm having is focusing on it. I don't know what the problem is or how to explain it. It's almost as if my Reverb G2 is placing everything in the field of the HUD at the same distance instead of making things outside the plane, for example clouds or runways, appear further away. Link to comment Share on other sites More sharing options...
Developer Hans Hartmann 3694 Posted March 27, 2021 Developer Share Posted March 27, 2021 I fixed an issue with the calculation of the zero degree pitch line position for the upcoming update. For the missing collimation, we don't have a fix by now - but this is simply a matter of SDK documentation. The way we used for the P3D and FSX versions doesn't work in MSFS. Link to comment Share on other sites More sharing options...
Developer Hans Hartmann 3694 Posted March 27, 2021 Developer Share Posted March 27, 2021 Because we believe this topic has been answered we have closed it. If you have any more questions feel free to open a new topic. Link to comment Share on other sites More sharing options...
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