Mathijs Kok

Aerosoft A318/A319/A320/A321/A330 Professional Preview

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Sorry if you get asked this so many times, but i've been looking forward to this forever, any estimated release date? sorry if your sick of this question.

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7 minutes ago, A320neo777 said:

Sorry if you get asked this so many times, but i've been looking forward to this forever, any estimated release date? sorry if your sick of this question.

 

Please feel free to read a little bit through the last couple of pages of this topic to get an idea of the status the project is currently in.

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Just now, Tom A320 said:

 

Please feel free to read a little bit through the last couple of pages of this topic to get an idea of the status the project is currently in.

 

 

 

I was just doing that, I guess a few months time? Just a little guess. 

 

 

Will there be a livery manager like the A318 and A319 to download user made liveries? 

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1 minute ago, A320neo777 said:

I was just doing that, I guess a few months time? Just a little guess. 

 

 

2 minutes ago, A320neo777 said:

Will there be a livery manager like the A318 and A319 to download user made liveries? 

 

Everything you know from the A318-A321 will be included in the A330 as well.

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1 hour ago, Doughnut1621 said:

 

Not sure, but I think that's part of the A380 Cockpit, isn't it?

 

I dont think they should implement the OANS system for this A330 and i believe its not gonna happen but i wish in further time an A380 would be released at this high detailed level rather than 727's etc, an A380 at this detail and with OANS system would be amazing though.

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4 minutes ago, Tom A320 said:

 

 

 

Everything you know from the A318-A321 will be included in the A330 as well.

 

 

 

Oh awesome! Thanks for replying ! 

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2 minutes ago, Declan99911 said:

I dont think they should implement the OANS system for this A330 and i believe its not gonna happen [...]

 

No reason for "believing". A very clear answer on this has been given just a few posts before. Please do not follow up this discussion which has just been closed 6 posts before yours.

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I'm pumped for this. This plane looks amazing! My logbook is gonna have a lot of DAL A330 flights. :D 

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I wished everyone would stop with all the talk about how Aerosoft doesn't know how to release a product on time. Developing addons take time if they're going to be worth anything and that is exactly what Aerosoft is doing. Aerosoft announces the day they are starting a project (or close to), but who knows how long it took PMDG to develope the 747? For all we know they may have started 5 years ago and just not told anyone. Aerosoft is open and I feel as though some people take it as they are almost finished when they post it and they are not. They are taking some time, but be thankful that they are creating a great product that is going to work and not be buggy in the end. So stop asking for release dates, and stop pestering the AS team about not being able to release a product on time and just be patient, it will come. 

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Can we have an option in the right MCDU that allows the simmer to adjust the brightness of the aircraft during night times from almost a pitch black level for example for flights with no moon in the sky to a bight level for airport gate stays? I noticed that not only in the Aerosoft A320 but also in many other aircraft addons from other developers there is always a automatic decrease of realism of how the aircraft appears during night in contrast to daylight.

 

For example during night at 35.000 feet with no significant moonlight the aircraft just appears too bright from the exterior views like there are hundreds of thousands of litte white LEDs under the aluminum skin of the aircraft.

With a option like that the aircraft would make a much more realistic appearance during night.

 

Many would ask now "why dont you just darken the screen of your monitor?"....But that would also mean that I darken EVERYTHING like the cockpit and the night sky so that much less stars are recognizable.

 
 

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9 hours ago, speako said:

I'd love to be able to see the crew rest area for when I go long haul and go to sleep in rl, 

 

I don't think there are many (if at all) R-W A333's with crew rest area. With the limited range of the 333, it is normally not required. If there's a 3 man crew on a flight, typically a business class seat is reserved for the crew rest. 

 

To simulate the real-life crew rest experience, may I suggest the following:

- find an uncomfortable reclining chair 

- wrap yourself in a blanket 

- put on an eye mask and ear plugs

- try to sleep like that for 2-3 hours, then go back to the cockpit 

 

For increased realism, ask someone to have their dinner next to you, while you are trying to sleep. 

 

For ultimate experience, perhaps once every 3-4 flights, arrange for a baby to cry over your head for the whole duration of your rest...

 

If, on the other hand, you want to simulate the A332-style crew rest compartment  - try sleeping in your closet. 

 

 

Sorry, couldn't resist...:D

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vor 5 Stunden , Patrick Helzer sagte:

Can we have an option in the right MCDU that allows the simmer to adjust the brightness of the aircraft during night times from almost a pitch black level for example for flights with no moon in the sky to a bight level for airport gate stays? I noticed that not only in the Aerosoft A320 but also in many other aircraft addons from other developers there is always a automatic decrease of realism of how the aircraft appears during night in contrast to daylight.

 

For example during night at 35.000 feet with no significant moonlight the aircraft just appears too bright from the exterior views like there are hundreds of thousands of litte white LEDs under the aluminum skin of the aircraft.

With a option like that the aircraft would make a much more realistic appearance during night.

 

Many would ask now "why dont you just darken the screen of your monitor?"....But that would also mean that I darken EVERYTHING like the cockpit and the night sky so that much less stars are recognizable.

 
 

Hi Patrick!

