Er!k Posted January 19 Share Posted January 19 FS2Crew offers a RAAS product and you can use that for every aircraft. Link to comment Share on other sites More sharing options...
Haider.aljaafar Posted January 19 Share Posted January 19 5 hours ago, Mathijs Kok said: I will find out. In the mean time, roll out of another model. Work will now start on the painkit that we'll distribute as soon as possible . do a turkish airlines one ! love this ❤️ 1 Link to comment Share on other sites More sharing options...
Aerosoft Secondator Posted January 19 Aerosoft Share Posted January 19 7 hours ago, Nico Bauer said: Which Approaches will the A330 be able to fly? ILS, R-Nav... ILS, LOC, RNP (RNAV), VOR, NDB 2 3 Link to comment Share on other sites More sharing options...
Snakepit Posted January 19 Share Posted January 19 7 hours ago, Mathijs Kok said: I will find out. In the mean time, roll out of another model. Work will now start on the painkit that we'll distribute as soon as possible . Straight into the desktop wallpaper folder. Thanks for sharing! Link to comment Share on other sites More sharing options...
Delif Posted January 19 Share Posted January 19 5 hours ago, Er!k said: FS2Crew offers a RAAS product and you can use that for every aircraft. Unfortunately its not the honeywell voice Link to comment Share on other sites More sharing options...
JasonmCork Posted January 20 Share Posted January 20 I do love an Air Canada A330 Link to comment Share on other sites More sharing options...
Enzo Dewit TPG Posted January 20 Share Posted January 20 19 hours ago, Mathijs Kok said: I will find out. In the mean time, roll out of another model. Work will now start on the painkit that we'll distribute as soon as possible . Nice to hear that you will maybe distribute the paintkit before the release ! I just have some questions, if one of them has been already asked, I'm sorry : 1) Is the model same as P3D (or UVs are similar), to avoid to remake entirely liveries from 0. 2) Will you keep the fuselage textures in 2K ? 3) Will you provide a Master Paintkit with the 3 part of the fuselage merged in 1 or in 3 part like on P3D ? Looking forward to fly your aircraft at the second after the release ! Link to comment Share on other sites More sharing options...
Aerosoft Stefan Hoffmann Posted January 20 Aerosoft Share Posted January 20 vor 55 Minuten schrieb Enzo Dewit TPG: Nice to hear that you will maybe distribute the paintkit before the release ! I just have some questions, if one of them has been already asked, I'm sorry : 1) Is the model same as P3D (or UVs are similar), to avoid to remake entirely liveries from 0. 2) Will you keep the fuselage textures in 2K ? 3) Will you provide a Master Paintkit with the 3 part of the fuselage merged in 1 or in 3 part like on P3D ? Looking forward to fly your aircraft at the second after the release ! 1) The UVs were kept for the exterior components, so you are able to drag & drop your existing assets into the new paintkit files. 2) Yes, the fuselage textures stay in 2K. All the fine details are solved via decals now. 3) For the fuselage there still exist three separate textures. However a master texture of the tubular section for repainters convinience will be also provided with calibration marks, so you can pull the large texture to correct fit into the split textures. 2 4 1 Link to comment Share on other sites More sharing options...
Enzo Dewit TPG Posted January 20 Share Posted January 20 3 minutes ago, Stefan Hoffmann said: 1) The UVs were kept for the exterior components, so you are able to drag & drop your existing assets into the new paintkit files. 2) Yes, the fuselage textures stay in 2K. All the fine details are solved via decals now. 3) For the fuselage there still exist three separate textures. However a master texture of the tubular section for repainters convinience will be also provided with calibration marks, so you can pull the large texture to correct fit into the split textures. Thanks for you complete answer, I'm reassured about the UVs Link to comment Share on other sites More sharing options...
Flying_Timm Posted January 20 Share Posted January 20 vor 6 Stunden schrieb Stefan Hoffmann: 1) The UVs were kept for the exterior components, so you are able to drag & drop your existing assets into the new paintkit files. 2) Yes, the fuselage textures stay in 2K. All the fine details are solved via decals now. 3) For the fuselage there still exist three separate textures. However a master texture of the tubular section for repainters convinience will be also provided with calibration marks, so you can pull the large texture to correct fit into the split textures. Is it just me or looks the model a bit too shiny? Maybe its due to the daylight but in my opinion the reflection looks a tiny bit too much. Link to comment Share on other sites More sharing options...
