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X - Plane lädt Szenerie nicht / stürzt ab.....Direct X 12


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Hallo User !

 

Seit wenigen Tagen habe ich eine neue Grafikkarte ( Asus 6800 XT ), welche mit Direct - X 12 ( neuste AMD - Adrenalin - Software - Version )betrieben wird.

Heute habe ich X - Plane 11 ( 11.50 ) neu installiert und der Simulator startete auch.

Als ich dann mein Flugzeug, Flughafen und Wetter gewählt hatte und die Simulation starten sollte, ist sie direkt beim Laden der ersten Scenerien abgestürzt.

Auch nach Minuten passierte da nichts mehr außer dem blauen Kreisel........

 

" Vulkan " möchte ich nicht installieren, sondern erstmal mit den passenden , originalen Treibern arbeiten.

 

Kennt jemand das Problem ?.....vielleicht die Lösung ?

Installer log.txt for X-Plane Installer 4.02r2 compiled on Mar  3 2017 15:52:19
Installer started on Thu Feb 25 19:40:39 2021

This log file is generated automatically by Laminar Research applications and contains diagnostics about your graphics hardware, installation, and any error conditions.
If you need to contact tech support or file a bug, please send us this file. NOTE: this file is rewritten every time you start ANY of your X-System applications.

Windows 10.0 (build 18363/2)
This is a 64-bit version of Windows.
CPU type: 8664
Physical Memory (total for computer): 34289496064
Maximum Virtual Memory (for X-Plane only): 140737488224256
CPU 0: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz  Speed (mhz): 4200
CPU 0: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz  Speed (mhz): 4200
CPU 0: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz  Speed (mhz): 4200
CPU 0: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz  Speed (mhz): 4200
CPU 0: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz  Speed (mhz): 4200
CPU 0: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz  Speed (mhz): 4200
CPU 0: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz  Speed (mhz): 4200
CPU 0: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz  Speed (mhz): 4200

X-System folder:'', case sensitive=0

WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_EXT_colorspace WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_ARB_create_context_profile WGL_ARB_context_flush_control WGL_NV_DX_interop WGL_ARB_create_context_no_error WGL_NV_DX_interop2 WGL_NV_float_buffer

OpenGL Vendor    : ATI Technologies Inc.
OpenGL Render    : AMD Radeon RX 6800 XT
OpenGL Version   : 4.6.14760 Compatibility Profile Context 21.2.3 27.20.14535.3005 (460/14760)
OpenGL Extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_half_float GL_AMD_gpu_shader_half_float_fetch GL_AMD_gpu_shader_int16 GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_occlusion_query_event GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_sparse_texture_pool GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_semaphore GL_EXT_semaphore_win32 GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_shader_atomic_int64 GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control

threaded_avail   : 0    aniso_avail      : 1    timer_avail      : 1    sync/fence       : 1
pbo_avail        : 1    frameblit_avail  : 1
gpu_shad4_avail  : 1    shad_lod_avail   : 1    array_tex_avail  : 1    texture_rg       : 1
tex_float_avail  : 1    seamless_avail   : 1    drawbuf2_avail   : 1    packed_stencil   : 1
framebuffer_srgb : 1    copy_buf_avail   : 1    ubo_avail        : 1    gshader_avail    : 1
base_vert_avail  : 1
instance_avail   : 1    tess_avail       : 1    pinned_avail     : 1    debug_avail      : 1
max tex units    : 32 (32/16)
max iso filtering: 16.000000
max texture size : 16384 (hardware limit)
max point size   : 63.000000
idx in vram      : 1
GLSL Version     :4.60/460
(29/16384/128/160/32/16384/16384)
This video card is: DX10 or 11 - With instancing
CPU count        : 8
 ==== CHANGING LANGUAGE TO: Deutsch. ====
os_dir_this_app        =C:\Users/Schirrmacher/AppData/Local/Temp/
os_dir_desktop        =C:\Users/Schirrmacher/Desktop/
os_dir_default_apps    =C:\Users/Schirrmacher/Desktop/
os_dir_temp            =C:\Users/SCHIRR~1/AppData/Local/Temp/
os_dir_prefs            =C:\Users/Schirrmacher/AppData/Local/

