Wild Bill Kelso 0 Posted December 23, 2015 Share Posted December 23, 2015 Moin zusammen! Der kürzeste Tag des Jahres gab mir Anlaß für einen kleinen Ausflug nach Svolvear/Helle. Nur dank profunder Ortskenntnis gelang es mir, den Platz zu finden: Please login to display this image. Die Apron-Beleuchtung ist ja ganz gut zu erkennen, die Runway hingegen eher weniger. Das PLASI ist auch nicht vorhanden. Please login to display this image. Am Boden ist es nicht viel besser: Die Randbefeuerung der Landebahn ist zwar "irgendwie da", dient aber offenbar nur dazu, die Dunkelheit besser sichtbar zu machen: Please login to display this image. Please login to display this image. Das wirkt auf mich so, als würden da lediglich winzige Reflektoren die Runway begrenzen... Please login to display this image. Noch einmal von oben betrachtet. Please login to display this image. Nächtliches Final: Stockduster! Gleicher Screenshot, mittels Bildbearbeitung aufgehellt: Please login to display this image. Aber tagsüber ist alles hübsch: Please login to display this image. FSX, ORBX Norway, alle FTX-Einträge zu ENSH deaktiviert, FSGRW und REX Soft Clouds Einträge in der FSX.cfg: RUNWAY_LIGHTS_APPROACH_SCALAR=1.0 RUNWAY_LIGHTS_STROBE_SCALAR=1.0 RUNWAY_LIGHTS_SURFACE_SCALAR=1.0 RUNWAY_LIGHTS_VASI_SCALAR=1.0 Da mir hier aber "Custom lights" verbaut scheinen, dürften diese Einträge ohne Bedeutung sein. Könnte das an meinen Grafikkarteneinstellungen (z.B. Filterung?) liegen? Gruß, Markus. Link to comment Share on other sites More sharing options...
Deputy Sheriffs mopperle 4162 Posted December 23, 2015 Deputy Sheriffs Share Posted December 23, 2015 Kann ich nicht bestätigen: Please login to display this image. Please login to display this image. Please login to display this image. Überprüfe mal, wenn du in ENSH stehst, ob es in deinem FSX im Addon Menü einen Eintrag "SODE" gibt und wenn ja, ob du damit ein Fenster aufrufen kannst, um in ENSH das VASI ein/aus zu schalten. Link to comment Share on other sites More sharing options...
Wild Bill Kelso 0 Posted December 23, 2015 Author Share Posted December 23, 2015 Danke für die schnelle Antwort - das werde ich gleich mal ausprobieren! Ich hatte schon den Verdacht, daß es an den mittels SODE modellierten(?) Leuchten liegen könnte, denn auf anderen Plätzen ist mir das noch nicht untergekommen: Please login to display this image. Please login to display this image. ENSK Skagen (AoN) Please login to display this image. Please login to display this image. ENVA Vaernes (AS) Und zurück in die Twotter... Gruß, Markus. Link to comment Share on other sites More sharing options...
Wild Bill Kelso 0 Posted December 23, 2015 Author Share Posted December 23, 2015 Kurzer Testhopser erledigt: Please login to display this image. PLASI läßt sich ausschalten (obwohl es ja gar nicht richtig "an" ist...) Der Befehl "refresh all" ändert auch nix. Allerdings ist mir soeben ein verblüffender Effekt aufgefallen: Fliege ich parallel zum Platz und schaue aus dem Seitenfenster Please login to display this image. ist die Platzbefeuerung für wenige Sekunden an! Danach ist dann gleich wieder zappenduster: Please login to display this image. Und das ganze ist reproduzierbar. Noch einmal aus der Verfolgerperspektive: Please login to display this image. (Das Wetter ist etwas mieser geworden - habe versehentlich eine andere FSGRW-Wetterdatei geöffnet...) Hier noch einmal die Funzeln im Detail: Please login to display this image. Vermutlich hängt doch etwas mit SODE, denn obwohl ich das Modul nach der gestrigen Installation von ENSH als "vertrauenswürdig" bestätigt habe, folgt bei jedem FSX-Start folgende Abfrage: Please login to display this image. Sollte ja auch nciht sein, oder? FSX.cfg-Eintrag unter [TRUSTED]: D:\Spiele\FS X\SODE\SimObjectDisplayEngine.exe.raoruhzitnwtqinziueeucktkntklckcerzrboat=1 Und falls es hilft, das SODE.log: Spoiler [18:25:46.245] DEBUG : Trying to read Settings from SimObjectsDisplayEngine.ini file... [18:25:46.245] DEBUG SODE.SETTINGS : All Settings successfully read. [18:25:46.245] DEBUG SODE.SETTINGS : CurrentSettings -> WatchDog=1; UserJetwaySound=1; SecMenuHotKey=SHIFT+VK_MINUS; AIDetection=1; AIJetwaySound=1 [18:25:46.245] DEBUG : Trying to find Custom Configuration files... [18:25:46.245] DEBUG SODE.XML : Finding SDX CFG Files... [18:25:46.245] WARN SODE.XML : \cfg\ not found. Code(3) [D:\Spiele\FS X\SODE\cfg\*.sdx] [18:25:46.245] DEBUG : Trying to build SimObject List out of Custom Config files... [18:25:46.245] WARN SODE.XML : No SDX Files found! Lists are empty. [18:25:46.245] DEBUG : Trying to find XML Definition files... [18:25:46.245] DEBUG