chumley 9 Posted February 10, 2020 Share Posted February 10, 2020 I have the Twin Otter loaded spanning three screens in p3d v4. When I press Shift+2 the checklist pop-up displays but is distorted. I have tried to edit the window data in the Panel.cfg and have been able alter the position of the window and it window_size but cannot extend the depth of the display to get a reasonable size ratio. I have done this before to other aircraft when using widescreen settings but cannot get the desired effect on this occasion. I know I can have the pop-up load in a distorted way and stretch the vertical aspect and I can save it as a loadable scenario but I would prefer to be able to simply use the Shift+2 option from a re-configured config file. Any help would be appreciated. Link to comment Share on other sites More sharing options...
Aerosoft Aerosoft Team [Inactive Account] 51558 Posted February 11, 2020 Aerosoft Share Posted February 11, 2020 I honestly would not know what to advise you in this case. Link to comment Share on other sites More sharing options...
MarkHurst 173 Posted February 11, 2020 Share Posted February 11, 2020 On 2/10/2020 at 3:48 AM, chumley said: I have tried to edit the window data in the Panel.cfg and have been able alter the position of the window and it window_size but cannot extend the depth of the display to get a reasonable size ratio. I haven't done this with the checklist but you need to know how the 'window_size' and 'window_pos' values work. This is explained in the SDK, but here are some instructions for a hypothetical gauge installed as Window03 in panel.cfg. You will need to adapt the specifics for your requirements and for the actual size of the checklist gauge. (If these numbers seem arbitrary, they are from instructions I made for installing the HUDCA gauge on my old FSX setup!) I have calculated my sizes assuming the pixel size of my gauge is 768 x 480. You need to express these dimensions as a proportion of the screen width and height. My screen dimensions (in pixels) are 4066 x 1024, so I calculate the values I need like this: Width = 768 / 4066 = 0.189 Height = 480 / 1024 = 0.469 Then the position, also expressed as a proportion of screen dimensions: x = ((4066 - 768) / 2) / 4066 = 0.406 y = 0.125 This centres the gauge horizontally and puts it 1/8 (y=0.125) of the way down from the top of the screen. Now you need to use these calculated values in the Window03 definition: window_size = 0.189, 0.469 window_pos = 0.406, 0.125 If you have a regular 1080p display (1920 x 1080) or any other screen size you can substitute your own values for width and height in place of my dimensions (4066 x 1024). For the 1080p display, the values come out as: window_size = 0.4, 0.44 window_pos = 0.3, 0.125 Perhaps this will help. Link to comment Share on other sites More sharing options...
chumley 9 Posted February 13, 2020 Author Share Posted February 13, 2020 Thank you Mark I have a much better understanding for positioning Windows using Widescreen and Nvidia Surround. Helped a great deal. Link to comment Share on other sites More sharing options...
Deputy Sheriffs Herman 1591 Posted April 24, 2020 Deputy Sheriffs Share Posted April 24, 2020 Because we believe this topic has been answered we have closed it. If you have any more questions feel free to open a new topic. Link to comment Share on other sites More sharing options...
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