bendead 30 Posted March 17, 2021 Share Posted March 17, 2021 The HUD is not collimated, the layout will stay at the same position on the display even if I move the view point up-down / right-left, is it something you will implement in the future? Also the flight path symbol is supposed to show where the aircraft is going. During an approach, visual or instrument, it can be perfectly positioned or can go down 3° or up 10°, it's really random. Are you aware of this issue? Link to comment Share on other sites More sharing options...
Developer Hans Hartmann 3694 Posted March 17, 2021 Developer Share Posted March 17, 2021 Collimation is not possible right now. The trick that is used in P3D unfortunately doesn't seem to work in MSFS so far. I'm going to check the FPV symbol. Link to comment Share on other sites More sharing options...
bendead 30 Posted March 17, 2021 Author Share Posted March 17, 2021 24 minutes ago, Hans Hartmann said: Collimation is not possible right now. The trick that is used in P3D unfortunately doesn't seem to work in MSFS so far. Is this an SDK limitation? Because it's partially working on the Asobo 787 Edit : also the VC shortcut spot to deploy and retract the HUD seems to be missing, back ref plate and hinges Link to comment Share on other sites More sharing options...
Developer Hans Hartmann 3694 Posted March 17, 2021 Developer Share Posted March 17, 2021 The VC shortcut had to be reduced to the glass area of the HGS because the one on the frame overlaid the switches on the left side of the overhead panel. You can use the TOGGLE WATER RUDDER keyboard shortcut though. It's usually Ctrl+W. Link to comment Share on other sites More sharing options...
Aerosoft Aerosoft Team [Inactive Account] 51558 Posted March 17, 2021 Aerosoft Share Posted March 17, 2021 Because we believe this topic has been answered we have closed it. If you have any more questions feel free to open a new topic. Link to comment Share on other sites More sharing options...
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