SODE.XML : Finding XML Files... [18:25:46.245] INFO SODE.XML : xml File Found: ENSH_SODE.xml! [18:25:46.245] DEBUG : Trying to build SimObject List out of XML definition files... [18:25:46.245] DEBUG SODE.XML : Building List from File 'D:\Spiele\FS X\SODE\xml\ENSH_SODE.xml' [18:25:46.305] DEBUG SODE.XML : XML Data successfully read and List created. [18:25:46.315] DEBUG : Trying to generate Aircraft Parameter Map from the INI file... [18:25:46.315] WARN SODE.ACFTPARAMS : Could not extract from AircraftParameters.ini or file not found! [18:25:46.315] DEBUG : SDX/XML/INI Handling done! Start FS Processing... [18:25:46.315] DEBUG SODE.FSPROCESS : Trying to connect to FS... [18:25:46.315] DEBUG SODE.FSPROCESS : Connected to FS! [18:25:46.315] DEBUG SODE.FSPROCESS : Secondary Text-Menu Hotkey set -> SHIFT+VK_MINUS [18:25:46.315] DEBUG SODE.FSPROCESS : Setting up Connection Watchdog... [18:25:46.315] DEBUG SODE.FSPROCESS : Entering FS Dispatch Loop. [18:26:02.581] INFO SODE.FSLOOP : SODE connected to Simulator... [18:26:02.956] INFO SODE.FSLOOP : Successfull Registration of Reserved Key -> s Tab+S [18:31:36.974] INFO SODE.FSLOOP : SeasonalObjectHandler: Variables initialized! [18:31:39.708] INFO SODE.FSLOOP : ### FILTERING OBJECTS WITHIN SIM RADIUS OF 24000m [18:31:39.733] INFO SODE.FSLOOP : ### Active SimObjects: 22; Active Wind Data Probes: 1 [18:31:39.938] INFO SODE.FSLOOP : + SimObject ENSH_SODE:ENSH [Environmental Data Probe]. ID: 636 [18:31:40.124] INFO SODE.FSLOOP : + SimObject ENSH_SODE:WindMast_Direction [ENSH_WindMast_Direction]. ID: 637 [18:31:40.309] INFO SODE.FSLOOP : + SimObject ENSH_SODE:Windsock_Pole_02 [ENSH_Windsock_Pole]. ID: 638 [18:31:40.310] INFO SODE.FSLOOP : + SimObject ENSH_SODE:Windsock_Pole_01 [ENSH_Windsock_Pole]. ID: 639 [18:31:40.495] INFO SODE.FSLOOP : + SimObject ENSH_SODE:UnitA [ENSH_PLASI_Red_Pulsating]. ID: 640 [18:31:40.676] INFO SODE.FSLOOP : + SimObject ENSH_SODE:UnitB [ENSH_PLASI_Red]. ID: 641 [18:31:40.862] INFO SODE.FSLOOP : + SimObject ENSH_SODE:UnitC [ENSH_PLASI_White]. ID: 642 [18:31:41.048] INFO SODE.FSLOOP : + SimObject ENSH_SODE:UnitD [ENSH_PLASI_White_Pulsating]. ID: 643 [18:31:41.048] INFO SODE.FSLOOP : + SimObject ENSH_SODE:UnitA [ENSH_PLASI_Red_Pulsating]. ID: 644 [18:31:41.049] INFO SODE.FSLOOP : + SimObject ENSH_SODE:UnitB [ENSH_PLASI_Red]. ID: 645 [18:31:41.049] INFO SODE.FSLOOP : + SimObject ENSH_SODE:UnitC [ENSH_PLASI_White]. ID: 646 [18:31:41.049] INFO SODE.FSLOOP : + SimObject ENSH_SODE:UnitD [ENSH_PLASI_White_Pulsating]. ID: 647 [18:31:41.758] INFO SODE.FSLOOP : + SimObject ENSH_SODE:ENSH_Terrain_FA [ENSH_Terrain_fa_fx]. ID: 648 [18:31:41.945] INFO SODE.FSLOOP : + SimObject ENSH_SODE:Windsock_01 [ENSH_Windsock_Medium]. ID: 649 [18:31:41.945] INFO SODE.FSLOOP : + SimObject ENSH_SODE:Windsock_02 [ENSH_Windsock_Medium]. ID: 650 [18:31:42.134] INFO SODE.FSLOOP : + SimObject ENSH_SODE:Flags_01 [ENSH_Flags_01_Medium]. ID: 651 [18:31:42.313] INFO SODE.FSLOOP : + SimObject ENSH_SODE:Flags_02 [ENSH_Flags_02_Medium]. ID: 652 [18:31:42.499] INFO SODE.FSLOOP : + SimObject ENSH_SODE:WindMast_Pole [ENSH_WindMast_Medium]. ID: 653 [18:31:42.681] INFO SODE.FSLOOP : + SimObject ENSH_SODE:Flags_03 [ENSH_Flags_03_Medium]. ID: 654 [18:31:42.881] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:31:44.779] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:31:48.757] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:31:52.746] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:31:56.745] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:32:00.723] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:32:04.725] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:32:07.226] INFO SODE.FSLOOP : SeasonalObjectHandler: Refreshing Season/Time Data... [18:32:08.713] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:32:12.726] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:32:16.716] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:32:20.728] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:32:24.709] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:32:28.717] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:32:32.722] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:32:36.729] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:32:40.844] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:32:44.791] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:32:48.796] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:32:52.770] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:32:56.785] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:33:00.752] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:33:04.800] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:33:07.246] INFO