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Taxi/Landing Lights no Emissive texture


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1 hour ago, Mathijs Kok said:

I'll ask is Stefan has an idea on this.

 

There is much more problem. Almost all external lights has no emissive mesh. It looks like all the meshes in the model are merged into a single object.

 

image.thumb.png.2db1371f7d52587d3bc67bd17c36ee08.png

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  • Aerosoft
vor 20 Stunden , Mugz sagte:

Taxi and Landing Light turned ON. When i come to close view - no emisive on light

image.thumb.png.e8c84df314bc0beb08a92393108ee53b.png

Under what conditions were those images made? We never faced total darkness of the lights during testing. Interesting to know so we can recreate. An update is then of course mandatory. Thanks for the input!

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1 minute ago, Stefan Hoffmann said:

Under what conditions were those images made? We never faced total darkness of the lights during testing. Interesting to know so we can recreate. An update is then of course mandatory. Thanks for the input!

- Load at any runaway at tiny airport (at night)

- Turn Taxi/landing lights

- Use drone camera to close view at lights.

 

What i expected - Emissive light at bulbs 😃

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  • Aerosoft
vor 3 Minuten, Mugz sagte:

Almost same position. Of course landing lights and taxi light is turned on.

image.thumb.png.d711ac895667299e431814707bdc459a.png

 

Just move little bit away

image.thumb.png.28d85f698c8c877e9d53a4b883186942.png

Thanks for those pictures! They say thousand times more than the first one. Its seems, that the camera effects are not rendered nearing the light emitters under are certain border distance. That is a parameter we can work with. Actions will be undertaken to overcome this.

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9 minutes ago, Stefan Hoffmann said:

Thanks for those pictures! They say thousand times more than the first one. Its seems, that the camera effects are not rendered nearing the light emitters under are certain border distance. That is a parameter we can work with. Actions will be undertaken to overcome this.

Actualy you not right. The problem is that when exporting the model, all meshes were merged into a single object. And now it is impossible to use them. Viewing the model in a blender showed that the headlights are a solid object.

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36 minutes ago, Mugz said:

 

There is much more problem. Almost all external lights has no emissive mesh. It looks like all the meshes in the model are merged into a single object.

 

image.thumb.png.2db1371f7d52587d3bc67bd17c36ee08.png

 

that image tell about problem.

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  • Aerosoft
vor 13 Stunden , shnt sagte:

same for me, I have to use landing lights when taxiing in the night, because with just taxi lights I cant see anything 

Of course you mean: I not see as good as i would wish. What many dont know is, that this is also a limitation on the real CRJ. Also some of our advisory pilots told us, using the lights in the wing in realworld during taxiing is not an uncommon practice.

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  • Aerosoft
vor 3 Minuten, Mugz sagte:

Actualy you not right. The problem is that when exporting the model, all meshes were merged into a single object. And now it is impossible to use them. Viewing the model in a blender showed that the headlights are a solid object.

Hi Mugz! Your commitment in honor: Viewing the model in blender not gives you what we see in 3dsmax at first hand. Be careful judging from this perspective.

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2 minutes ago, Stefan Hoffmann said:

Hi Mugz! Your commitment in honor: Viewing the model in blender not gives you what we see in 3dsmax at first hand. Be careful judging from this perspective.

I agree with you. Here I may well be wrong. I apologize. But the developer mode in the game does not give me a chance to think otherwise 😃

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2 hours ago, Stefan Hoffmann said:

We will overcome the bug. Actions on it will start tomorrow.

 

Oh. Sorry. Forgot to add. This situation applies to all external light. Nav/Beacon/Strobe/Wing/Logo

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