bbuckley 3 Posted September 15, 2019 Share Posted September 15, 2019 I can't remember (and can't find in search) how to adjust the view/zoom/camera or whatever to get the F-14B HUD to display correctly in the VC. When I adjust the eyepoint back enough to see the front panel instruments the HUD stays large and I can only see the very center of it displayed. Any help appreciated. P3Dv4.5 Bruce Link to comment Share on other sites More sharing options...
Aerosoft Aerosoft Team [Inactive Account] 51558 Posted September 17, 2019 Aerosoft Share Posted September 17, 2019 Let me ask the developer. Link to comment Share on other sites More sharing options...
Aerosoft Aerosoft Team [Inactive Account] 51558 Posted September 18, 2019 Aerosoft Share Posted September 18, 2019 This is what John told me: I am not sure how the user is making adjustments, but I would recommend leaving the eyepoint in the same x,y,z position. If adjustments are desired, angular (e.g. pitch) or zoom adjustments should have no negative effects. Background information: The HUD symbology is sitting on an invisible plane ~30m in front of the aircraft, that is (or at least was) the only was to achieve collimation within the MSFS/P3D toolbox. It's so far away that no eyepoint adjustments in the cockpit can affect the 'zoom' of the HUD. It is truly collimated in that sense. I believe what is happening is that moving the eyepoint in the cockpit can alter what can be see through the HUD frame; e.g. it's a panning issue not a zoom issue. It's been quite a while, but we put in a fair amount of effort to setup the eyepoint x,y,z position so that it was well aligned during normal flight and approach. Link to comment Share on other sites More sharing options...
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