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Christian Bahr

P3D v4.4 PBR Test - Porsche Carrera GT PBR

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Interesting thing with the new PBR material assignments in the P3D v4.4

At first I did not know how to bypass the material slots, but then by trying out no longer had an issue. Obviously, high-reflective surfaces benefit most from PBR, preferably planes, helicopters and vehicles etc. However, I have not yet created a plane to test the PBR materials. But I could take a Porsche Carrera GT from my Jena project for testing.

The first thing I noticed, that now also animated objects and also animated objects in the sky like airplanes, zeppelins are reflected in real time, that was not the case I think before.


Important are the material settings in the 3-D model

 

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In 3dsm gives a real-time preview of the set PBR parameters

 

 

In the P3D, reflections are now also displayed curved

file.php?id=613

Not easily visible in the picture, but also the animated Blimp is mirrored in real time on the hood

 

 

 

Animated objects and their sub-animation (wheels) are mirrored

file.php?id=614

 

 

 

The dynamic lighting can also be rendered in real time

file.php?id=615

 

 

In the last two pictures there is a darkening of the sun remote side. I am not sure if there is a kind of ambient occlusion in the P3D now?!

 

 

file.php?id=616

 

 

The opposite side is dark

 

file.php?id=619

 

 

Who wants to test the Porsche or its new material settings, a short description and installation instructions are included in the zip archive:

 

P3Dv4.4 - Posche Carrera GT PBR

 

 

 

 

 

 

 

 

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