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Mathijs Kok

Aerosoft A330 Professional Preview

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At this moment we have no plans for the A340 because it is simply not a popular aircraft. We are looking at the A350, but it is a very different aircraft and far more complex then the ones we are doing now. Keep in mind that the amount of code needed for the simulated version is in relation to what is used in the real one. And the A350 has close to three times the amount of code as a 737 Max.  So we are talking about a 3 year project. Commercially complex, expensive aircraft are at this moment not very attractive. It's simply very hard to many money on them and the risks are high.

 

I can't name names, but I know of two high end aircraft projects that we closed last year before they were even announced.  Only after many tens of thousands of euro's/dollars were invested. The numbers simply did not match up.  

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12 hours ago, yann971 said:

Hi, (I warn I’m french for my english)

I would like to know if PW engines are planned too

It would be nice to use a330-300 of Delta, American, Air Caraïbes...

I don’t want to discover these airlines with RR engines for -300 series

The inicial release will include only RR engines.

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Hi, just a couple of questions about the visuals on the external model;

 

Will the appearance of the external lights (beacon/strobe/nav) be improved before release? They look to be very similar to the one's shown on the A318/19/20/21 which reminded me of how lights looked back in fs2004 instead of more 'HD' looking lights that would make it look great (check the QW BAe146 or 787 aircraft lighting if I don't make any sense).  

 

And, will PBR texturing be added too? 

 

Keep up the great work as always :) 

 

Aaron

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A few weeks back I was in a hotel that had a view over the tarmac and spend some time comparing the lights from the window to the sim. I think we are pretty close there. I fully agree that other companies have more, let say, spectaculair lights, but these simply are not mere real in my opinion.  I feel a lot of devs try to mimic how the lights look on pictures and on YouTube, but as we all know you need very professional equipment to make a night scene well recorded. Almost always the lights are too bright and the darkness to dark as camera's are by far not as adaptable as your eyes are.

 

All new models are designed with PBR from the ground up, not added later as additional bitmap layers.  You will notice that difference.

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Also do not forget that around the time the A350 was introduced IRL Airbus started to outfit the other, newly delivered, models with brighter LED beacon lights etc. I have not seen any A333 yet that have these new lights (does not mean they do not exist).

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Also keep in mind  that how lights are shown in the sim is highly depending on the graphics card and sim graphics settings (and to a modest degree on graphics card drivers).  Exactly where lights are shown is hugely complex. The materials in the sim are a bit whacky and often you have to add invisible elements that block lights. As these have a ompact on FPS we might not always include them.

 

What I will do is ask our advisory pilots to have a look at it again and tell me if there is anything they feel should be changed.  They see these lights all the time and should be able to tell us.

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7 hours ago, Emanuel Hagen said:

As said, I never saw the nav light reflections on my aircraft yet when looking out from the flightdeck.

 

I know and I wish we could remove them. But when we do many customers will point it out as a missing feature that other add-ons have. Many parts of add-ons are more what people expect then reality. The more complex the add-on the more this seems to be the case. From ridiculously floppy wings to hearing flaps engines on the flight deck. it's like the F-16 sound set that customers insisted had to sound loud and aggressive even though the pilot with his massive helmet hardly hears the engine.

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2 hours ago, SWOOS said:

Yes, but the question is what kind of simulation do you want to develop?

An Aircraft/Flight Simulator with all features and sound settings aswell, or a pilot simulation? For a pilot you don't need to point out externel model features e.g. which pilots never see during a flight.

But I guess it shouldn't be a passenger simulator too!

 

I think it is clear that all our airbus projects are fully designed around the work of the pilot and the aircraft is the tool not the goal in that. That means we do not really care about things hat have simply never happened in the real aircraft and spend a lot of time on immersion and realism  in work flow (for example Connected Flight Deck is absolutely vital in that because flying an airliner on your own can hardly be called realistic). It's called Flight Simulator and not Aircraft Simulator. In other terms, we simulate what a standard pilot encounters in real aircraft, not what he has to deal with in simulation training sessions. If you feel you should be able to train in flight APU fires (never happened on an airbus) with your co-pilot incapacitated I think there are better products.  I prefer to do a complex landing on Heathrow while sharing my workload with a friend.  Our complete Airbus product line was based on what pilots told us they do for their work. That's why we got so many of them assisting us.

