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I made a toggleable thrust reversers workaround plugin for Joystick Gremlin, for my TM Warthog!


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SO! Missing my toggled thrust reversers I took it upon myself to write a plugin for Joystick gremlin.

Just add it to your plugins, select the physical axis and button on the right, as well as the vJoy axis.
Add a second instance of the plugin for the other engine, set the axes there as well...

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Then, in MSFS bind your vJoy device axes to Engine 1 and 2 throttle, like you would normally, and finally in the CRJ, turn on the hardware reverser axis and set your positions.
 

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In essence, what this script does, is take your throttle inputs, which go from -1 to +1, and split them into two ranges, -1 to 0 and 0 to +1.
Normally, the warthog sits at -1 in idle, which now becomes 0. Full forward throttle (+1) is still MAX POWER, but full forward throttle with the joystick key pressed down now becomes -1, or full reversers.
I'm sure this can be done in the CRJ's code itself, since its just some simple arithmetic, switched by a joystick key input, but until then - hope this helps! ;)  

CRJReverser.py

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  • 1 year later...

@SimWare
Here we are, a year later, still having to use this. Come on guys, we know it's possible to use the "Hold throttle reverse thrust" because other thrid-party devs have done this. On top of that, you implemented a custom controller for the throttle, which reads device inputs... seriously. If I can translate my device inputs in a simple python script (I'm not even a python dev) in an afternoon, so can a high-end, study-level aircraft dev over a year.

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