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Mathijs Kok

Aerosoft A330 Professional Preview

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4 minutes ago, francis16 said:

Hi,

is there a chance that we would know the default liveries?

 

Please find the answer to this question here:

 

 

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Thanks for the images - the aircraft is beautiful!

 

Regards,

Scott

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15 hours ago, Julius Ott said:

When can we buy the A330? And how much will it cost?

Welcome to the Aerosoft forums, Julius. It's not possible to estimate an availability date. The cost has not been established and won't be until very close to release. When the date and cost are known, you will see it announced here, so no need to ask later on.

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vor 8 Stunden , Ustio sagte:

okay i'm assuming the SATCOM antenna is optionable since it's not present on the Virgin one. any other optionable equipment that we can choose to equip or unequip?

That depends on the special livery (which shall be displayed as realistic as possible of course) and aviability of data for the equipment.

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Greetings from Australia! she looks amazing! thank-you too you all for all the hard work so far! Very much looking forward to release day!

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Looks fancy! Very hard work! When it release I will buy at the first time!

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Looks outstanding... Can't wait for it to appear on the market!

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29 minutes ago, Farlis said:

Those images show that only one last step is missing in the shader engine of P3D to make for convinving real life like visuals. The aircraft and the way the light bounces off it looks like it real life. The atmospheric conditions and the clouds still look like a simulation.

 

Indeed, indeed. You now understand why we decided to update the VC also with PBR? It makes one heck of a difference.

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Okay, so let's see 

Visual Model - Check
Wingtwist - Check
Tailfin proportion and aft fuse contour - Check
Wingflex - Check
Trent 700 Nacelle contour - Check
PBR - Check 

hot damn, she's looking good, finally, cannot wait to lay my hands on her. Well done Sir! 

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FSLabs may have accurate systems but IMO nothing beats Aerosoft in visuals

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There is no Information About an Eurowings repaint?

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Edit by moderator: Deleted copied pix to save room on the page.

 

What I see there, I like it very much. Keep it up, I'm always happy when there's something new about this project.

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27 minutes ago, Florentin28 said:

Is there an Option to deactivate the pbr textures 

 

No, why would you want to do so?

1 hour ago, SWOOS said:

There is no Information About an Eurowings repaint?

 

36 minutes ago, sverss said:

Is there going to be a Scandinavian Airlines livery included on release?

 

Please please please, read before posting. It's not been long since I commented with exactly what you want to know.

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4 hours ago, Dennis Karlsson said:

 

hello, when is the realese?

 

Welcome to the Aerosoft forums, Dennis. It's not possible to estimate an availability date. The cost has not been established and won't be until very close to release. When the date and cost are known, you will see it announced here, so no need to ask later on.

 

:)

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The resolution of the textures tells you nothing about how the addon will look in the end. It depends on how much fuselage is mapped to a certain space of textures.
An easy example to make it easier to understand:
Imagine you have one single 4096px texture and try to squeeze the complete aircraft in it: There will not be much space left per aircraft part.

Now imagine having 48 1024px textures: That gives you twice as much space for the actual aircraft than the single 4096 file.
Therefore the 1024px texture would look more detailled.

 

Stefan is doing an excellent job to give you a detailled aircraft, just look at those close up previews already seen (for example those of the cargo hold or the wheel well) or wait until you have the final product in your simulator and I can assure you you will not be disappointed.

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12 hours ago, Florentin28 said:

Because the antialiasing is really Bad in my p3d with pbr textures

 

Making versions without PBR means doubling all the models and texture sets, sorry not planned.

 

 

11 hours ago, chris1549 said:

Hello, will the exterior textures be in 4096x4096?

 

Do you feel that what is shown does not look detailed enough? Keep in mind that the moment you overload the memory amount on your graphics card your framerate collapses.  

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vor 12 Stunden , chris1549 sagte:

Hello, will the exterior textures be in 4096x4096?

The wings of our A330 for example are made as 4096er maps to get the desired detail out for that huge surface (which is almost the whole tube fuselage again as surface). The fuselage is made in an optimal 2048er resolution as several maps, having clear cylindrical, not stretched boundaries for easy painting. How Emanuel already told, the idea that 4096er maps overall bring automaticly more quality with them holds not true. A development team could promote their product with 4096er maps where they use for example one single map for the whole aircraft. Then another company does the same aircraft with 4x2048er maps for some reason. The information stored in both cases is the same and one could argue about technical favours in this and that direction. In the end what counts on the screen is the resolution per area unit, so how much pixels fit into a squaremeter of the objects surface and how fast that is computable by the equipment. Using blurred or washed out source data/imagery in maps, can so also lead to less quality in higher resoluted textures. There were even companies basing their business on modding with creating ultra-high-resoluted maps for realtime products. But how many of them survived and why? Others try to "cheat" in more resolution by using less resoluted paints and dropping decal geometry ontop of it to simulate a locally higher resolution than actually is there. But on a A330 sized aircraft you have then an extra sheet of many dozens or hundreds of single decals you must administrate to different languages later or recolor to fit a certain paintscheme. That fastly becomes a nightmare for repainters and they complain often already, we would make their work already too hard. And it is tough hobby no doubts.


So we do a honest and direct approach: You get the labels inside the paintkit with direct and fast access and they are fully layered, so you have to full freedom to manipulate them like you want. We go for smooth framerates running on possibly many machines, because that primarily also makes the sim-feeling, not stop-motion cinema. And not forget about another fact: Filling a texture with 4 times more content not only makes it slower running on your machine in the end, it also takes considerably more development time and more costs, which would also mirror in what you have to pay. Either one person works longer for that task or you have to apply more persons. But also those persons have to be paid.

 

Like anything that wants to survive in nature, we have to see whats works best and have to adapt. It is often not what we think makes us lucky in the first, fast and direct way, but once is understood why, we should be thankful that people take the time the think on later consequences of decission which make us more lucky in the long run. And at the end so at all....

 

And see how many thoughts just evolve out of the simple seeming question: Does it have 4096*4096 textures?

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Stefan, thanks for all the in-depth answers! really enjoying reading along with all the considerations on your end ;)

Any chance of getting a paintkit out a few weeks beforehand so the community can get painting?

 

Niels.

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vor 50 Minuten, niels95 sagte:

Stefan, thanks for all the in-depth answers! really enjoying reading along with all the considerations on your end ;)

Any chance of getting a paintkit out a few weeks beforehand so the community can get painting?

 

Niels.

That will happen and be reported by an announcement here.

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12 minutes ago, JOAQUINGONZALEZ said:

Stefan, is it posible to see some cockpit pictures?

 

Please do not quote all posted images again, if your question do not directly relate to any of these pictures.

I have therefore removed the images from your post.

 

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Hi all,

 

I'm quite speechless from the above previews! The exterior model really looks amazing. Just wondering if you will be able make a PBR livery of Sri Lankan Airlines A333,which could ship with the product? As a Sri Lankan it will be ecstatic to fly my national carrier!

 

Thanks , Don Asalage 

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1 hour ago, JOAQUINGONZALEZ said:

Stefan, is it posible to see some cockpit pictures?

 

 

As long as you understand that the current textures are NOT complete and need at least two more layers (among them PBR). So this looks rather flat and lifeless right now.

 

2.png

 

1.png

 

3.png

 

Again, this is NOT complete but being worked on at this moment.

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