Luca_Donadi 0 Posted June 25, 2020 Share Posted June 25, 2020 Hello guys Since I upgraded from v4 to v5, my Airbus A318 -> A321 have a yellow-ish hue on the exterior. It's hard to explain so I posted some screenshots. It happens with all the liveries, either from Aerosoft or 3rd-party developers This doesn't happen with the A330. Any help would be appreciated... Thanks! Please login to display this image. Please login to display this image. Link to comment Share on other sites More sharing options...
Stefan Hoffmann 4160 Posted June 26, 2020 Share Posted June 26, 2020 Hi Luca_Donadi! The A330 is a much younger product than the A320series and uses PBR shaders, the newest standard. Those aquire their environment reflection data in realtime from the actual existing surroundings. On the A320 however we still got legacy shaders which is fed by a static cubic reflection map. With the new skylighting system in Prepar3D V5 also basicly more yellow hue is added and is aimed supporting PBR shaders for best results. The change from legacy to PBR shaders is not trivial and will consume many workhours to be created. So this will have to wait a bit. Link to comment Share on other sites More sharing options...
Luca_Donadi 0 Posted June 26, 2020 Author Share Posted June 26, 2020 Ah ! Well that's very unfortunate If TomatoShase becomes v5 compatible, and I add a reflection profile, will this resolve the issue or is there another workaround? Thanks! Link to comment Share on other sites More sharing options...
Luca_Donadi 0 Posted June 27, 2020 Author Share Posted June 27, 2020 On 6/26/2020 at 9:01 AM, Stefan Hoffmann said: Hi Luca_Donadi! The A330 is a much younger product than the A320series and uses PBR shaders, the newest standard. Those aquire their environment reflection data in realtime from the actual existing surroundings. On the A320 however we still got legacy shaders which is fed by a static cubic reflection map. With the new skylighting system in Prepar3D V5 also basicly more yellow hue is added and is aimed supporting PBR shaders for best results. The change from legacy to PBR shaders is not trivial and will consume many workhours to be created. So this will have to wait a bit. Hey, Seems like I fixed the issue by turning on HDR lighting. I would prefer to leave it off, but it is what it is. Link to comment Share on other sites More sharing options...
Deputy Sheriffs mopperle 4162 Posted June 27, 2020 Deputy Sheriffs Share Posted June 27, 2020 HDR is mandatory and there is no reason to turn it off Link to comment Share on other sites More sharing options...
Luca_Donadi 0 Posted June 27, 2020 Author Share Posted June 27, 2020 9 hours ago, mopperle said: HDR is mandatory and there is no reason to turn it off My sim look better without it tbh. But yeah, it's fixed now. This can be closed Link to comment Share on other sites More sharing options...
Deputy Sheriffs mopperle 4162 Posted June 28, 2020 Deputy Sheriffs Share Posted June 28, 2020 8 hours ago, Luca_Donadi said: My sim look better without it tbh Result of wrong settings, e.g. Bloom needs to be set to 0 Link to comment Share on other sites More sharing options...
Deputy Sheriffs mopperle 4162 Posted June 28, 2020 Deputy Sheriffs Share Posted June 28, 2020 Because we believe this topic has been answered we have closed it. If you have any more questions feel free to open a new topic. Link to comment Share on other sites More sharing options...
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