SODE.FSLOOP : SeasonalObjectHandler: Refreshing Season/Time Data... [18:33:08.760] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:33:12.782] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:33:16.783] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:33:20.799] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:33:24.749] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:33:28.722] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:33:32.729] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:33:36.736] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:33:40.764] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:33:44.790] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:33:48.754] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:33:52.738] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:33:56.722] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:34:00.744] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:34:04.777] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:34:07.229] INFO SODE.FSLOOP : SeasonalObjectHandler: Refreshing Season/Time Data... [18:34:08.728] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:34:12.754] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:34:16.762] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:34:20.767] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:34:24.728] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:34:28.730] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:34:32.738] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:34:36.760] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:34:40.766] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:34:44.738] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:34:48.756] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:34:52.739] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:34:56.727] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:35:00.743] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:35:04.742] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:35:07.268] INFO SODE.FSLOOP : SeasonalObjectHandler: Refreshing Season/Time Data... [18:35:08.765] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:35:12.750] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:35:16.825] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:35:20.785] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:35:24.733] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:35:28.732] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:35:32.765] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:35:36.774] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:35:40.723] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:35:44.745] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:35:48.763] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:35:52.866] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:35:56.759] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:36:00.747] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:36:04.734] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:36:07.299] INFO SODE.FSLOOP : SeasonalObjectHandler: Refreshing Season/Time Data... [18:36:08.731] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:36:12.769] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:36:16.758] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:36:20.738] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:36:24.734] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:36:28.764] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:36:32.751] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:36:36.736] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:36:40.744] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:36:44.754] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:36:48.794] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:36:52.802] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:36:56.780] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:37:00.791] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:37:04.783] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:37:07.285] INFO SODE.FSLOOP : SeasonalObjectHandler: Refreshing Season/Time