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AP and gun issue

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Hi!

After Extended installed i've checked weapon delivery and with TACPACK everything seems to be work (rockets, bombs, NV, TV) beside gun. When i try to shoot i heard short (it seems like cut) gun spinning? sound but no rounds fired and no shells counter update either on HUD or pit.

Beside that there is no reaction on "Jetway toggle" event - AP emergency disc, buttons seems to be properly assigned in FSUIPC but F-14 isnt reacting at all.

 

Win 7, P3D 2.5, TACPACK.

It sounds like your gun may have jammed, when you initially pull the trigger you will fire a 100 round burst if you don't hold the trigger down through out the burst there is a chance that your gun will jam and you will get a sound like what you describe.

 

As for the autopilot I am not sure why that wouldn't be working. Have you tried mapping it through FSX default controls rather than FSUIPC?

  • Author

THX Wingamte, gun was jammed:)

But AP emergency is not working at all, nether with P3D assigment, P3D default CTRL+J or FSUIPC.

Gun - Sounds like a jam?

 

AP DISC - Bugged listed! Looks like a quick fix.

I've also had this happen, I fired a couple test bursts and jammed, then read the manual (because RTFM is nowhere near as high on the list as it should be) and another time, I just held down the trigger, until the burst ended, and I couldn't get to get it to fire again after that, with it making the "jam" noise again and again. 
the whole time I was thinking "at least the migs have jam-clearing and cartridge loading buttons in the cockpit" :P

Is anyone else not getting the gun in A/G mode? Finished bombing and deselected bombs, gun shows on HUD in A/G mode, but not firing. Switch to A/A and I can strafe just fine.

It sounds like you're trying to fire the gun as the primary weapon in A/G mode?

 

If primary mode: The lead computing sight should be present AND the 'G' (A model) or 'GUN' (B model) on the HUD

 

If secondary (mixed) mode: The lead computing sight should be present, but the HUD should say something else.

 

Also, since the LANTIRN uses the trigger for target designation, the LANTIRN can't be active or you'll be lasing instead of shooting the gun.

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