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Mathijs Kok

Aerosoft A318/A319/A320/A321/A330 Professional Preview (part 4)

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I am actually quite excited to see the performance of this new product in the new sim. Nothing against, FSLabs, I sincerely enjoy flying the FSLabs bus, but the Aerosoft one just has a better look and feel.

 

How long does this click spot coding take on average? I am curious about how much time usually goes into what seems like a small task on the outside but is really more complex than what meets the eye. I am not asking for an estimated release date, I am just curious as to what is truly done with just one click spot, yet I assume there are hundreds involved.

 

Thank you.

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4 hours ago, Mathijs Kok said:

 

No, P3d V4.2 only. But that is out now... ignore my internet speed. I live some place where the views are better then the Internet.

 

image.png

lol, i spend only 4 minutes in dowload.

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Vor 1 Stunde, Flypupsi sagte:

Is it enough to install the "client installer" of P3D v4.2 for the new busses? (updating from v4.1 to v4.2)

 

For the moment, I would do nothing :)

I guess no one of the Devs has already provided updates and if you do the update now and are an "high-amount" pilot, you wont be able to use all your addons :-S

 

I personally will wait till Aerosoft will release their Airbus for a fresh and clean installation of everything :) My 4.1 is running so smooth and fine that I am not going to change anything at the moment :)

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23 minutes ago, raul arroyo said:

Is the A318 / 19 estimated to leave on February 17 or 18?

 

I think nobody can give you an answer cause the Devs now need to test the product with the new P3Dv4.2 version and - i dont hope that - but there can also happen new bugs they need to fix first :)

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Guys, if you'd just take the time to read one page back you will see this statement: The AS Bus does need P3D v4.2 to work as intended but the release, of the Airbus, is in no way imminent. There is still some work to be done before it is complete. 

So don't make any assumptions on when it will be released. Not even the developers know that.

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Although it's not going to be released, it's still a pleasure to know we are a step further and closer to the actual release of the buses. ;)

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Can AS or any of the Beta tester's confirm whether the recently released P3d V4.2 has boosted performance of the the new Busses?

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7 hours ago, Mathijs Kok said:

 

No, P3d V4.2 only. But that is out now... ignore my internet speed. I live some place where the views are better then the Internet.

 

image.png

Can I ask why do you have to download the whole thing again when you can download the client?

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8 hours ago, Julien H said:

Although it's not going to be released, it's still a pleasure to know we are a step further and closer to the actual release of the buses. ;)

 

Everyday, brings us one step closer to the release of the Airbuses... :)

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14 hours ago, Mathijs Kok said:

 

No, P3d V4.2 only. But that is out now... ignore my internet speed. I live some place where the views are better then the Internet.

 

image.png

 

Well that speed doesn't look too bad, Mines not much different and I get no view.

But i get to live in some place called Australia with our ridiculous national broadband network.

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7 hours ago, CaneAE said:

Can I ask why do you have to download the whole thing again when you can download the client?

 

I download the whole package as I do not believe in client only. There are updates in the other files as well. Also for troubleshooting and testing it is better to have a common baseline. 

 

I know there are a million and one different opinions on this but let’s leave it at that please. This being the bus preview forum and all. 

 

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12 hours ago, eaim said:

Can AS or any of the Beta tester's confirm whether the recently released P3d V4.2 has boosted performance of the the new Busses?

 

No, at this moment can't. We're looking into that.

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11 hours ago, CaneAE said:

Can I ask why do you have to download the whole thing again when you can download the client?

 

Because as producer you always need to be sure that your sim is fully up to date and I did find some changed files (bgl, textures and effects). No idea if they matter but I rather do not take any chances.

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3 hours ago, Mathijs Kok said:

 

Because as producer you always need to be sure that your sim is fully up to date and I did find some changed files (bgl, textures and effects). No idea if they matter but I rather do not take any chances.

Oh ok thanks for answering that.

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Some updates. (after our weekly dev meeting)

 

  • We completed all test on P3d V4.2 and found little that could cause problems. One possible issue is that it might be that GPU's with less than 8Gb of memory could be problematic and causing low fps. Lower than in P3d V4.1 in any case, we are still looking into it but will for sure demand 6 and preferably 8 Gb of GPU mem. 
  • We decided to add models with the ugly sat domes as most airlines are quickly adding them. 
  • All lights in the VC are now completed (that took a LOT longer than expected), will make one of my crummy videos later this week. You asked for it, hope you find the investment in time worthwhile.
  • All issue with click zones are now solved (thanks Lockheed!!) This means testing can now finally resume.
  • We think we got enough information to do the new LH livery and will of course include it.

