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Saving flight on the deck


reflected

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Hi,

 

I followed all the instructions, paused before saving, set "simonground=False", it's all fine, except I spawn behind the carrier, parked in the air, not where I saved it!

 

I'm trying to edit the mission file to move it 20-30 seconds earlier (when the carrier was still there), but I'm not sure which line to edit and how?

 

Any ideas please?

 

Thanks

 

Quote

     <Section Name="SimScheduler">
            <Property Name="SimSpeed" Value="001.00" />
            <Property Name="SimTime" Value="2141.1611372718976" />
        </Section>
        <Section Name="Weather">
            <Property Name="WeatherType" Value="2" />
        </Section>
        <Section Name="Flying Tip Window">
            <Property Name="Undocked" Value="False" />
            <Property Name="ScreenUniCoords" Value="500, 400, 7192, 650" />
            <Property Name="UndocCoords" Value="0, 0, 0, 0" />
        </Section>
        <Section Name="Message Window">
            <Property Name="Undocked" Value="False" />
            <Property Name="ScreenUniCoords" Value="64, 200, 8064, 97" />
            <Property Name="UndocCoords" Value="0, 0, 0, 0" />
        </Section>
        <Section Name="ResourcePath">
            <Property Name="Path" Value="flights\other\" />
        </Section>
        <Section Name="SessionInfo">
            <Property Name="StartTime" Value="63384947203.559296" />
            <Property Name="DurationTotal" Value="299.55929565429687" />
        </Section>

 

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Sometimes it's on the carrier just further  back than were I saved. My other problem is that when I unpause the plane rocks violently as it spawns with 0 speed, but the carrier is moving.

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I found the solution. Just above Simonground=False there are some speed data. I set them to 0 and the plane spawned still.

 

As for the location, I just played around with the spawn point's GPS coordinates - yes it was a pain - but I eventually managed to have the plane spawned where I wanted.

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Recent thread on SOH about starting. I normally slew and then use AICarriers or Tacpack to spawn a boat. For an Oceana launch, easy to set a boat at an over-water waypoint and then just fly out to meet. I thought someone a few years ago was trying to work the AI Boats in, so you spawn on deck but the ship will be in a future position.

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