Data... [18:37:08.775] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:37:12.774] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:37:16.773] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:37:20.767] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:37:24.760] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:37:28.750] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:37:32.744] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:37:36.737] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:37:40.728] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:37:44.743] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:37:48.793] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:37:52.766] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:37:56.780] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:38:00.805] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:38:04.765] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:38:07.258] INFO SODE.FSLOOP : SeasonalObjectHandler: Refreshing Season/Time Data... [18:38:08.736] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:38:12.767] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:38:16.732] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:38:20.727] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:38:24.739] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:38:28.753] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:38:32.744] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:38:36.773] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:38:40.767] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:38:44.771] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:38:48.769] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:38:52.794] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:38:56.779] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:39:00.783] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:39:04.785] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:39:07.263] INFO SODE.FSLOOP : SeasonalObjectHandler: Refreshing Season/Time Data... [18:39:08.781] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:39:12.762] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:39:16.797] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:39:20.799] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:39:24.774] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:39:28.819] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:39:32.775] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:39:36.753] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:39:40.774] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:39:44.790] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:39:48.751] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:39:52.720] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:39:56.772] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:40:00.770] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:40:04.818] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:40:08.816] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:40:12.815] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:40:15.584] INFO SODE.FSLOOP : SeasonalObjectHandler: Refreshing Season/Time Data... [18:40:16.822] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:40:20.789] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:40:24.788] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:40:28.800] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:40:32.769] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:40:36.810] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:40:40.792] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:40:44.815] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:40:48.789] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:40:52.794] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:40:56.748] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:41:00.761] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:41:04.743] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:41:08.750] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:41:12.742] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:41:16.738] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:41:20.780] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:41:24.731] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:41:28.777] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:41:32.787] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:41:36.793] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:41:40.781] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:41:44.811] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:41:48.781] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:41:52.809] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:41:56.817] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:41:57.727] INFO