Launching: E:\X-Plane 11/X-Plane.exe with
Clean exit from threads.
0:00:00.025 D/WIZ: Starting installer... opening wizard step "Main Menu - Existing Full Installation"
0:00:14.220 D/WIZ: Advancing from wizard step "Willkommen" to "X-Plane starten"

 

Mit fliegenden Grüßen,

 

Papierflieger

 

X-Plane Installer Log.txt

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Hallo Frithjof !

 

Vielen Dank für den Hinweis.....hiermit reiche ich nun die hoffentlich richtige Datei nach :

log.txt for X-Plane 11.52r1 (build 115200 64-bit 3e2c383f64d2b13b450f03e946072b2008e4762b)
 compiled on Feb  9 2021 10:56:37
X-Plane started on Fri Feb 26 12:39:13 2021

This log file is generated automatically by Laminar Research applications and contains diagnostics about your graphics hardware, installation, and any error conditions.
If you need to contact tech support or file a bug, please send us this file. NOTE: this file is rewritten every time you start ANY of your X-System applications.

Windows 10.0 (build 18363/2)
This is a 64-bit version of Windows.
CPU type: 8664
Physical Memory (total for computer): 34289496064
Maximum Virtual Memory (for X-Plane only): 140737488224256
CPU 0: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz  Speed (mhz): 4200
CPU 0: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz  Speed (mhz): 4200
CPU 0: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz  Speed (mhz): 4200
CPU 0: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz  Speed (mhz): 4200
CPU 0: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz  Speed (mhz): 4200
CPU 0: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz  Speed (mhz): 4200
CPU 0: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz  Speed (mhz): 4200
CPU 0: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz  Speed (mhz): 4200

X-System folder:'E:\X-Plane 11/', case sensitive=0

WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_EXT_colorspace WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_ARB_create_context_profile WGL_ARB_context_flush_control WGL_NV_DX_interop WGL_ARB_create_context_no_error WGL_NV_DX_interop2 WGL_NV_float_buffer
Bypassing glViewport for AMD drivers.
OpenGL Vendor       : ATI Technologies Inc.
OpenGL Render       : AMD Radeon RX 6800 XT
OpenGL Version      : 4.6.14760 Compatibility Profile Context 21.2.3 27.20.14535.3005 (460/14760)
OpenGL Extensions   : GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_half_float GL_AMD_gpu_shader_half_float_fetch GL_AMD_gpu_shader_int16 GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_occlusion_query_event GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_sparse_texture_pool GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_semaphore GL_EXT_semaphore_win32 GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_shader_atomic_int64 GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control

sync/fence          : 1    
pbo_avail           : 1    frameblit_avail     : 1    framebuffer_msaa    : 1
gpu_shad4_avail     : 1    shad_lod_avail      : 1    array_tex_avail     : 1    texture_rg          : 1
tex_float_avail     : 1    seamless_avail      : 1    drawbuf2_avail      : 1    packed_stencil      : 1
framebuffer_srgb    : 1    copy_buf_avail      : 1    ubo_avail           : 1    gshader_avail       : 1
base_vert_avail     : 1    tex_multi_avail     : 1    depth_float_avail   : 1
instance_avail      : 1    tess_avail          : 1    viewport_arr        : 1    tex_storage         : 1
buf_storage         : 1    multi_bind          : 1    clip_control        : 1    program_binary      : 1
idx in vram         : 1
GLSL version        : 4.60/460
(29/16384/128/160/32/16384/16384/572657868)

anisotropic_avail   : 1    timer_avail         : 1    tess_avail          : 1    geom_avail          : 1    
viewport_arr        : 1    layer_arr           : 1    native_reverse_z    : 0    has_reverse_z       : 1    
max iso filtering   : 16
max samples         : 3
max texture size    : 16384 (hardware limit)
max tex units       : 32