Ramp_air Posted January 21 Share Posted January 21 On 8/4/2022 at 10:56 PM, Mathijs Kok said: Friends, I now have been informed there have been rumors about the A330 release on more channels. I have no idea where that comes from, probably some date in some document. But here is a promise. I will let you know when we got a feature ready dataset when that is handed to our internal test department when they hand that to our core testers (all real pilots) when they hand it to our external testers when the test department hands it to the installer/marketing team when I sign off on the project when you can buy it on our shop when you can buy it on our affiliated shops when you can buy it on the Marketplace Okay? hello, Mathijs you currently at which number of the list thank you 1 2 3 Link to comment Share on other sites More sharing options...
mo35k Posted January 21 Share Posted January 21 On 1/19/2023 at 10:22 PM, Secondator said: ILS, LOC, RNP (RNAV), VOR, NDB 1. Is the FMS an updated version of P3D or is it using the same code base? 2. Is the aircraft RNP AR approved? Link to comment Share on other sites More sharing options...
Aerosoft Secondator Posted January 21 Aerosoft Share Posted January 21 51 minutes ago, mo35k said: 1. Is the FMS an updated version of P3D or is it using the same code base? 2. Is the aircraft RNP AR approved? 1. The FMGS (and also MCDU) code will be rebuilt completely from scratch for MSFS. 2. We are not ready to discuss the level of RNP approaches (including RNP AR) just yet beyond what has been told earlier. 1 Link to comment Share on other sites More sharing options...
Root Admin Mathijs Kok Posted January 21 Author Root Admin Share Posted January 21 8 hours ago, Pilotefr said: hello, Mathijs you currently at which number of the list thank you Somewhere between 0 and 4, lol 2 2 Link to comment Share on other sites More sharing options...
Ramp_air Posted January 21 Share Posted January 21 🤣🤣👍 Link to comment Share on other sites More sharing options...
Frap 99 Posted January 22 Share Posted January 22 Im literally not playing msfs anymore. Just waiting for the a330. Im craving bad right now😣 3 3 Link to comment Share on other sites More sharing options...
Himbi Posted January 22 Share Posted January 22 vor 7 Stunden schrieb Frap 99: Im literally not playing msfs anymore. Just waiting for the a330. Im craving bad right now😣 Your fault. My 737 really enjoys getting almost daily attention. 5 Link to comment Share on other sites More sharing options...
Mitchercherry Posted January 22 Share Posted January 22 vor 3 Minuten schrieb Himbi: Your fault. My 737 really enjoys getting almost daily attention. Perhaps not on XBox! 2 2 Link to comment Share on other sites More sharing options...
Ramp_air Posted January 22 Share Posted January 22 we can't wait I'm already looking forward to this day just to see the launch video on youtube but Mathijs is doing everything possible to give the best plane we wish him good luck and the whole team 1 3 Link to comment Share on other sites More sharing options...
Black2306 Posted January 22 Share Posted January 22 yep, I check this forum twice or trice a day. I hope this day is getting closer and closer. 1 2 Link to comment Share on other sites More sharing options...
SpeedbirdSimulation Posted January 22 Share Posted January 22 2 minutes ago, Black2306 said: yep, I check this forum twice or twice a day. I hope this day is getting closer and closer. Every day is a day closer! Wheb Mr KoK, opened up livery suggestions awhile back, did he post the outcome of what would be added to the confirmed list of livery? I uave looked back through and couldn't see, such a active thread! Kind regards Link to comment Share on other sites More sharing options...
Leonardo Meschini Posted January 22 Share Posted January 22 @Mathijs Kok a question but the problems that pmdg has for example for the arrival on xbox have you solved them? 1 Link to comment Share on other sites More sharing options...
Diego_P04 Posted January 22 Share Posted January 22 1 hour ago, Leonardo Meschini said: @Mathijs Kok a question but the problems that pmdg has for example for the arrival on xbox have you solved them? It's a compability problem with the platform, asobo is already working on it and it'll be released in SU12. After SU12 we'll be able to get more complex airliners on xbox 1 Link to comment Share on other sites More sharing options...
Frap 99 Posted January 22 Share Posted January 22 11 hours ago, Himbi said: Your fault. My 737 really enjoys getting almost daily attention. I have them all but I'm busy and i kinda want a good long haul Link to comment Share on other sites More sharing options...
Leonardo Meschini Posted January 22 Share Posted January 22 8 hours ago, Diego_P04 said: E' un problema di compatibilità con la piattaforma, asobo ci sta già lavorando e verrà rilasciato in SU12. Dopo SU12 saremo in grado di ottenere aerei di linea più complessi su xbox but aerosoft managed to already put an airport on xbox (paderborn) i think they managed to fix it Link to comment Share on other sites More sharing options...
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