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Where is this hangar?


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On 1/12/2020 at 6:21 PM, seskadog said:

Texturing isn't my strong point but one step at a time!

 

 

I think your texturing is plenty good enough for me! 

 

I used gmax a decade ago.  I'm thinking about re-learning some program like Blender or 3DSMax.  Is Blender pretty simple to learn?  I used to despise UVW mapping in gmax.

 

Where did you get your pictures of that hangar?

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16 hours ago, Mace_RB said:

 

I think your texturing is plenty good enough for me! 

 

I used gmax a decade ago.  I'm thinking about re-learning some program like Blender or 3DSMax.  Is Blender pretty simple to learn?  I used to despise UVW mapping in gmax.

 

Where did you get your pictures of that hangar?

 

Thank you! Texturing is indeed the hardest part of the job, I tried creating a Kefalonia's runway, modelling was very easy, texturing, it is certainly beyond me how developers like FSDG do it so well!

 

Blender is very easy to use, a few Youtube videos and you really can get to understand it quickly. Plus, unlike expensive programs like 3DSMAX, its free! UV Mapping seems to be quite a clever function in Blender and have not had any issues with it.

 

Getting the pictures for the hanger... I used Google 3D imagery to understand how the hangar looked, along with some images from google. In order to texture it, I signed up for Adobe Stock where I found some things such as the corrugated cladding for the hanger. 

 

I would love to design an airport but doing it without visiting it and relying on google makes it very difficult!

 

Jacob

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