This video card is: DX11+ VR Ready
Diagnostics         : none

Bypassing glViewport for AMD drivers.
CPU count        : 8
0:00:00.000 I/wmgr: Monitor 0: { 0, 0, 3440, 1440 }
0:00:00.000 I/wmgr: Re-building fbos for window 00000180171BD320
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/legacy_flat_mapping.xsv with hash: f66a30a2d61b481172cc9df214b4135
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/glsl150/legacy_flat.xsa with hash: bb8b34dfdccc7abd652f838c37cfa7b
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/legacy_depth_mapping.xsv with hash: 44a33f1dcbf5f8d640112a20f696f5aa
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/glsl150/legacy_depth.xsa with hash: dd246e217be8a194c9bd5cdfddfe6fa
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/blit_mapping.xsv with hash: 6de0044b74657692166a316fdaaf721
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/glsl150/blit.xsa with hash: 351f47255d30f4df276478e51d901213
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/font_mapping.xsv with hash: eb35e8f4bd6f87f1d98c64b8714aee2
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/glsl150/font.xsa with hash: d1671b36c2e5aacf7d13d9939c4265
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/line3d_mapping.xsv with hash: 957265e534485ae3e5acef3ca12c48dd
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/glsl150/line3d.xsa with hash: 642430e7c7b9dc33e3cdf87595e07bf9
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/terrain_mapping.xsv with hash: ab61276aa4bfad3c02343ea5e539d
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/glsl150/terrain.xsa with hash: 7516feb562a9e25a84c38d5768815
OpenAL loaded: Resources/dlls/64/openal32.dll
OpenAL devices: OpenAL Soft
Open AL default device:OpenAL Soft
OpenAL vendor    : OpenAL Community
OpenAL renderer  : OpenAL Soft
OpenAL version   : 1.1
OpenAL hardware  : OpenAL Soft
OpenAL extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length

 ==== CHANGING LANGUAGE TO: Deutsch. ====
Fetching plugins for E:\X-Plane 11/Resources/plugins

Loaded: E:\X-Plane 11/Resources/plugins/PluginAdmin/64/win.xpl (xpsdk.examples.pluginadmin).

TGXP: Traffic Global V1.0.9672
TGXP: 63 TCAS aircraft enabled.
Loaded: E:\X-Plane 11/Resources/plugins/Traffic Global/win_x64/Traffic Global.xpl (jkcc.trafficglobal).

TGXP: X-Plane on core #7, want core #2
I found the following scenery packages (prioritized in this order):
  0 Custom Scenery/Aerosoft - EDDF Frankfurt/
  1 Custom Scenery/Aerosoft - EDLP Paderborn-Lippstadt/
  2 Custom Scenery/Aerosoft - EDLV Airport Weeze/
  3 Custom Scenery/Aerosoft - EGCC Manchester/
  4 Custom Scenery/Aerosoft - EGLL Heathrow/
  5 Custom Scenery/Aerosoft - LFBO Airport Toulouse/
  6 Custom Scenery/Aerosoft - LFMN Nice Cote d Azur X/
  7 Custom Scenery/Aerosoft - LFPO Paris Orly/
  8 Custom Scenery/Aerosoft - LPFR Faro/
  9 Custom Scenery/Aerosoft - LSZA Airport Lugano/
 10 Custom Scenery/Custom Scenery/
 11 Custom Scenery/Global Airports/
 12 Custom Scenery/KSEA Demo Area/
 13 Custom Scenery/LOWI Demo Area/
 14 Custom Scenery/X-Plane Landmarks - Chicago/
 15 Custom Scenery/X-Plane Landmarks - Dubai/
 16 Custom Scenery/X-Plane Landmarks - Las Vegas/
 17 Custom Scenery/X-Plane Landmarks - London/
 18 Custom Scenery/X-Plane Landmarks - New York/
 19 Custom Scenery/X-Plane Landmarks - Sydney/
 20 Custom Scenery/X-Plane Landmarks - Washington DC/
 21 Global Scenery/X-Plane 11 Demo Areas/
 22 Global Scenery/X-Plane 11 Global Scenery/
 23 Resources/default scenery/1000 autogen/
 24 Resources/default scenery/1000 decals/
 25 Resources/default scenery/1000 forests/
 26 Resources/default scenery/1000 roads/
 27 Resources/default scenery/1000 urban terrain/
 28 Resources/default scenery/1000 world terrain/
 29 Resources/default scenery/700 roads/
 30 Resources/default scenery/900 beaches/
 31 Resources/default scenery/900 europe objects/
 32 Resources/default scenery/900 forests/
 33 Resources/default scenery/900 roads/
 34 Resources/default scenery/900 us objects/
 35 Resources/default scenery/900 world object placeholders/
 36 Resources/default scenery/airport decals/
 37 Resources/default scenery/airport scenery/
 38 Resources/default scenery/default apt dat/
 39 Resources/default scenery/default atc dat/
 40 Resources/default scenery/sim objects/
 41 Resources/tutorials/tutorials_Alaska/
 42 Resources/tutorials/tutorials_Hawaii/
 43 Resources/tutorials/tutorials_Seattle/

