WebMaximus 320 Posted February 9, 2020 Share Posted February 9, 2020 Just flew into LIMC for the first time since I bought this scenery from you and wasn't a very pleasant experience I'm sorry to say. Parked at stand/gate 606 and noticed how the animated jetways collided with each other when attaching to the aircraft (Zibo ) and just like with EDDK, I again see the same transparency issue reported over here for EDDK where I'm still waiting to receive a reply. Here are a couple of screenshots showing the above Please login to display this image. Please login to display this image. Please login to display this image. Link to comment Share on other sites More sharing options...
Administrator Heinz Flichtbeil 1609 Posted February 9, 2020 Administrator Share Posted February 9, 2020 Hello, I will forwarded this to the SAM developers..... and our LIMC productmanagers. Do you have installed the latest LIMC Malpensa? It is Version 1.1 Greets Heinz Link to comment Share on other sites More sharing options...
WebMaximus 320 Posted February 9, 2020 Author Share Posted February 9, 2020 Thanks Heinz and yes, I'm on 1.01. Please also include a report for EDDK. Link to comment Share on other sites More sharing options...
Marten 80 Posted February 9, 2020 Share Posted February 9, 2020 The jetways should be configured differently. Currently they have predefined door assignments which should be deleted to let SAM decide which jetway should be connected where. Please contact the scenery developer. Meanwhile you can open the sam.xml in the scenery folder and delete all door assignments manually (entire value) Link to comment Share on other sites More sharing options...
Administrator Heinz Flichtbeil 1609 Posted February 9, 2020 Administrator Share Posted February 9, 2020 ok, For the first time you can use the SAM Airport Operating System and there the manual mode instead of the Auto-Mode. Then choose the correct Jetway "Gate 606_1".... Greets Heinz Link to comment Share on other sites More sharing options...
WebMaximus 320 Posted February 9, 2020 Author Share Posted February 9, 2020 Thanks guys. I think I'll wait for the developer to fix the issue instead. 11 minutes ago, Marten said: The jetways should be configured differently. Currently they have predefined door assignments which should be deleted to let SAM decide which jetway should be connected where. Please contact the scenery developer. Meanwhile you can open the sam.xml in the scenery folder and delete all door assignments manually (entire value) And what about the transparency issue? Link to comment Share on other sites More sharing options...
Administrator Heinz Flichtbeil 1609 Posted February 9, 2020 Administrator Share Posted February 9, 2020 This is here for EDDK : https://forum.aerosoft.com/index.php?/topic/150500-eddk-transparent-airstairs-in-vr/ I don't have VR here to test it. I will ask our productmanager if it is an EDDK problem.... Greets Heinz Link to comment Share on other sites More sharing options...
WebMaximus 320 Posted February 9, 2020 Author Share Posted February 9, 2020 Since I've seen the same thing both at EDDK and now at LIMC, I don't think it's an EDDK issue but rather a problem with SAM and the textures used for jetways and airstairs which should be addressed by the SAM developer. Link to comment Share on other sites More sharing options...
Marten 80 Posted February 9, 2020 Share Posted February 9, 2020 vor 5 Stunden , WebMaximus sagte: And what about the transparency issue? That's normal when you look at an animated object in VR from the aircrafts outside. General X-Plane issue... Link to comment Share on other sites More sharing options...
WebMaximus 320 Posted February 9, 2020 Author Share Posted February 9, 2020 7 minutes ago, Marten said: That's normal when you look at an animated object in VR from the aircrafts outside. General X-Plane issue... Got it, too bad. Link to comment Share on other sites More sharing options...
Kostas Kiriakou 1 Posted February 10, 2020 Share Posted February 10, 2020 The taxiways signals are above the ground.some idea to fix it. Please login to display this image. Link to comment Share on other sites More sharing options...
Developer FlyAgi 396 Posted February 10, 2020 Developer Share Posted February 10, 2020 As far as I know this is normal for the lights, they are above the ground and have objects below. If there are no objects below then maybe you have to increase your graphics settings (can't tell you what setting exactly but I think it's the world objects slider) to make them visible (at least this is the case for XP standard taxiway lights, I don't know if this airport uses them). If the objects are not shown the lights are floating slightly above the ground but this is normal behaviour. Link to comment Share on other sites More sharing options...
Administrator Heinz Flichtbeil 1609 Posted February 11, 2020 Administrator Share Posted February 11, 2020 Hello Kostas, best way is to open a new Topic for a new question. Please don't use a Topic from another user for a new Problem. Thank you. Greets Heinz Link to comment Share on other sites More sharing options...
Administrator Heinz Flichtbeil 1609 Posted February 11, 2020 Administrator Share Posted February 11, 2020 All users, ok, please discuss the Kostas Kiriakou Question about the Taxiways only here: https://forum.aerosoft.com/index.php?/topic/150694-taxiway-signals/ Thanks Heinz Link to comment Share on other sites More sharing options...
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