Administrator Heinz Flichtbeil 1609 Posted June 19, 2016 Administrator Share Posted June 19, 2016 Hello, here we can discuss the Beta Process 10.50 for X-Pane 10. Tell us the problems... and also your solutions if you find some ... Greets Heinz Link to comment Share on other sites More sharing options...
deanbiggles 0 Posted June 19, 2016 Share Posted June 19, 2016 greetings from EU member - UK (still at the moment ). feedback on b2 from the EU member 'UK' is that if b2 is crashing on startup. look at your log.txt. eg. for me, removing zonephoto scenery fixed the problem. ergo i'm back on alpilot's HD mesh v3 and W2XP europe. will see how it goes. Link to comment Share on other sites More sharing options...
Administrator Heinz Flichtbeil 1609 Posted June 19, 2016 Author Administrator Share Posted June 19, 2016 Hello, thanks for the info. If X-Plane 10 crashes with a bug report window: Send this report. It's important for the developers... The Mesh V3 from AlpilotX is working here with my X-Plane 10.50 Beta 2 good. No crash Greets Heinz Link to comment Share on other sites More sharing options...
deanbiggles 0 Posted June 19, 2016 Share Posted June 19, 2016 yes good point. and yes 10.50b2 flies great. Link to comment Share on other sites More sharing options...
Administrator Heinz Flichtbeil 1609 Posted June 25, 2016 Author Administrator Share Posted June 25, 2016 X-Plane 10.50 Beta 4 is available now: http://developer.x-plane.com/2016/06/x-plane-10-50-beta-3-is-dead-long-live-beta-4/ Fixed for Beta 4 Fix for crash on start due to missing object. Fix for AI aircraft flying too slowly. Layer order was unstable between default .pol and base taxiway when collector was in use. Fixed by forcing pol to be 1 lower than taxiways (XPD-6407). Fixed for Beta 3 ADF fixed in B-58 (XPD-6375, 6380, 6383). Stall warning alpha corrected in B-58 (XPD-6374). Object on C90 door removed (XPD-6402). B-58 instrument panel shadow is now solid (XPD-6384). Better scaling of weapons console. Make sure primary monitor on Windows is always main display (XPD-6393). Access to CG and mass of all weapons. Fix memory scribble when extruding scenery (XPD-6405). Removed last squawk about missing lights from log. Capped taxi speed at 25 kts. Toned down MDEG to log error and not quit sim. People would get booted out of their flight because an add-on delivered OOB weather. (XPD-6391). Fixes the bug where the beta would say “authorization is successful” and then be stuck in demo mode. Fixed crash on road drape if there are cracks in the DSF mesh. We also use the DEM in 64-bits for much faster draping (XPD-6398). Fixed plane falling through solid objects onto roads (XPD-6396). Fixed broken lights on all airplanes. Light init must be AFTER plugin load so that data refs for lights can be resolved (XPD-6387). Better macibm alerts. Fixed crash with no GRIB. Progress bar no longer off screen. Greets Heinz Link to comment Share on other sites More sharing options...
Administrator Heinz Flichtbeil 1609 Posted July 2, 2016 Author Administrator Share Posted July 2, 2016 Beta 5a: Fixed for Beta 5 Fixed LODs on Gateway airports (XPD-6325). Typo fix for hints screen (XPD-6424). Flight director bars appear in C90B artificial horizon (XPD-6413). C400 oil pressure gauge fixed. Fixed crashed due to bogus road data. Filter tries to fix input road data from w2xp_net. No longer look for Zulu time in Mdeg & alert for scanning weather. Author window back in Plane Maker. Fixed bad ref counting on untextured objects. Fixes black airplanes and crashes changing planes. Fixed out of bound memory read to fix crashes in autogen ATC layout system. Fixed XPLMCountPlanes API to fix warning about number of multiplayer planes in XSB. Fixed AI plane descent to be smoother. Removed internet data output warning when there’s no receiver. Fixed reverse thrust. Fixed duplicate command names. Winds no longer plotted on the weather screen. Fixed log.txt file creation. Log book writes when file is erased but does not self-erase on auto-update (re-fixes XPD-6141). Mouse wheel zooming isn’t eaten by manips it crosses (partial of XPD-5161). Better defaults for video recording. Don’t issue same-name nearby fixes twice. Prevents colocated points when PILUN is in route (XPD-6235). Fix for crash in airport picker if meta-data is filled in (XPD-6433). Link to comment Share on other sites More sharing options...