We found a duplicate runway 07/25 vs 07/25 at airport EDVM (Custom Scenery/Global Airports/Earth nav data/apt.dat
We found a duplicate runway 07/25 vs 07/25 at airport EDVM (Custom Scenery/Global Airports/Earth nav data/apt.dat
0:00:00.000 D/HID: HID Bridge Running
0:00:01.173 I/NAVT: Airspaces are done loading async...
0:00:01.173 I/GFX: Loaded mapping Resources/shaders/bin/cube_filter_mapping.xsv with hash: 33a101719a461739a854b3b91e2e8fb
0:00:01.173 I/GFX: Loaded archive Resources/shaders/bin/glsl150/cube_filter.xsa with hash: b020b0f81a6746f035cc93140d6c5bf
0:00:01.173 I/GFX: Loaded mapping Resources/shaders/bin/ground_lights_mapping.xsv with hash: efcb9dd432f7b8f41e1e501691f38a6
0:00:01.173 I/GFX: Loaded archive Resources/shaders/bin/glsl150/ground_lights.xsa with hash: 3b175ead61ba2249f09ee56e514731
0:00:01.173 I/GFX: Loaded mapping Resources/shaders/bin/light_mapping.xsv with hash: a33261499add38908e4edee55486b85
0:00:01.173 I/GFX: Loaded archive Resources/shaders/bin/glsl150/light.xsa with hash: d9faeea343fc8e3bb135fd136c3f8b0
0:00:01.173 I/REN: Setting texture resolution read from prefs as 5
0:00:01.173 I/REN: Setting |draw view indicator read from prefs as 1.
0:00:01.173 I/REN: Setting |dim under high G-load or hypoxia read from prefs as 1.
0:00:01.173 I/REN: Setting |draw hi-res planet textures from orbit read from prefs as 1.
0:00:01.173 I/REN: Setting |draw forest fires and balloons read from prefs as 0.
0:00:01.173 I/REN: Setting |draw birds and deer in nice weather read from prefs as 1.
0:00:01.173 I/REN: Setting |draw aircraft carriers and frigates read from prefs as 1.
0:00:01.173 I/REN: Setting |draw Aurora Borealis read from prefs as 0.
0:00:01.173 I/REN: Setting |runways follow terrain contours read from prefs as 1.
0:00:01.173 I/REN: Setting |3-d drawing detail read from prefs as 4.
0:00:01.173 I/REN: Setting |water reflection detail read from prefs as 1.
0:00:01.173 I/REN: Setting |draw parked aircraft at airports read from prefs as 0.
0:00:01.173 I/REN: Setting compress textures to save VRAM read from prefs as 1.
0:00:01.173 I/REN: Setting |Effects read from prefs as 2.
0:00:01.173 I/REN: Setting |3-d shadows read from prefs as 0.
0:00:01.173 I/REN: Setting |HDR anti-aliasing read from prefs as 0.
0:00:01.173 I/REN: Setting |draw volumetric fog read from prefs as 1.
0:00:01.173 I/REN: Setting |draw per pixel lighting read from prefs as 1.
0:00:01.173 I/REN: Setting |atmospheric scattering read from prefs as 1.
0:00:06.072 I/NET: OS has RFC 4941 Privacy Extensions for IPv6 *enabled*, using TEMPORARY IPv6 addresses
