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SPLIT XP Seasonal Issues


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When ever one start up Split XP, the ground is winter.. 

SAM Season is not activated or installed, so this is pure scenery issue. 

 

How can I remove it?

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If I remove the seasonal folder, only the trees are white, which looks strange

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This affects only the scenery, not default scenery

 

Cheers guys

 

Tom

 

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Never mind guys.. All my bad 

This was for some reason activated at my end. 

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So now

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Excellent scenery btw, well done and congrats. 

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I would like to re-open this issue as it seems to have been a factor since the start. 

After a long time of trail and error I have figured out that the main issue is the mesh layering in X-Plane

 

This is only applicable to those that use Ortho4XP scenery

 

Case:

If you have Orthophoto scenery i.e. Bing, etc..  And you install Aerosoft Split, the scenery removes the underlaying orthophoto tile. 

 

 

This is with basic layer structure according the manual, as you can see the underlaying ortho is missing showing default textures. 

 

SCENERY_PACK Custom Scenery/Aerosoft - LDSP Split - 00 - Seasons/
SCENERY_PACK Custom Scenery/Aerosoft - LDSP Split - 01 - Roads/
SCENERY_PACK Custom Scenery/Aerosoft - LDSP Split - 02 - Airport/

SCENERY_PACK Custom Scenery/Aerosoft - LDSP Split - 03 - Mesh/

 

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When you move this line 

SCENERY_PACK Custom Scenery/Aerosoft - LDSP Split - 03 - Mesh/

below the ortho tiles aka down to the bottom of scenery_library.ini  - the ortho works perfectly and blends good with the scenery

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However, there is mesh elevation errors due to it. Buildings are elevated to the extent that the scenery is basically useless with Orthophoto

 

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So my question is this, how can this be fixed? 

 

Is it possible to include an elevation patch to allow us to make a ortho based on the original custom elevation such as you can do with i.e. Bergen XP

"+60+005.txt.elevation"

 

Or is it a shorter more quickly fix for this issue that is very annoying. 

I have seen this case in Alta XP too, but with Tromsø XP and Bergen XP you could at least make an custom tile with correct elevation and delete the included one. 

 

 

Please help as I am pretty much stuck with an non working scenery as I do not want to relinguish my Ortho4XP tiles generated for the entire Europe. 

 

Thanks in advance guys.

 

Cheers

Tom Knudsen

 

@Marten

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Yes it works this way... but I'm not sure about the folder structure, I think you have to put the "+40+010" folder from "Patches" into the Ortho4xp patches folder and then it will be used automatically when recreating the tile. Copying the whole patches folder into your Ortho4xp folder should do it...

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37 minutes ago, Tom Knudsen said:

Thank you, must have missed it. I take it you put the patch in the Patches folder and build the tiles as normal?

 

Yea, that did not work. Just put the patch file into the Patches folder and genereted the tile. Did not work

Will try your suggestion now. 

 

Ps.. 

Should I then remove the orginal "mesh" file when patch is completed?

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If you don't need the mesh layer just delete it, if the ortho4xp tile is at higher priority the LDSP mesh layer won't be active/visible anyway.

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Yes, correct.. But it you delete the mesh, or the mesh has higher priority in the layer stack, the buildings are elevated in sim. 

The only way this can be fixed is by removing the orthophoto tile, which is not something I want to do just to get some buildings aligned on the surface

 

Will try your suggestion now and see how that goes. 

 

Question, why is the folder called +40+010 and the subfolder (which should be correct for the area) called +43+016?

 

 

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Did try your approach @FlyAgi to no success. Still floating buildings. 

Folder was left in the Patches folder and tile generated as normal. Mesh folder was removed

Buildings still is elevated. 

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I got it working without floating buildings. I have copied the patches folder from the LDSP Mesh folder into my ortho4xp root folder, then started creating the tile from scratch with all options enabled in the batch build window and it worked (patch was confirmed by the orth4xp log).

 

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Just did a test using your method, no success. Buildings are still floating mid-air.. 

I have no other mesh installed, even removed the included mesh and did the batch build, all boxes ticked. 

Ok, let's see if we can fix this, perhaps something is wrong at my end.. 

 

Example of the finish ortho with patch copied to root. 

 

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As you can see there is no patch build in the log

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Here is the folder structure 

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And here is the config file which I have used to create all of europe

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Any idea why it don't read the patch?

 

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The patch is listed in your log window but the base mesh is not downloaded, maybe it's still cashed somewhere? As for the settings I'm using the default ones with 'decals on terrain' on (it's off by default I think). Are you using any special mesh source instead of the standard viewfinderpanorama source?

 

My settings:

 

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Still nothing I am very sad to say..

 

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Now I matched your settings, choosed viewfinder mesh (changed these two

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And tile completed looked like this (should be fine)

 

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Log said

 

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So what the heck is happening.. Seems it does not matter what I do.. Even tried to add the origianl mesh folder back in, but then it just removes the underlaying ortho

 

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Finnally figured out what the heck was going on.....phuu

 

So in my struggle to be more organized, I have a 12 terrabyte hd that serves as a storage for orthos. I shortcut those into X-Plane which is on another disk. 

This is pretty streight forward and easy to do.. 

 

The case here is that Kroatia and Serbia occupy the same tile

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There is actually two sets of +43+016 tiles, in each folder 

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So it basically does not matter how many time I generated and replaced the folder in Kroatia, as Bosina had higher priority in scenery_library

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So I removed the folder in Bosnia and voila the scenery was finally pretty and gorgeous. Just as I wanted.

 

Thanks to you @flyagi for trying to help me and guide me.. 

 

Just look at this beauty

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