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Aerosoft Aircraft - A330 Preview


Mathijs Kok
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Aerosoft A330 Preview

 

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15 minutes ago, Ozanyasar08 said:

Hello Mathijs will there be the special callouts like in real life in some of the A330's for example one hundred and ten for example.. you know what I mean

Yes that would be awesome, as the callouts between the a320 family and the a330 slightly defer. Moreover can we get the a330 V1 callout? And have it as an option if we want it to be enabled or not? That would be really cool

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5 hours ago, Mathijs Kok said:

 

That is indeed something that is still being worked on. At this moment the simulator does not fully support the animation we would need for a perfect animation (the A330 main gear is very special, not like the 777), but we found that the work arounds from P3D still work more or less okay. 

 

What we need is full support of inverse kinematics for the gear boogie (tilting of boogie as rear wheels do touch ground first).  Of course we have shared that wish with out friends at Microsoft and are sure this will be implemented at some point. For now what we have looks good.

Thanks for the response. Can't wait to see this plane in the sim!

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4 hours ago, nonoamg said:

I don't know if the question has been asked will the IA autopilot be functional on the xbox version? Or are you having trouble setting it up? thank you

 

We have not yet been able to test on Xbox (can only be done after release on the Marketplace), but the intention is to keep versions for PX/Xbox/Cloud all exactly the same.

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12 minutes ago, Laurens Dolmans said:

Hi, I was wondering if there are any other engine options planned besides the Rolls Royce Trent 700 engines shown in your previews? I would find the General Electric CF6-80E engines in particular very cool. I would love to do KLM and Delta long hauls flight ;).

 

We do not yet know.

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Most of the icing has been completed today....

 

Of course, in a A330 you would only get this is you switch off the automated systems but we know customers like i

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t.

 

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I know people love to know at what stage we are... So let me show what I did this afternoon. I went over all the controls on the overhead panel and checked if the modeling was correct, if the manipulation in modern (Xbox) and legacy mode works, if the tooltips were correct, if animations worked as it should etc. painfully slow process but one of the many things that needs to be done.

 

Here you see how we feed that information back to the modelers and coders:

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Of course for more complex bugs we have a bug tracking system. We even developed that ourselves because we found nothing that was simple, fast and had all the features we need.

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4 minutes ago, Til1986 said:

It would be kinda cool if you find the aircraft with that kind of icing after it stood at an airport with snow at night.

 

I do not think that is possible in the sim. And then you would have the problem on how to remove it. De-icing station are not functional in the sim.

 

One last image from Anne's work today:

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31 minutes ago, Mathijs Kok said:

I was looking at a pause at ToD feature, does anybody know of another DLC that has that?

I know the Fenix does, and they completely pause the simulation, but that is done through their external software. I think PMDG does it as well but I don't know how it works I just know they have it. I think, if possible, a pause at ToD would be very helpful in a product like this as i know many people will set up a long haul, go to sleep, and sometimes miss ToD, or have pause at ToD enabled for when they wake up.

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