0:00:06.072 I/NET: Ethernet (Intel(R) Ethernet Connection (2) I219-V) 192.168.178.20
0:00:06.072 I/NET: Ethernet (Intel(R) Ethernet Connection (2) I219-V) 2a02:908:8b6:c200:6153:7f45:8e9f:e8f6
0:00:06.072 I/NET: (RakNet) Init: Successful!
0:00:06.253 D/HID: Hardware ADDED(06a3, 0763) - Saitek Pro Flight Rudder Pedals at path \\?\hid#vid_06a3&pid_0763#7&aef1c51&1&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
0:00:06.253 I/JOY: REGISTER Joystick device: Saitek Pro Flight Rudder Pedals - VID:1699PID:1891, this is a familiar device.
0:00:06.253 D/HID:     AXIS Added Index: 0 (HID_Page_GenericDesktop/HID_Usage_GD_Y) for handle: 00000180509ED4F0. Min/Max 0 - 127
0:00:06.253 D/HID:     AXIS Added Index: 1 (HID_Page_GenericDesktop/HID_Usage_GD_X) for handle: 00000180509ED4F0. Min/Max 0 - 127
0:00:06.253 D/HID:     AXIS Added Index: 2 (HID_Page_GenericDesktop/HID_Usage_GD_Rz) for handle: 00000180509ED4F0. Min/Max 0 - 511
0:00:06.253 D/HID: END HARDWARE
0:00:06.253 D/HID: Hardware ADDED(068e, 00ff) - CH FLIGHT SIM YOKE USB  at path \\?\hid#vid_068e&pid_00ff#7&889bf25&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
0:00:06.253 I/JOY: REGISTER Joystick device: CH FLIGHT SIM YOKE USB - VID:1678PID:255, this is a familiar device.
0:00:06.253 D/HID:     BUTTON Added Index: 0 (HID_Page_Button/01) for handle: 00000180509ED8B0
0:00:06.253 D/HID:     BUTTON Added Index: 1 (HID_Page_Button/02) for handle: 00000180509ED8B0
0:00:06.253 D/HID:     BUTTON Added Index: 2 (HID_Page_Button/03) for handle: 00000180509ED8B0
0:00:06.253 D/HID:     BUTTON Added Index: 3 (HID_Page_Button/04) for handle: 00000180509ED8B0
0:00:06.253 D/HID:     BUTTON Added Index: 4 (HID_Page_Button/05) for handle: 00000180509ED8B0
0:00:06.253 D/HID:     BUTTON Added Index: 5 (HID_Page_Button/06) for handle: 00000180509ED8B0
0:00:06.253 D/HID:     BUTTON Added Index: 6 (HID_Page_Button/07) for handle: 00000180509ED8B0
0:00:06.253 D/HID:     BUTTON Added Index: 7 (HID_Page_Button/08) for handle: 00000180509ED8B0
0:00:06.253 D/HID:     BUTTON Added Index: 8 (HID_Page_Button/09) for handle: 00000180509ED8B0
0:00:06.253 D/HID:     BUTTON Added Index: 9 (HID_Page_Button/0a) for handle: 00000180509ED8B0
0:00:06.253 D/HID:     BUTTON Added Index: 10 (HID_Page_Button/0b) for handle: 00000180509ED8B0
0:00:06.253 D/HID:     BUTTON Added Index: 11 (HID_Page_Button/0c) for handle: 00000180509ED8B0
0:00:06.253 D/HID:     AXIS Added Index: 0 (HID_Page_GenericDesktop/HID_Usage_GD_Ry) for handle: 00000180509ED8B0. Min/Max 0 - 255
0:00:06.253 D/HID:     AXIS Added Index: 1 (HID_Page_GenericDesktop/HID_Usage_GD_Rx) for handle: 00000180509ED8B0. Min/Max 0 - 255