SODE.FSLOOP : SeasonalObjectHandler: Refreshing Season/Time Data... [18:42:00.826] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:42:04.801] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:42:08.768] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:42:12.842] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:42:16.806] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:42:20.816] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:42:24.740] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:42:28.766] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:42:32.783] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:42:36.724] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:42:40.772] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:42:44.756] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:42:48.753] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:42:52.772] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:42:56.745] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:42:57.614] INFO SODE.FSLOOP : SeasonalObjectHandler: Refreshing Season/Time Data... [18:43:00.754] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:43:04.749] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:43:08.781] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:43:12.760] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:43:16.812] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:43:20.785] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:43:24.798] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:43:28.785] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:43:32.742] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:43:36.761] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:43:40.794] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:43:44.764] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:43:48.788] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:43:52.754] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:43:56.740] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:43:57.629] INFO SODE.FSLOOP : SeasonalObjectHandler: Refreshing Season/Time Data... [18:44:00.757] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:44:04.813] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:44:08.797] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:44:12.764] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:44:16.778] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:44:20.781] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:44:24.778] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:44:28.778] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:44:32.773] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:44:36.756] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:44:40.740] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:44:44.743] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:44:48.760] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:44:52.745] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:44:56.779] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:44:57.637] INFO SODE.FSLOOP : SeasonalObjectHandler: Refreshing Season/Time Data... [18:45:00.805] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:45:04.778] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:45:08.758] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:45:12.760] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:45:16.779] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:45:20.779] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:45:24.759] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:45:28.762] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:45:32.823] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:45:36.783] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:45:40.772] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:45:44.774] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:45:48.806] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:45:52.783] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:45:56.832] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:45:57.648] INFO SODE.FSLOOP : SeasonalObjectHandler: Refreshing Season/Time Data... [18:46:00.755] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:46:04.792] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:46:08.739] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:46:12.780] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:46:16.771] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:46:20.761] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:46:24.783] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:46:28.800] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:46:32.783] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:46:35.398] INFO