I will leave you with an image of the VC with the side console/floor on bright and the reading light on 75% brightness. I think it is pretty good, but what do I know. Please do not expect the reading light to stay on when you open the window. Stefan and Frank spend two hours on that before throwing in the towel. Do click to see it in full res.

 

 

2018-2-13_18-21-35-595.png

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2 minutes ago, Mathijs Kok said:

Some updates. (after our weekly dev meeting)

 

  • We completed all test on P3d V4.2 and found little that could cause problems. One possible issue is that it might be that GPU's with less than 8Gb of memory could be problematic and causing low fps. Lower than in P3d V4.1 in any case, we are still looking into it but will for sure demand 8 and preferably 16 Gb of GPU mem. 

I am curious why we would need a gtx 1070 or a 1080 while most people use a 1060 6gb gpu because prices are sky high for gpu’s. Personally I have a 1060 6gb and can easily get 40fps in pmdg and I get over 30fps in the fslabs a320.

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2 minutes ago, phlpeo said:

I am curious why we would need a gtx 1070 or a 1080 while most people use a 1060 6gb gpu because prices are sky high for gpu’s. Personally I have a 1060 6gb and can easily get 40fps in pmdg and I get over 30fps in the fslabs a320.

 

Edited that. Initially there was a small mistake in the numbers.

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4 minutes ago, Emanuel Hagen said:

 

Edited that. Initially there was a small mistake in the numbers.

Thanks, I was scared I would need another investment.

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21 minutes ago, phlpeo said:

I am curious why we would need a gtx 1070 or a 1080 while most people use a 1060 6gb gpu because prices are sky high for gpu’s. Personally I have a 1060 6gb and can easily get 40fps in pmdg and I get over 30fps in the fslabs a320.

 

Basically because the complexity of the VC is a lot higher than in any of these. And keep in mind that Lockheed advises optimally 8 Gb of GPU memory for the sim without any add-ons.  Your system is somewhere between the 'it will run' and 'it will run fine'  but it is not even at the optimal that Lockheed advises. As this is not a hobby sim Lockheed can ask some hefty specs. As always adding more stuff requires more memory and more power. I think it is not asking too much when we ask for the optimal hardware for the sim without any add-ons. 

 

Just make screenshots in the other aircraft showing the same conditions and compare them. You will see the difference in complexity and depth. That's the stuff our customers asked about for years. But we always said it comes at a price. As this is very much a product aimed at the future we are not too worried.  And besides, what we show is the best possible, as always lower settings will increase framerate. If you are careful you will get 40 fps on your system. 

 

Btw, Stefan told me I did not show the best lights... Check out the difference in color temperature in the lights used. Again, strongly recommended to see the images in full res.

 

image.pngimage.png

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Thanks for the update Mathis, we (I) are eager for the release of this product and we know you guys are!! 

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14 minutes ago, phlpeo said:

Thanks, I was scared I would need another investment.

You would have needed an impossible investment, as there are no cards (currently) with 16GB of RAM :rolleyes:

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1 hour ago, walterg74 said:

You would have needed an impossible investment, as there are no cards (currently) with 16GB of RAM :rolleyes:

 

Sure there are... the Quadro's. But indeed all high end cards seem to be 11 Gb at this moment. 11 Gb makes sense at 4K of course. 
As always humans have problems understanding that if something gets larger you do not double the amount of 'things' needed but quadruple. I see on my system P3d V4.2 often uses 6 Gb of graphical memory after a long flight at high settings (we use high settings for tests).

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After recently purchasing a 34" Ultra Wide (cause of Mathijs' post's and screen shots) and a GTX 1080ti FTW3 I'm patiently waiting to see what these bad boys are gonna look like on my system. 

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51 minutes ago, Geddy_2112 said:

After recently purchasing a 34" Ultra Wide (cause of Mathijs' post's and screen shots) and a GTX 1080ti FTW3 I'm patiently waiting to see what these bad boys are gonna look like on my system. 

 

Well it will be something like this:

 

2018-2-13_19-49-54-584.png

 

This is actually an amazing image as there are 16 internal lights and at least 8 external lights that are merged to create what you see. Not wanting to tooth the horn of the modelers and coders, but it could be the most complex image in that aspect you have ever seen in P3D.  To make it it I switched on all the lights possible and all set them to a low value (except the side console/floor lights, they are on full bright).  Again do note how different the light temperatures are from different lights. They are all color matched to the bus we did our images from. That was something we really spend time on as it determines the depth. Lights for charts and the tables is white, lights for gauges is yellowish. There is some clever thinking behind this all.

 

And on my system (http://forum.aerosoft.com/index.php?/topic/127207-stealthy-falcon-build-log/) that gets me to 40 fps. Do not focus too much on the hardware. As always settings determine your fps. 

 

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