0:00:06.253 D/HID:     AXIS Added Index: 2 (HID_Page_GenericDesktop/HID_Usage_GD_Z) for handle: 00000180509ED8B0. Min/Max 0 - 255
0:00:06.253 D/HID:     AXIS Added Index: 3 (HID_Page_GenericDesktop/HID_Usage_GD_Y) for handle: 00000180509ED8B0. Min/Max 0 - 255
0:00:06.253 D/HID:     AXIS Added Index: 4 (HID_Page_GenericDesktop/HID_Usage_GD_X) for handle: 00000180509ED8B0. Min/Max 0 - 255
0:00:06.253 D/HID:     HATSWITCH Added Index: 0 (HID_Page_GenericDesktop/HID_Usage_GD_Hatswitch) for handle: 00000180509ED8B0. It has 8 positions.
0:00:06.253 D/HID: END HARDWARE
0:00:06.253 D/STM: Transitioning from state state_InitialLoading to state_QuickFlightWizard
0:00:06.253 I/WIN: Showing subscreen Main Menu
0:00:06.253 I/OVR: User is entering the holodeck.
0:00:06.253 I/WIN: Opened window Primary V11 UI
0:00:08.064 I/NAVT: NavData is done loading async...
0:00:08.262 I/NAVT: Navaids are done loading async...
0:00:08.419 I/NAVT: Fixes are done loading async...
0:00:09.050 I/NAVT: Airways are done loading async...
0:00:09.050 I/NAVT: All navt data is done loading async...
Vulkan Layers       : VK_LAYER_AMD_switchable_graphics (1), VK_LAYER_VALVE_steam_overlay (1), VK_LAYER_VALVE_steam_fossilize (1)
0:00:09.096 I/WIN: Showing subscreen Settings
0:00:17.525 I/wmgr: Re-building fbos for window 00000180171BD320
0:00:29.872 I/WIN: Showing subscreen Freeflight
0:00:39.036 I/WIN: Showing subscreen FreeFlight Location Controller (Advanced)
0:00:43.426 I/FCG: Applying changes from Flight Configuration screen
0:00:43.426 I/FCG: Starting new flight in Aircraft/Laminar Research/A330neo/A330.acf at Gate C 08
0:00:43.478 W/ATC: Found overlapping airports with overlapping controller freqs at HEAZ and HECA!
0:00:43.478 W/ATC: Found overlapping airports with overlapping controller freqs at KBIF and KELP!
0:00:43.478 W/ATC: Found overlapping airports with overlapping controller freqs at WSAC and WSSS!
0:00:43.478 W/ATC: Found overlapping airports with overlapping controller freqs at RJCJ and RJCC!
0:00:43.478 W/ATC: Found overlapping airports with overlapping controller freqs at RJDU and RJFU!
0:00:43.478 W/ATC: Found overlapping airports with overlapping controller freqs at RJDU and RJFU!
0:00:43.478 W/ATC: Found overlapping airports with overlapping controller freqs at KNSE and KNDZ!
0:00:43.478 W/ATC: Rewrote KAHN atc_ControllerRole_Del's freq: 133950 to 118000 for being in conflict!
0:00:43.478 W/ATC: Rewrote HEAZ atc_ControllerRole_Twr's freq: 118100 to 118000 for being in conflict!
0:00:43.478 W/ATC: Rewrote KBIF atc_ControllerRole_Del's freq: 125000 to 118000 for being in conflict!
