GaryMcCl 17 Posted September 2, 2018 Share Posted September 2, 2018 Hi guys I've always been using flaps 2 for takeoff, but I'm guessing that's not right? For example, if I'm heavy and have a shorter runway, surely I need to set the flaps to 3 (or 1 if I'm light on a long runway)? Can someone point out which documentation, or better still where I can just find out this info? I'd really appreciate it! Thanks, Gaz Link to comment Share on other sites More sharing options...
Joan Alonso 64 Posted September 2, 2018 Share Posted September 2, 2018 I use 1+F most of the time. I believe is the standard config. but you'll need flaps 2 in short runways of course. Flaps 3 is rarely used, if ever. Link to comment Share on other sites More sharing options...
GaryMcCl 17 Posted September 2, 2018 Author Share Posted September 2, 2018 Yeah, I didn't think 3 would be used much, but I would have thought 2 would be more normal. I would have thought weight was an issue as well? Gaz Link to comment Share on other sites More sharing options...
Aerosoft Aerosoft Team [Inactive Account] 51558 Posted September 2, 2018 Aerosoft Share Posted September 2, 2018 Don't forget we explina all of that in the Step-by-Step manual. Link to comment Share on other sites More sharing options...
GaryMcCl 17 Posted September 2, 2018 Author Share Posted September 2, 2018 2 hours ago, Mathijs Kok said: Don't forget we explina all of that in the Step-by-Step manual Thanks Mathijs, I'll take another look. Gaz My latest landing is here - talk about smoke on the runway!! Even though I tried to get it down gently. As you say, Mathijs, I need to look in that manual to see if it helps. Link to comment Share on other sites More sharing options...
Deputy Sheriffs The Dude 6537 Posted September 2, 2018 Deputy Sheriffs Share Posted September 2, 2018 Do not forget that the touchdown smoke in FS is no real indication of an hard landing. As far as I know it is not even modeled to be scalable. Link to comment Share on other sites More sharing options...
GaryMcCl 17 Posted September 3, 2018 Author Share Posted September 3, 2018 13 hours ago, Frank Docter said: Do not forget that the touchdown smoke in FS is no real indication of an hard landing. As far as I know it is not even modeled to be scalable. This is what is worrying me. My latest attempt is below, and I've never seen anything so bad irl. I assumed the tyres need changing after my landings yet I'm pulling back on the joystick and it's taking me a while to get down to the ground from when it calls '5'. So why so much smoke? Gaz Link to comment Share on other sites More sharing options...
Miguel_V 14 Posted September 3, 2018 Share Posted September 3, 2018 What sounds of flaps alarm, is the RAAS, if I am not mistaken, in that case I think touching the settings, has to be solved. Link to comment Share on other sites More sharing options...
diajohn 2 Posted September 3, 2018 Share Posted September 3, 2018 Don't see any problem with that landing. Smoke is not relevant. Link to comment Share on other sites More sharing options...
GaryMcCl 17 Posted September 3, 2018 Author Share Posted September 3, 2018 2 hours ago, diajohn said: Don't see any problem with that landing. Smoke is not relevant I would have thought the smoke was very important. I never see it when I'm plane-spotting... This is the best I've done, with a very shallow landing, and I took-off, and on both of those there was a lot of smoke... Link to comment Share on other sites More sharing options...
GaryMcCl 17 Posted September 3, 2018 Author Share Posted September 3, 2018 4 hours ago, diajohn said: Don't see any problem with that landing. Smoke is not relevant. ... but I don't see so much smoke in the real world I feel like it's not letting me land properly, but I've done this before. - Gaz Link to comment Share on other sites More sharing options...
Aerosoft Aerosoft Team [Inactive Account] 51558 Posted September 3, 2018 Aerosoft Share Posted September 3, 2018 Ignore the effect. There is no relation between a good or bad landing and the amount of smoke. Link to comment Share on other sites More sharing options...
GaryMcCl 17 Posted September 3, 2018 Author Share Posted September 3, 2018 There must be something irl that makes a difference? Interesting video here : Link to comment Share on other sites More sharing options...
Aerosoft Aerosoft Team [Inactive Account] 51558 Posted September 4, 2018 Aerosoft Share Posted September 4, 2018 Of course, in real life a hard landing will produce more smoke. But the sim just does not simulate that. Link to comment Share on other sites More sharing options...
GaryMcCl 17 Posted September 4, 2018 Author Share Posted September 4, 2018 3 hours ago, Mathijs Kok said: Of course, in real life a hard landing will produce more smoke. But the sim just does not simulate that. Thanks, Mathijs. I appreciate your help. Gaz Link to comment Share on other sites More sharing options...
Viperlead 23 Posted September 7, 2018 Share Posted September 7, 2018 Hi !! I've been thinking while doing my own landings in real life.. the sensation I get in every single landing is different .. it even matters how used the tire is, if it has some flat spots etc. Think of it like this.. The harder you land, the faster the tire spins up and catches up with ground speed. smoke is very heavy but instantly. Soft landing will make the tire take more time to reach terminal ground speed, this means more time squealing along the runway, this would in turn produce less smoke, but more time producing it. If the tire is new, it is more curved, and less rubber touches the runway when soft landing happens, hence the newer the tire, the softer the landing can be felt. As the tire gets worn out, it flattens, and when coming in contact with runway, more rubber touches the asphalt, and you feel like a soft pull backwards. Hope I made it simple Link to comment Share on other sites More sharing options...
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