jwcruz825 0 Posted January 15, 2019 Share Posted January 15, 2019 why my LHR teminal light are so bright with dynamic light Please login to display this image. Please login to display this image. Link to comment Share on other sites More sharing options...
Deputy Sheriffs Herman 1591 Posted January 15, 2019 Deputy Sheriffs Share Posted January 15, 2019 Almost certainly caused by miss-applied shaders and/or HDR settings that are way off. You need to clear your shader cache (then reboot) and if you're using any third party shader mods, turn them off. Ask here if you don't know how. If you're using a third party shader app, please also reply with which one. In case you didn't know, this scenery is tuned to look its best with stock shaders, which is what most if not all designers aim for. It's the only way to get consistent results. Also, turning off HDR will save some frames and correct any wildly off HDR settings. Again, as a minimum, turn the sim off and back on so it can reset HDR properly. Afterwards, see how things look and then report back on results. Best wishes for an improvement. Link to comment Share on other sites More sharing options...
jwcruz825 0 Posted January 16, 2019 Author Share Posted January 16, 2019 i use tomatoshade with reflection Link to comment Share on other sites More sharing options...
Deputy Sheriffs mopperle 4161 Posted January 16, 2019 Deputy Sheriffs Share Posted January 16, 2019 So return your shaders back to default. Allthose shader tweaks are meanwhile known to cause problems with wrong settings in combination with HDR and DL Link to comment Share on other sites More sharing options...
Aerosoft Aerosoft Team [Inactive Account] 51558 Posted January 17, 2019 Aerosoft Share Posted January 17, 2019 17 hours ago, jwcruz825 said: i use tomatoshade with reflection Well then your tomatoshade made a serious mess of things and you know what causes it. Unfortunately, we see it a lot and there is absolutely nothing we can do about it. All our developers work with a standard sim and it is simply totally impossible to adjust the work with shaders completely stretch some part of the spectrum. Link to comment Share on other sites More sharing options...
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