ilankrt 0 Posted July 6, 2016 Share Posted July 6, 2016 I would like to read your comment about the parallel developments of JAR X-Life and Ben's X-Plane concerning airport traffic and ATC. Since X-Life is on market I feel my simulated flight to be much more near real as airports became alive. And now X-Plane seams to go in the same direction?...... Thanks for answer Ilankrt Link to comment Share on other sites More sharing options...
odirlei cipriano 0 Posted July 8, 2016 Share Posted July 8, 2016 I'd like to know if the updater X-Plane 10.50b5 is avaible for X=Plane steam. Thanks! Link to comment Share on other sites More sharing options...
Administrator Heinz Flichtbeil 1609 Posted July 8, 2016 Author Administrator Share Posted July 8, 2016 Hello, no, Steam will do the updates automatically. The updater don't work with steam. And Laminar Research (developer) will send the 10.50 to steam if it is in RC status. Greets Heinz Link to comment Share on other sites More sharing options...
JustanotherPilot 14 Posted August 1, 2016 Share Posted August 1, 2016 Version 10.50 for X-Plane has been officially released, will existing 10.40 Steam Users get this latest update? Link to comment Share on other sites More sharing options...
Mario Donick 271 Posted August 1, 2016 Share Posted August 1, 2016 vor 12 Stunden , JustanotherPilot sagte: Version 10.50 for X-Plane has been officially released, will existing 10.40 Steam Users get this latest update? So far X-Plane 10.50 has NOT yet been officially released. Laminar Research is still at Beta 7. This said, when X-Plane 10.50 is officially available, the Steam version will automatically update. At the moment, the Steam version is at 10.45 (not 10.40). Link to comment Share on other sites More sharing options...
Mario Donick 271 Posted August 7, 2016 Share Posted August 7, 2016 The first release candidate of X-Plane 10.50 is now available. Changes since 10.50 beta 5 are: Fixed for RC 1: Plane Maker & Desktop PDF manual updates for 1050 (XPD-5840). Fixed water reflection offset in normals (XPD-6484). Fixed goofy use of asymmetric dual window IOS for PFC (XPD-6482). New data refs and version bump (XPD-6409, XPD-6453, XPD-6455). Includes latest King Air with fuel flow fix (XPD-6479). Turned off “fat edges” of click zones in 3-d (XPD-6390). Fixed incorrect width check for AI and static aircraft (XPD-6475). Restored prop datarefs from mobile. Fixes dead prop power knob in ATR-72 (XPD-6420). Phase alpha and beta out to 0 at 0 speed – this prevents jitter of alpha and beta when plane is not flying. Take off distance accuracy improved a little bit for ATC. Fixed for Beta 7: Support for latest version of Xavion. Fixed missing normal maps on airplanes (XPD-6456). Fixed airport lights randomly flickering on and off at EGLL and other airports (XPD-6412). Fixed normal and night textures from liveries being ignored. Fixed Z-thrash between objects in the roads group and draped roads, e.g. at EDDP custom scenery (XPD-6412). Fixed rare crash when reloading scenery due to settings change. Fixed crash when a custom third party DSF contains invalid .ags polygon parameters. Fixed AI Aircraft taking off into the user’s aircraft when the user is on a runway and not talking to ATC (XPD-6452). AI Aircraft won’t land or be created at airports that don’t have gates big enough to accommodate them (XPD-4408). Command list for Plane-Maker updated to include all 10.50 commands. French translation updated. Searching in the airport window won’t match city names and other meta-data unless they are an exact match (XPD-6464). Removed on-screen warnings when internet data output is disabled (XPD-6411). Fixed for Beta 6: Select more reasonable range for AI airport selection so we don’t revert to planet-wide search when local search fails. Winds.rwx no longer downloaded, though we still scan it (XPD-6450). Tweaks to AI flying. Updated extra runway lights (XPD-6434). We don’t drop unbound key handlers – x-assign uses them (XPD-6438). Fixed crash in .grib load. We now explicitly check for null file handle and also set the path to full. Lock semantics on all art assets were WRONG. This attempts to fix race conditions in obj-load and obj/tex/art asset release. Reverse thrust & beta fixed (XPD-6435). Fixed crash due to no airports. If you let the AI fly the X-15 and it flew too far from other airports the sim could crash. Fixes black textures in A-310 and crashes. This should cover crashes changing airports, “negative ref count” errors, and any black textures on airplanes, including crashes loading the JAR A-330 on startup. ATC crash fixes: filing flight plan to seaport or helipad, crash in flight route handler (XPD-6399). Livery substitution does subdirectories (XPD-6194). Makes green button zoom and not full screen on OSX (XPD-6158). Fixed crash when starting at scenery pack that has the Nimitz due to cull sphere changing (XPD-6437). Updated earth_fix.dat and earth_nav.dat. ATC controller cab build-up is double-async…fixes some pauses while flying. This is a perf improvement to avoid pauses due to AFTC while flying. Link to comment Share on other sites More sharing options...