 

Personally I do not believe that including and external model is in contradiction to that idea.

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Btw, we can use a few more testers in our second tier test group (those are people who get access to all new files, but not all our ideas). At this moment we need serious simmers who have knowledge of A320/A330 systems and characteristics. Professional crew is always very welcome. As we use Skype you will need a Skype account as well.

 

If you want to help and are really serious ( a good forum reputation helps a lot!) drop me a mail at Mathijs.kok@aerosoft.com. If you hear nothing, you are not picked. 

 

7 minutes ago, Emanuel Hagen said:

 

You do a walkaround after all before every single flight!

 

I never found a good way of simulation that in the sim... Are there any add-ons that do that?

 

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12 minutes ago, SirGreenLemon said:

The Avatar mode usually works fine. The only problem is the invisible hitboxes of the plane which keep you from getting under the plane.

 

Yeah, but the issue is that if you ask the user to check something that simply never will show a problem it becomes rather pointless.

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I have no experience with the new airbus PRO version, however in the previous version ( 32-bit ) , you could remove the parking brake simply by pressing  the brakes on the pedals, this is unquestionably unrealistic and often undesirable.

I hope this, if still, is corrected in the A330.

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2 hours ago, Emanuel Hagen said:

 

In the past it worked somewhat with EZDOK, never tried it with Chaseplane though.

Maybe the Avatar mode can help here, I never really started to fiddle with it and get the grips with the avatar.

 

Chaseplane has this feature designed in.  I've never used it, but it was designed in as a feature.  Avatar mode is something else I've never used, but given what it's for I believe it would do just fine.

 

 

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Hi,

 

I got a question : Will the GPU be modeled ? For looking from the outside I mean...

 

Also, will it be GSX ready ?

 

thanks !

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Yes and yes. We are close to updating the A320 range for the update of GSX2 and all that work will go to all our busses, from the A318 to the A330.

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22 hours ago, EZY 2892 said:

have you had a look at BBS Airbus sounds? 

definitely no need to look at others ;)

 

 

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3 hours ago, luke123452468 said:

 

That seems to happen in every aircraft in P3D, I doubt they're going to find a workaround.

 

A clear sign of P3D's roots in Microsoft logic which was basically Boeing logic. In Boeings pressing the brake pedals is the way to release the parking brake.

We'll see if something  can be done here, but it has quite a low priority.

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6 hours ago, Mace_RB said:

 

One of these days I am going to try to use FSUIPC and remapping to see if I can't get rid of that behavior.  I have never tried, but maybe some of you have.   As was said, I don't think this is an Aerosoft problem, I think it has happened to me on other aircraft.

 

Emi is correct, the parking brakes being tied to the pedals is indeed part of P3D, just as it was for FSX.

 

Best wishes!

 

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15 hours ago, Polo said:

 

This is correct, because in the case of FSL A320 it works properly. The intention is not to compare the products but to point out that if possible on both simulators.

 


The problem with changing these things is that hardware that has functions that controle these things only know the default options of the sim unless there are specific drivers etc. That's why we will default to standard sim options if there is no very important reason to change it. Now I did check but in our database there is simply not a single customer who asked for this in the last 8 years until this week. I will keep it in mind though.

 

1 hour ago, BBoyJD10 said:

Looks the same as any other pbr aircraft 


Okay, if you think so that's fine.

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vor 8 Stunden , Ustio sagte:

okay i'm assuming the SATCOM antenna is optionable since it's not present on the Virgin one. any other optionable equipment that we can choose to equip or unequip?

That depends on the special livery (which shall be displayed as realistic as possible of course) and aviability of data for the equipment.

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29 minutes ago, Farlis said:

Those images show that only one last step is missing in the shader engine of P3D to make for convinving real life like visuals. The aircraft and the way the light bounces off it looks like it real life. The atmospheric conditions and the clouds still look like a simulation.

 

Indeed, indeed. You now understand why we decided to update the VC also with PBR? It makes one heck of a difference.

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27 minutes ago, Florentin28 said:

Is there an Option to deactivate the pbr textures 

 

No, why would you want to do so?

1 hour ago, SWOOS said:

There is no Information About an Eurowings repaint?

 

36 minutes ago, sverss said:

Is there going to be a Scandinavian Airlines livery included on release?

 

Please please please, read before posting. It's not been long since I commented with exactly what you want to know.

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