0:00:43.478 W/ATC: Rewrote WSAC atc_ControllerRole_Twr's freq: 118250 to 118000 for being in conflict!
0:00:43.478 W/ATC: Rewrote RJCJ atc_ControllerRole_Del's freq: 121900 to 118000 for being in conflict!
0:00:43.478 W/ATC: Rewrote RJDU atc_ControllerRole_Gnd's freq: 121600 to 118000 for being in conflict!
0:00:43.478 W/ATC: Rewrote RJDU atc_ControllerRole_Twr's freq: 122700 to 118025 for being in conflict!
0:00:43.478 W/ATC: Rewrote RJDU atc_ControllerRole_Twr's freq: 126200 to 118050 for being in conflict!
0:00:43.478 W/ATC: Rewrote RJDU atc_ControllerRole_Twr's freq: 118500 to 118075 for being in conflict!
0:00:43.478 W/ATC: Rewrote KNSE atc_ControllerRole_Twr's freq: 121400 to 118000 for being in conflict!
0:00:43.719 I/GFX: Loaded mapping Resources/shaders/bin/lit_mapping.xsv with hash: 941cbd6a8c67c837be5a2ff881b8ff
0:00:43.719 I/GFX: Loaded archive Resources/shaders/bin/glsl150/lit.xsa with hash: 496f266e9cb36fb3b81864e7c258a2a
0:00:43.719 I/GFX: Loaded mapping Resources/shaders/bin/wxr_mask_mapping.xsv with hash: 96ba6bc7c625a1353919ba9344763e39
0:00:43.719 I/GFX: Loaded archive Resources/shaders/bin/glsl150/wxr_mask.xsa with hash: 266ec1d2389a73169ba72ffe929489e
0:00:43.719 I/GFX: Loaded mapping Resources/shaders/bin/rain_mapping.xsv with hash: 4bd8dc2591335aa7358085a24966d5
0:00:43.719 I/GFX: Loaded archive Resources/shaders/bin/glsl150/rain.xsa with hash: 6a579f38c08e561bc0fb7a7624ce2015
0:00:43.719 I/GFX: Loaded mapping Resources/shaders/bin/cloud_puffs_mapping.xsv with hash: d5924223e55d4569dde3b9d7758d92f
0:00:43.719 I/GFX: Loaded archive Resources/shaders/bin/glsl150/cloud_puffs.xsa with hash: a223dbf9dc27efcc2b18e58595fd1d5
0:00:43.719 I/GFX: Loaded mapping Resources/shaders/bin/shadow_rect_mapping.xsv with hash: 9ecbf2baaab53a3cfda275bbf42955ee
0:00:43.719 I/GFX: Loaded archive Resources/shaders/bin/glsl150/shadow_rect.xsa with hash: c2e02aac89b65bb76c75b541911574c
0:00:43.719 I/GFX: Loaded mapping Resources/shaders/bin/debug_mapping.xsv with hash: f3e4f70521ff5c629725f228ac864d
0:00:43.719 I/GFX: Loaded archive Resources/shaders/bin/glsl150/debug.xsa with hash: b7ddf8e393d44479bac4d48bad17519
0:00:43.719 I/GFX: Loaded mapping Resources/shaders/bin/boat_wake_mapping.xsv with hash: 7927aa2a59cba2f9fd89551aa745b04c
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0:00:45.991 D/STM: Transitioning from state state_QuickFlightWizard to state_NormalLoading
0:00:45.991 I/ACF: Loading airplane number 0 with Aircraft/Laminar Research/A330neo/A330.acf
Fetching plugins for E:\X-Plane 11/Aircraft/Laminar Research/A330neo/plugins