Administrator Heinz Flichtbeil 1609 Posted August 16, 2016 Author Administrator Share Posted August 16, 2016 RC2 is available for X-Plane 10.50: Fixed for RC 2: Updated translations for new DRM dialogs, and added TRAN() to region alerts (XPD-6209). Removed long function ptr type in event hook, which wasn’t safe for passing string ptrs to the XPLM in scenery hook. Fixed C-130 taxi and takeoff. Now we don’t clear avio bus bits in plane load. This should fix weird power draws on planes that incorrectly have the avio bus src unchecked but do have a load and have some kind of avio usage on the panel (XPD-6502). Art control timeout for run loop set to 5 ms. This prevents missing runways for users. Includes art fixes for King Air, Baron & KLAX scenery. Fixed random resets of systems in plugin-driven aircraft when AI aircraft crash. Fixed max deflection of low speed nose wheel when not using a hardware tiller. Fixed automatic cursor selection on new knob manipulators when two of the same manipulator are used in different parts of the OBJ file. Greets Heinz Link to comment Share on other sites More sharing options...
JustanotherPilot 14 Posted August 17, 2016 Share Posted August 17, 2016 On 08/07/2016 at 7:31 PM, Heinz Flichtbeil said: Hello, no, Steam will do the updates automatically. The updater don't work with steam. And Laminar Research (developer) will send the 10.50 to steam if it is in RC status. Greets Heinz thanks Heinz Link to comment Share on other sites More sharing options...
Administrator Heinz Flichtbeil 1609 Posted September 7, 2016 Author Administrator Share Posted September 7, 2016 Hello, now X-Plane 10.50 (rc3) is Final. RC3 was the last update. Steam will update to 10.50 automatically.... Greets Heinz Link to comment Share on other sites More sharing options...
STALKER 4 Posted September 10, 2016 Share Posted September 10, 2016 I had a Crash To Desktop few minutes ago in X-Plane 10.50, can you check if something is wrong in my Log.txt? iMac 27 inch, end 2013 3,5 GHz Intel Core i7 8 GB 1600 MHz DDR3 NVIDIA GeForce GTX 780M 4096 MB OS X 10.9.5 (Mavericks) Thank you Log.txt Link to comment Share on other sites More sharing options...
Mario Donick 271 Posted September 10, 2016 Share Posted September 10, 2016 The log.txt does not have a clear crash reason in it. (But I see a scenery loading problem because of missing object files.) If the crash occurs again, try to temporarily remove all plugins as well as the problematic scenery and test if the crash happens again. If it doesn't, put back the plugins one by one (testing again after putting back each). This way you can identify if a plugin is responsible for a crash. You can also try to delete your preferences in Output/preferences. Sometimes this helps after big updates. Link to comment Share on other sites More sharing options...
STALKER 4 Posted September 11, 2016 Share Posted September 11, 2016 Thanks for your answer Mario. I have flown over that scenery several times more and I have not got more CTD, but I will try your advice. Regards Link to comment Share on other sites More sharing options...
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