michael-t 4 Posted March 3, 2021 Share Posted March 3, 2021 The CRJ for MSFS tutorial by TheDude shows engine startup with much slower and more realistic spool up than in P3D. Since I have both MSFS and P3Dv5, the new CRJ will be a first day purchase for me. Nevertheless, I would like the new features to be retrofitted in P3D, too. What is the position of the developer? Michael Link to comment Share on other sites More sharing options...
Jude 190 Posted March 3, 2021 Share Posted March 3, 2021 More than likely, it's an issue with the Prepar3D SDK, rather than Aerosoft's modelling. You never know though. Link to comment Share on other sites More sharing options...
michael-t 4 Posted March 3, 2021 Author Share Posted March 3, 2021 Jude, do PMDG, FSL, Leonardo... have different SDK? Michael Link to comment Share on other sites More sharing options...
Jude 190 Posted March 3, 2021 Share Posted March 3, 2021 That is why I said "You never know though". Link to comment Share on other sites More sharing options...
michael-t 4 Posted March 3, 2021 Author Share Posted March 3, 2021 understood, but what did "More than likely, it's an issue with the Prepar3D SDK, rather than Aerosoft's modelling" mean? Michael Link to comment Share on other sites More sharing options...
Deputy Sheriffs mopperle 4161 Posted March 3, 2021 Deputy Sheriffs Share Posted March 3, 2021 The difference between Aerosoft and other devs is, that Aerosoft sticks strictly to the SDK, while others very often do things outside the simulator to achive certain functionality. The drawback not following the SDK is to get in trouble when the sim changes massively and this is the case between v4.5 and v5. Link to comment Share on other sites More sharing options...
Developer Hans Hartmann 3694 Posted March 12, 2021 Developer Share Posted March 12, 2021 On 3/3/2021 at 1:42 PM, michael-t said: understood, but what did "More than likely, it's an issue with the Prepar3D SDK, rather than Aerosoft's modelling" mean? Michael It's a limitation of the FSX engine model which is still used in P3D - it has nothing to do with the SDK. What other developers do is actually modify N1, N2, FF and ITT indications to make it look like the engine starts slower - the actual simulated FSX/P3D engine always starts the same way. I do the same in several cases but haven't had the chance yet to make the engine startup look more realistic. It's been on my list for quite a while though and I hope to finally find the time, now that the MSFS version is done. MSFS has a much better engine startup by the way and doesn't need much "indication modification". Link to comment Share on other sites More sharing options...
michael-t 4 Posted March 13, 2021 Author Share Posted March 13, 2021 Thank you for this reasonable explanation, Michael Link to comment Share on other sites More sharing options...
Developer Hans Hartmann 3694 Posted March 13, 2021 Developer Share Posted March 13, 2021 No problem. We all just cook with water. Making things "work" in flight simulators is often more a matter of creativity than of ability Link to comment Share on other sites More sharing options...
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