Loaded: E:\X-Plane 11/Aircraft/Laminar Research/A330neo/plugins/wingflex/64/win.xpl (c.riviere).

 

Mit freundlichen Grüßen,

 

Papierflieger

 

 

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Hallo @Papierflieger,

 

zu der A330 habe ich eine Frage. Von welchem Hersteller hast du den Flieger und welche Version ist es?

Und kann der Flieger überhaupt Vulkan?

 

Es gibt immer noch veraltete Add-ons, die noch kein Upgrade auf Vulkan haben und daher zu Abstürzen führen können.

 

Gruß Horst

 

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Hallo Flieger !

 

Vielen Dank für eure Tipps.......

 

@ Flightrookie : Der Airbus A330 ist eine kostenlose, aktuelle Version aus dem X-Plane.org - Forum von " Riviere ".

 

Den habe ich bislang immer verwendet, da ich mit dem Airbus A 330 nie Probleme hatte und dieser sich gut steuern ließ.

 

" Vulkan " habe ich noch nie genutzt und habe deshalb keine Erfahrungen damit.

 

Vorher hatte ich eine alte Grafikkarte.....eine " AMD Radeon R 9-390 " und mit der funktionierte alles einwandfrei, bis sie kein Bild mehr machte.

 

Nun sollte natürlich alles besser werden und ich habe mich eben für die Asus RX 6800 XT entschieden, doch damit will X - Plane eben die Texturen wohl nicht mehr laden.

 

Aber...ich werde nun mal eure Tipps beherzigen und das Ganze nochmals probieren.

 

@ Frithjof + EDWK01 : So..gesagt, getan und festgestellt, daß es mit dem Standartflieger B 747 - 400 ebenfalls nicht funktioniert.

Zudem habe ich herausgefunden, daß es " Vulkan " für meine Grafikkarte zur Zeit nicht gibt und somit war das nun auch nichts.......leider.....

 

Viele Grüße,

 

Papierflieger

 

P.S.: Ich habe auch daran gedacht, in Zukunft auf " Prepar 3D V.5 " zu wechseln, weil mir dieser grafisch besser gefällt und auch vieles schon enthalten ist. Habe mir den mal bei einem Bekannten angeschaut und war begeistert. Bin aber noch etwas unsicher, ob ich wirklich wechseln soll.

 

 

 

 

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vor 2 Stunden , Papierflieger sagte:

Zudem habe ich herausgefunden, daß es " Vulkan " für meine Grafikkarte zur Zeit nicht gibt und somit war das nun auch nichts.......leider.....

 

 

 

 

Das dürfte wohl ein Trugschluss sein. Die RX 6800 XT ist Vulkan 1.2 kompatibel. Was einige Probleme macht ist Vulkan Raytraycing. Da das aber vom Xplane eh nicht genutzt wird ist es nebensächlich.

 

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Hallo Frithjof !

 

Dankeschön für den Hinweis.....ich werde mir das mal in Ruhe anschauen.

 

Raytracing ist mir ohnehin nicht wichtig, hauptsache, ich kann bald wieder selbst fliegen anstatt nur zu schauen, wie andere fliegen.

 

Mit freundlichen Grüßen,

 

Papierflieger

 

 

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Hallo Flieger !

 

Man staune, aber tatsächlich funktioniert X - Plane jetzt bei mir......

 

Aber es ist nun so, daß X - Plane sehr lange Ladezeiten hat......mehr als nur lange, nämlich über 5 Minuten blauer Kringel.

 

Warum das so ist, kann ich leider nicht sagen, aber es muß mit den Scenerien zusammenhängen.

 

Aber ich bin froh, daß es überhaupt funktioniert.

 

Allen ----> Happy Landings !......wünscht :

 

Papierflieger

 

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Unter Vulkan werden die benötigten Shader erst beim Starten kompiliert. Und das dauert dann halt etwas. Dafür gibt es unter Vulkan bedeutend weniger Nachladeruckler.

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Hallo Frithjof !

 

Dankeschön für die Erklärung, für mich ist wichtig, daß der Simulator funktioniert.

 

Ich habe mich der virtuellen Airline " Gamerpard " angeschlossen und nun funktioniert da so einiges mit den Clienten nicht........leider.

 

Zudem überlege ich, auf " Prepar 3D V. 5 " umzusteigen, was zwar teuer ist, aber doch seine Vorteile hat.

 

Mit dem Umstieg werde ich mir aber Zeit lassen, da mein Rechner noch weiter " aufgemotzt " werden muß.

 

Mit freundlichen Grüßen,

 

Papierflieger

 

 

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