Freddy Wilhelmsen 10 Posted December 11, 2020 Share Posted December 11, 2020 First: Great scenery! Really happy to see this for X-Plane !! However: These lights in real life are omnidirectional (visible from all directions). In X-Plane they are not (seems the vis range is 180 degree). I guess this issue is because this airport is based upon Alta X for P3D (same issue in P3D) In X-Plane there is no problem to change the light-type to a light that are omni-directional (and also visible in daytime). (I use the LIGHT_NAMED SW_bb) Any plans to include this in a future update ? Edit: If you are comfortable with text editiding, you can open the following file: ..\Custom Scenery\Aerosoft - ENAT Alta - 02 - Airport\objects\ENAT_CirclingLight.OBJ in Notepad ore Notepad++ (recommended) On the bottom of this file you find this line (line nr 190) LIGHT_PARAM spot_params_bb 0.00049 16.70643 -0.18619 1.00 0.72 0.30 1.50 0.00 -0.09 1.00 0.574 Change this to: #LIGHT_PARAM spot_params_bb 0.00049 16.70643 -0.18619 1.00 0.72 0.30 1.50 0.00 -0.09 1.00 0.574 LIGHT_NAMED SW_bb 0.00049 16.70643 -0.18619 1.00 0.72 0.30 1.50 0.00 -0.09 1.00 0.574 LIGHT_SPILL_CUSTOM 0.00049 16.70643 -0.18619 1.00 0.72 0.30 1 20 0 0 0 1 In the code above, I have also added some light spill to the ground (see image) Please login to display this image. Freddy Link to comment Share on other sites More sharing options...
Marten 80 Posted December 12, 2020 Share Posted December 12, 2020 Do you have any documented reference for that? It's indeed based on P3D which is directional as well. Link to comment Share on other sites More sharing options...
Tom Knudsen 3 Posted December 12, 2020 Share Posted December 12, 2020 This is what I found on Alta.. But we can talk to the tower to check or get some references for you, if any PS. When you got the time, also check the PAPI (own post below this one) bug? Please login to display this image. Link to comment Share on other sites More sharing options...
Freddy Wilhelmsen 10 Posted December 13, 2020 Author Share Posted December 13, 2020 On 12/12/2020 at 9:35 AM, Marten said: Do you have any documented reference for that? It's indeed based on P3D which is directional as well. I have lived there for 5 years, and I have my own visual reference :). Just as a confirmation: Here is a screen capture from google showing one of the circling lights from "behind". They are omni-directional for sure, and also have double lights pr pole (not single as in the scenery) Remember discussing this rgd the P3D scenery as well,and there was a limitation within P3D SDK to make the lights omnidirectional. Please login to display this image. You clearly see the Lead in lights in this real video - 15 seconds in when the NAX is turning for takeoff RWY29 Freddy Link to comment Share on other sites More sharing options...
Freddy Wilhelmsen 10 Posted December 14, 2020 Author Share Posted December 14, 2020 Hi again Did some more editing in the "ENAT_CirclingLight.OBJ" file to get the lights more as they are in real life: (code below) Please login to display this image. Code: #LIGHT_PARAM spot_params_bb 0.00049 16.70643 -0.18619 1.00 0.72 0.30 1.50 0.00 -0.09 1.00 0.574 LIGHT_NAMED SW_bb 0.8 16.70643 0 1.00 0.72 0.30 LIGHT_NAMED SW_bb 0.9 16.70643 0 1.00 0.72 0.30 LIGHT_NAMED SW_bb 1 16.70643 0 1.00 0.72 0.30 LIGHT_NAMED SW_bb 1.1 16.70643 0 1.00 0.72 0.30 LIGHT_NAMED SW_bb -0.8 16.70643 0 1.00 0.72 0.30 LIGHT_NAMED SW_bb -0.9 16.70643 0 1.00 0.72 0.30 LIGHT_NAMED SW_bb -1 16.70643 0 1.00 0.72 0.30 LIGHT_NAMED SW_bb -1.1 16.70643 0 1.00 0.72 0.30 LIGHT_SPILL_CUSTOM 0.95 16.70643 0 1.00 0.72 0.30 1 20 0 0 0 1 LIGHT_SPILL_CUSTOM -0.95 16.70643 0 1.00 0.72 0.30 1 20 0 0 0 1 As you see from image and youtube video, the lights are more like bars.. I have inserted 2*4 light points instead of one single. This makes the lighst far more visible as well Freddy Link to comment Share on other sites More sharing options...
Tom Knudsen 3 Posted December 15, 2020 Share Posted December 15, 2020 Got a Dash8 pilot to film/take images of the omni-directional lights come 29th of descember. Would that be sufficient documentation? Link to comment Share on other sites More sharing options...
Tom Knudsen 3 Posted December 29, 2020 Share Posted December 29, 2020 @Marten Here you go.. Got this from todays approach into Alta. As you can see the lights, image taken north of ALF, image show that they are at least viewable from all of the northern sector. Captain confirmed they are omni-directional Please login to display this image. Link to comment Share on other sites More sharing options...
Tom Knudsen 3 Posted January 10, 2021 Share Posted January 10, 2021 @Marten Any update to this? Link to comment Share on other sites More sharing options...
Marten 80 Posted March 6, 2021 Share Posted March 6, 2021 Update in the works Link to comment Share on other sites More sharing options...
DarrenHowie 18 Posted June 25, 2021 Share Posted June 25, 2021 How is the update coming for Alta? Link to comment Share on other sites More sharing options...
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