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Just a quick note on what's happening right now.

 

We are at this moment testing full new installers for the A318/A319 and A320/A321 for P3d V4.5. As we have seen some issues that can only be explained by mix-ups in files versions we decided to do only a new full build. This version has a lot of small tweaks mainly intended to put all users on the same platform and should be out in the next few days.

 

1.3.1.0 Full new build
Bug Fix: EFB folder path full unicode support to fix issue with special characters
Bug Fix: Dive issue when speed increased
Bug Fix: Small fix for GSmini display
Bug Fix: After setting altimeter to STD it might have happened that former QNH still was set on according ND altimeter while STD displayed on BARO selector
Bug Fix: Fix for park brk desync issue in CFD

 

Improvement: A/THR response adapted for better turbulence handling
Improvement: Several small adjustments in ND like heading bug visible with preselected HDG on FCU
Improvement: Several adjustments with STEP ALTS implementation
Improvement: Several speed flags and protection speeds and logics improved
Improvement: Multiple fixes in holdings line drawing

 

Please note that there is a lot of ongoing work with Connected Flight Deck and this release cannot connect to older versions.
 

When these two installer are done the A330 will be updated the same way, release early next week.

 

--------------------------

 

Work on P3D V5 is progressing well. The new features like 8.33kHz tuning works fine, the newer compiler create some better optimized code so the GPU can handle more. The main bulk of the work is on the lighting system that has seriously changed in V5 and that we really want to use.  As new version of Real Glass and Real Light are also in Beta right now we believe things will move quickly. We are enthusiastic about the V5 version, Lockheed needs to do a few tweaks but already things are faster and look better!

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Thanks for the update Mathijs, it's great to hear progress is being made. I'm already in the process of going v5 only, the performance gains are too good. VRAM is an issue, but I think LM made the right decision.

 

Thanks again,

Pete

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On 4/28/2020 at 8:18 AM, Mathijs Kok said:

Just a quick note on what's happening right now.

 

We are at this moment testing full new installers for the A318/A319 and A320/A321 for P3d V4.5. As we have seen some issues that can only be explained by mix-ups in files versions we decided to do only a new full build. This version has a lot of small tweaks mainly intended to put all users on the same platform and should be out in the next few days.

 

1.3.1.0 Full new build
Bug Fix: EFB folder path full unicode support to fix issue with special characters
Bug Fix: Dive issue when speed increased
Bug Fix: Small fix for GSmini display
Bug Fix: After setting altimeter to STD it might have happened that former QNH still was set on according ND altimeter while STD displayed on BARO selector
Bug Fix: Fix for park brk desync issue in CFD

 

Improvement: A/THR response adapted for better turbulence handling
Improvement: Several small adjustments in ND like heading bug visible with preselected HDG on FCU
Improvement: Several adjustments with STEP ALTS implementation
Improvement: Several speed flags and protection speeds and logics improved
Improvement: Multiple fixes in holdings line drawing

 

Please note that there is a lot of ongoing work with Connected Flight Deck and this release cannot connect to older versions.
 

When these two installer are done the A330 will be updated the same way, release early next week.

 

--------------------------

 

Work on P3D V5 is progressing well. The new features like 8.33kHz tuning works fine, the newer compiler create some better optimized code so the GPU can handle more. The main bulk of the work is on the lighting system that has seriously changed in V5 and that we really want to use.  As new version of Real Glass and Real Light are also in Beta right now we believe things will move quickly. We are enthusiastic about the V5 version, Lockheed needs to do a few tweaks but already things are faster and look better!

Hi Mathijs

 

Thank you for the hard and quick work updating the buses to the V5. Can you please comment when you said in V5 the lighting has changed. Is it better or we really won't see a difference with Real Light?

 

Cheers

 

Nikita

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4 hours ago, Mathijs Kok said:

It looks better for sure as it is now full DX12. Depends somewhat the graphics card but any modern card will make it look real good (and it will be plenty fast as long as it is compiled with the new compilers).

Do you think RTX 2070 Super is good enough for this? By Looking better do you mean its more crisp and sharp or it has different kind of shade to it?

 

Cheers

 

Nikita

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