andyman977 6 Posted June 4, 2019 Share Posted June 4, 2019 Hello, I created a livery using the A320 EXTIAEShark model and everything came out fine. I then wanted to add a satdome to my repaint, so I added the texture and switched the model to EXTIAESharkJB (the only IAE model with a satdome if I'm reading the readme correctly?). Now my textures are all black: http://prntscr.com/nxkn3s What is the correct way to add a satdome to an A320 IAE Sharklet model? Thanks! Link to comment Share on other sites More sharing options...
Aerosoft Aerosoft Team [Inactive Account] 51558 Posted June 4, 2019 Aerosoft Share Posted June 4, 2019 I'll ask the modeler to contact you. Link to comment Share on other sites More sharing options...
andyman977 6 Posted June 4, 2019 Author Share Posted June 4, 2019 Thank you! Link to comment Share on other sites More sharing options...
Stefan Hoffmann 4160 Posted June 5, 2019 Share Posted June 5, 2019 Hi andyman977! The liveries with the satdomes are a late addition to our airbus project. As many of the american models are very special (satdome structure and antenna assignments) and different compared to many european and world models designed before, it can happen they got unique texture names. Originally those paintkits are designed to stay with the model, so you can make slight alterations of it, as such layouts mainly only exist in just that one airline. But if you want to cross-use paintkits which aren´t thought to be crossed, you have to make sure you use the correct texture names for the models textures. You can make them out going into the original folder residing on your HD and checking the names, then correcting your textures to the name the model "understands". Having a black model means, that on loadup the sim cannot find the textures needed at all, which of course happens too if the textures dont have the correct name and the loadup is totally character sensitive. In case of the JetBlue A320 IAE this would mean its Texture.N828JB folde and make sure you dont overwrite the old ones... Link to comment Share on other sites More sharing options...
andyman977 6 Posted June 5, 2019 Author Share Posted June 5, 2019 8 hours ago, Stefan Hoffmann said: Hi andyman977! The liveries with the satdomes are a late addition to our airbus project. As many of the american models are very special (satdome structure and antenna assignments) and different compared to many european and world models designed before, it can happen they got unique texture names. Originally those paintkits are designed to stay with the model, so you can make slight alterations of it, as such layouts mainly only exist in just that one airline. But if you want to cross-use paintkits which aren´t thought to be crossed, you have to make sure you use the correct texture names for the models textures. You can make them out going into the original folder residing on your HD and checking the names, then correcting your textures to the name the model "understands". Having a black model means, that on loadup the sim cannot find the textures needed at all, which of course happens too if the textures dont have the correct name and the loadup is totally character sensitive. In case of the JetBlue A320 IAE this would mean its Texture.N828JB folde and make sure you dont overwrite the old ones... Hi Stefan, Thank you for the explanation! All figured out now Andrew Link to comment Share on other sites More sharing options...
Aerosoft Aerosoft Team [Inactive Account] 51558 Posted June 5, 2019 Aerosoft Share Posted June 5, 2019 Because we believe this topic has been answered we have closed it. If you have any more questions feel free to open a new topic. Link to comment Share on other sites More sharing options...
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