CJ Reed 4 Posted January 11, 2019 Share Posted January 11, 2019 Hi There, I've just noticed with the current version of the Airbus A318/19 in P3Dv4.4, that the Centre Glareshield panel is black (i.e. texture appears broken). The overhead panel, main panel, pedestal and circuit-breaker panels are fine, just the Centre Glareshield is affected. btw - I'm running P3D v4.4 with the latest production version of the Airbus Professional (v1.2.2.0) and Dynamic Lighting is set ON. The path in the texture.cfg appears to be correct: [fltsim] fallback.1=..\..\Aerosoft A318-A319 Professional Base\Tex_FB_VC fallback.2=..\..\Aerosoft A318-A319 Professional Base\Tex_FB_A31X and "AIRBUSX_VC_PREPARV4_MAINPANEL_C.dds" is present Any thoughts on what might be causing this behavior? Cheers, Chris. P.S. Pic attached... Please login to display this image. Link to comment Share on other sites More sharing options...
CJ Reed 4 Posted January 11, 2019 Author Share Posted January 11, 2019 Investigating further I don't think it's a texture issue. I think it's a "material setting" issue with the polygon used for the Centre Glareshield panel, because... The panel looks fine when away from the dynamic lighting from Aerosoft Heathrow Professional, but when the (Dynamic) terminal lighting shines into the VC it affects the different panels in the VC differently. P.S. All Airbus models show the same condition. Link to comment Share on other sites More sharing options...
Deputy Sheriffs masterhawk 799 Posted January 11, 2019 Deputy Sheriffs Share Posted January 11, 2019 Thanks for bringing it to our attention. I will check myself and forward it to our model dev. Link to comment Share on other sites More sharing options...
Deputy Sheriffs masterhawk 799 Posted January 13, 2019 Deputy Sheriffs Share Posted January 13, 2019 Hi no problems in EDDK with Dyn light. Please login to display this image. Are you using any shader tool? Link to comment Share on other sites More sharing options...
Stefan Hoffmann 4160 Posted January 16, 2019 Share Posted January 16, 2019 On 11.1.2019 at 20:02, CJ Reed sagte: Investigating further I don't think it's a texture issue. I think it's a "material setting" issue with the polygon used for the Centre Glareshield panel, because... The panel looks fine when away from the dynamic lighting from Aerosoft Heathrow Professional, but when the (Dynamic) terminal lighting shines into the VC it affects the different panels in the VC differently. P.S. All Airbus models show the same condition. I guess you meant the autpilot front panel (FCU) ? This is not black how we can see, as the screws are displayed at the edges, so the texture is loaded and rendered. What happens is that not all dynamic lights are included in the rendering and so the total light amount reaching the FCU panel is smaller than with its neighbouring ones, so it appears a lot darker. So the question is now why this happens and it can be also caused by the exterior lighting from the scenery. We can have reached a limit of lights etc.... The settings for materials are all the same in case of VC panels. Only the pixelinformation inside the textures differes here. Can you test with a similarly sized other aircraft at the same position and see if the same happens there? Also if you use any 3rd party visual plugins like tomato shade etc: Such stuff we not support, as there appearance is hardly calculable on many system. This can be truly the cause here.... Link to comment Share on other sites More sharing options...
CJ Reed 4 Posted May 17, 2019 Author Share Posted May 17, 2019 Hi Guys, apologies for not responding for so long. I'm not using any shaders or texture mods, the only 'environmental' addon I have is ActiveSky. Link to comment Share on other sites More sharing options...
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