 

To that issue there is a relativly easy answer: The calculation of the visible result on your monitor happens after formulas which mimic the reality, but are far away from what mother nature is doing there. All what your eyes can see is based on electro magnetical radiation. An incredible number of little "particles" called photons come in from the sun,

hit surfaces and are changed in that event. On black surfaces they get mostly absorbed and their high movement energy is radiated out as heat, others get some part of their energy absorbed only and come back in different "colors". Even at moon night, the sunlight first hit the surface of the moon which bounces it back to us. Btw. only 16% of

that energy come back, moon is rather dark and we often get a wrong feeling for it. Basily its almost black as coal when we see it under earthy conditions. Such bright is the sun light and of course the dark background does the rest.

 

But how much processing time you think would it take for a computer to re-generate all this in realtime, at 60 FPS? And we speak here not only of billions and billions of particles with multiple interactions in the same moment. So simple algorithms were invented to come near the natural result. The pro is the fast calculation, the con that it is still rather far away

from natural result. The artist simply cannot control the visual apperance in the FSX generation of simulator. You get only ONE optimal look for a certain time of day, to which you can calibrate. But more modern variants of realtime render engines go a step further and can adapt nicely to different times a day. We hope that in future editions of flightsims

those achievments are made accessible to us visual artists, as we of course aim also for the best looks for all flight simmers.

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13 minutes ago, mahe said:

which addon aircraft is this from.

[...]

 

I think it is from the real thing. It is on Airbus's web site. It is really nice, but I think it is an optional extra so to speak. I have considered what would be neccessary to implement something like this, and it is a lot of work, maybe Aerosoft would consider it as an option in the future.

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vor 1 minute, tomkellock92 sagte:

FS Labs?

 

 

Surely not, else it would use another GB of VAS.

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14 minutes ago, mahe said:

which addon aircraft is this from.

 

None, to date there is no addon simulating the ground maps in this high detail other than Flight1's GTN 750 (which takes its data directly from Garmins GTN Trainer which is 99% the same as the real unit).

 

As far as I know QualityWings and PMDG are working on it for the 787 and 747-8 respectively, but I doubt that you could get the system simulated with the same detail as the real one.
I'm always open to surprises though, who knows what may come in the future! If a developer manages to license these ground charts it would be easy to implement, but those licensing cost are tremendous.

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Just now, AirbusCG said:

 

Surely not, else it would use another GB of VAS.

Memory usage wouldn't be too bad. The major problem is coordinating the map with FS. Ironically, it is much easier in the real world as there is only one Heathrow for instance.  In FS I can think of at least 3 EGLL sceneries, on with others on different simulators.   It gets very complex.  Won't see this soon. It's not in FSLabs BTW.

 

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22 minutes ago, Dudley said:

Memory usage wouldn't be too bad. The major problem is coordinating the map with FS. Ironically, it is much easier in the real world as there is only one Heathrow for instance.  In FS I can think of at least 3 EGLL sceneries, on with others on different simulators.   It gets very complex.  Won't see this soon. It's not in FSLabs BTW.

 

 

Well... no. If all of these sceneries are correct all the taxiways would be in the same location. Of course as airports change all the time you would need to match the data date to the date of the add-on. Virtually impossible in my opinion. 

As Emi said the real problem is in the data. You would need vector charts and those are hard to license. And these license are always time bound, so even if they would come with ab aircraft, they would only be usable to a limited time. 

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11 minutes ago, Mathijs Kok said:

 

Well... no. If all of these sceneries are correct all the taxiways would be in the same location. Of course as airports change all the time you would need to match the data date to the date of the add-on. Virtually impossible in my opinion. 

As Emi said the real problem is in the data. You would need vector charts and those are hard to license. And these license are always time bound, so even if they would come with ab aircraft, they would only be usable to a limited time. 

I envisaged using something like MakeRunways by Pete Dowson to read the scenery. Even if the scenery designers got everything spot on (unlikely),  some sceneries might  be 10 years old and based on previous taxiway alignments. I think it is a 'Don't go There!'. 

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41 minutes ago, Dudley said:

I envisaged using something like MakeRunways by Pete Dowson to read the scenery. Even if the scenery designers got everything spot on (unlikely),  some sceneries might  be 10 years old and based on previous taxiway alignments. I think it is a 'Don't go There!'. 

 

If you take a look into the contents of AFCAD files, which we could of course read, you will see that they are a lot less detailled with most addon sceneries compared with what is shown in the real system.

You may get a temporary "looks ok" solution with it, but it will not look like the real system.

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1 hour ago, Mathijs Kok said:

 

Well... no. If all of these sceneries are correct all the taxiways would be in the same location. Of course as airports change all the time you would need to match the data date to the date of the add-on. Virtually impossible in my opinion. 

As Emi said the real problem is in the data. You would need vector charts and those are hard to license. And these license are always time bound, so even if they would come with ab aircraft, they would only be usable to a limited time. 

 

Of course I understand this wont be in the A330, but maybe you should consider the OpenStreetMap-data for such a tool. Unfortunatly you will get a more or less actual version, which will maybe not match the used scenery.

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2 minutes ago, aighes said:

 

Of course I understand this wont be in the A330, but maybe you should consider the OpenStreetMap-data for such a tool. Unfortunatly you will get a more or less actual version, which will maybe not match the used scenery.

 

Open Street Map is not accurate enough to provide the necessary data for the display and it does also not contain gate position and building positions.

Keep in mind this is not just a taxiway display, but can do a lot more.

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