SODE.FSLOOP : >>> Reloading All! [18:46:35.420] DEBUG : Trying to read Settings from SimObjectsDisplayEngine.ini file... [18:46:35.421] DEBUG SODE.SETTINGS : All Settings successfully read. [18:46:35.421] DEBUG SODE.SETTINGS : CurrentSettings -> WatchDog=1; UserJetwaySound=1; SecMenuHotKey=SHIFT+VK_MINUS; AIDetection=1; AIJetwaySound=1 [18:46:35.421] DEBUG : Trying to find Custom Configuration files... [18:46:35.421] DEBUG SODE.XML : Finding SDX CFG Files... [18:46:35.421] WARN SODE.XML : \cfg\ not found. Code(3) [D:\Spiele\FS X\SODE\cfg\*.sdx] [18:46:35.421] DEBUG : Trying to build SimObject List out of Custom Config files... [18:46:35.421] WARN SODE.XML : No SDX Files found! Lists are empty. [18:46:35.421] DEBUG : Trying to find XML Definition files... [18:46:35.421] DEBUG SODE.XML : Finding XML Files... [18:46:35.421] INFO SODE.XML : xml File Found: ENSH_SODE.xml! [18:46:35.421] DEBUG : Trying to build SimObject List out of XML definition files... [18:46:35.421] DEBUG SODE.XML : Building List from File 'D:\Spiele\FS X\SODE\xml\ENSH_SODE.xml' [18:46:35.461] DEBUG SODE.XML : XML Data successfully read and List created. [18:46:35.462] DEBUG : Trying to generate Aircraft Parameter Map from the INI file... [18:46:35.462] WARN SODE.ACFTPARAMS : Could not extract from AircraftParameters.ini or file not found! [18:46:35.462] DEBUG : SDX/XML/INI Handling done! Going back to the Dispatch Loop... [18:46:35.716] INFO SODE.FSLOOP : - SimObject ENSH_SODE:Flags_02 [ENSH_Flags_02_Medium]. ID: 652 [18:46:35.716] INFO SODE.FSLOOP : - SimObject ENSH_SODE:Flags_01 [ENSH_Flags_01_Medium]. ID: 651 [18:46:35.716] INFO SODE.FSLOOP : - SimObject ENSH_SODE:Flags_03 [ENSH_Flags_03_Medium]. ID: 654 [18:46:35.716] INFO SODE.FSLOOP : - SimObject ENSH_SODE:WindMast_Direction [ENSH_WindMast_Direction]. ID: 637 [18:46:35.716] INFO SODE.FSLOOP : - SimObject ENSH_SODE:WindMast_Pole [ENSH_WindMast_Medium]. ID: 653 [18:46:35.716] INFO SODE.FSLOOP : - SimObject ENSH_SODE:Windsock_Pole_02 [ENSH_Windsock_Pole]. ID: 638 [18:46:35.716] INFO SODE.FSLOOP : - SimObject ENSH_SODE:Windsock_Pole_01 [ENSH_Windsock_Pole]. ID: 639 [18:46:35.716] INFO SODE.FSLOOP : - SimObject ENSH_SODE:Windsock_02 [ENSH_Windsock_Medium]. ID: 650 [18:46:35.716] INFO SODE.FSLOOP : - SimObject ENSH_SODE:Windsock_01 [ENSH_Windsock_Medium]. ID: 649 [18:46:35.716] INFO SODE.FSLOOP : - SimObject ENSH_SODE:ENSH_Terrain_FA [ENSH_Terrain_fa_fx]. ID: 648 [18:46:35.716] INFO SODE.FSLOOP : - SimObject ENSH_SODE:UnitA [ENSH_PLASI_Red_Pulsating]. ID: 640 [18:46:35.716] INFO SODE.FSLOOP : - SimObject ENSH_SODE:UnitB [ENSH_PLASI_Red]. ID: 641 [18:46:35.716] INFO SODE.FSLOOP : - SimObject ENSH_SODE:UnitC [ENSH_PLASI_White]. ID: 642 [18:46:35.716] INFO SODE.FSLOOP : - SimObject ENSH_SODE:UnitD [ENSH_PLASI_White_Pulsating]. ID: 643 [18:46:35.716] INFO SODE.FSLOOP : - SimObject ENSH_SODE:UnitA [ENSH_PLASI_Red_Pulsating]. ID: 644 [18:46:35.716] INFO SODE.FSLOOP : - SimObject ENSH_SODE:UnitB [ENSH_PLASI_Red]. ID: 645 [18:46:35.716] INFO SODE.FSLOOP : - SimObject ENSH_SODE:UnitC [ENSH_PLASI_White]. ID: 646 [18:46:35.716] INFO SODE.FSLOOP : - SimObject ENSH_SODE:UnitD [ENSH_PLASI_White_Pulsating]. ID: 647 [18:46:35.716] INFO SODE.FSLOOP : - SimObject ENSH_SODE:ENSH [Environmental Data Probe]. ID: 636 [18:46:35.716] INFO SODE.FSLOOP : ### FILTERING OBJECTS WITHIN SIM RADIUS OF 24000m [18:46:35.727] INFO SODE.FSLOOP : ### Active SimObjects: 22; Active Wind Data Probes: 1 [18:46:35.772] INFO SODE.FSLOOP : + SimObject ENSH_SODE:ENSH [Environmental Data Probe]. ID: 786 [18:46:35.773] INFO SODE.FSLOOP : + SimObject ENSH_SODE:WindMast_Direction [ENSH_WindMast_Direction]. ID: 787 [18:46:35.774] INFO SODE.FSLOOP : + SimObject ENSH_SODE:Windsock_Pole_02 [ENSH_Windsock_Pole]. ID: 788 [18:46:35.774] INFO SODE.FSLOOP : + SimObject ENSH_SODE:Windsock_Pole_01 [ENSH_Windsock_Pole]. ID: 789 [18:46:35.775] INFO SODE.FSLOOP : + SimObject ENSH_SODE:UnitA [ENSH_PLASI_Red_Pulsating]. ID: 790 [18:46:35.776] INFO SODE.FSLOOP : + SimObject ENSH_SODE:UnitB [ENSH_PLASI_Red]. ID: 791 [18:46:35.777] INFO SODE.FSLOOP : + SimObject ENSH_SODE:UnitC [ENSH_PLASI_White]. ID: 792 [18:46:35.778] INFO SODE.FSLOOP : + SimObject ENSH_SODE:UnitD [ENSH_PLASI_White_Pulsating]. ID: 793 [18:46:35.778] INFO SODE.FSLOOP : + SimObject ENSH_SODE:UnitA [ENSH_PLASI_Red_Pulsating]. ID: 794 [18:46:35.779] INFO SODE.FSLOOP : + SimObject ENSH_SODE:UnitB [ENSH_PLASI_Red]. ID: 795 [18:46:35.780] INFO SODE.FSLOOP : + SimObject ENSH_SODE:UnitC [ENSH_PLASI_White]. ID: 796 [18:46:35.780] INFO SODE.FSLOOP : + SimObject ENSH_SODE:UnitD [ENSH_PLASI_White_Pulsating]. ID: 797 [18:46:37.063] INFO SODE.FSLOOP : + SimObject ENSH_SODE:ENSH_Terrain_FA [ENSH_Terrain_fa_fx]. ID: 798 [18:46:37.064] INFO SODE.FSLOOP : + SimObject ENSH_SODE:Windsock_01 [ENSH_Windsock_Medium]. ID: 799 [18:46:37.065] INFO SODE.FSLOOP : + SimObject ENSH_SODE:Windsock_02 [ENSH_Windsock_Medium]. ID: 800 [18:46:37.066] INFO SODE.FSLOOP : + SimObject ENSH_SODE:Flags_01 [ENSH_Flags_01_Medium]. ID: 801 [18:46:37.067] INFO SODE.FSLOOP : + SimObject ENSH_SODE:Flags_02 [ENSH_Flags_02_Medium]. ID: 802 [18:46:37.068] INFO SODE.FSLOOP : + SimObject ENSH_SODE:WindMast_Pole [ENSH_WindMast_Medium]. ID: 803 [18:46:37.069] INFO SODE.FSLOOP : + SimObject ENSH_SODE:Flags_03 [ENSH_Flags_03_Medium]. ID: 804 [18:46:37.096] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:46:40.756] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:46:44.778] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:46:48.774] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:46:52.779] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:46:56.783] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:46:57.648] INFO SODE.FSLOOP : SeasonalObjectHandler: Refreshing Season/Time Data... [18:47:00.793] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:47:04.783] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:47:08.778] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:47:12.815] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:47:16.839] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:47:20.764] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:47:24.791] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:47:28.767] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:47:32.774] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:47:36.782] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:47:40.794] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:47:44.793] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:47:48.829] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:47:52.784] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:47:56.774] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:48:00.775] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:48:04.784] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:48:06.725] INFO SODE.FSLOOP : >>> Reloading All! [18:48:06.725] DEBUG : Trying to read Settings from SimObjectsDisplayEngine.ini file... [18:48:06.725] DEBUG SODE.SETTINGS : All Settings successfully read. [18:48:06.725] DEBUG SODE.SETTINGS : CurrentSettings -> WatchDog=1; UserJetwaySound=1; SecMenuHotKey=SHIFT+VK_MINUS; AIDetection=1; AIJetwaySound=1 [18:48:06.725] DEBUG : Trying to find Custom Configuration files... [18:48:06.725] DEBUG SODE.XML : Finding SDX CFG Files... [18:48:06.725] WARN SODE.XML : \cfg\ not found. Code(3) [D:\Spiele\FS X\SODE\cfg\*.sdx] [18:48:06.725] DEBUG : Trying to build SimObject List out of Custom Config files... [18:48:06.725] WARN SODE.XML : No SDX Files found! Lists are empty. [18:48:06.725] DEBUG : Trying to find XML Definition files... [18:48:06.726] DEBUG SODE.XML : Finding XML Files... [18:48:06.726] INFO SODE.XML : xml File Found: ENSH_SODE.xml! [18:48:06.726] DEBUG : Trying to build SimObject List out of XML definition files... [18:48:06.726] DEBUG SODE.XML : Building List from File 'D:\Spiele\FS X\SODE\xml\ENSH_SODE.xml' [18:48:06.740] DEBUG SODE.XML : XML Data successfully read and List created. [18:48:06.741] DEBUG : Trying to generate Aircraft Parameter Map from the INI file... [18:48:06.741] WARN SODE.ACFTPARAMS : Could not extract from AircraftParameters.ini or file not found! [18:48:06.741] DEBUG : SDX/XML/INI Handling done! Going back to the Dispatch Loop... [18:48:07.721] INFO SODE.FSLOOP : - SimObject ENSH_SODE:Flags_02 [ENSH_Flags_02_Medium]. ID: 802 [18:48:07.721] INFO SODE.FSLOOP : - SimObject ENSH_SODE:Flags_01 [ENSH_Flags_01_Medium]. ID: 801 [18:48:07.721] INFO SODE.FSLOOP : - SimObject ENSH_SODE:Flags_03 [ENSH_Flags_03_Medium]. ID: 804 [18:48:07.721] INFO SODE.FSLOOP : - SimObject ENSH_SODE:WindMast_Direction [ENSH_WindMast_Direction]. ID: 787 [18:48:07.721] INFO SODE.FSLOOP : - SimObject ENSH_SODE:WindMast_Pole [ENSH_WindMast_Medium]. ID: 803 [18:48:07.721] INFO SODE.FSLOOP : - SimObject ENSH_SODE:Windsock_Pole_02 [ENSH_Windsock_Pole]. ID: 788 [18:48:07.721] INFO SODE.FSLOOP : - SimObject ENSH_SODE:Windsock_Pole_01 [ENSH_Windsock_Pole]. ID: 789 [18:48:07.721] INFO SODE.FSLOOP : - SimObject ENSH_SODE:Windsock_02 [ENSH_Windsock_Medium]. ID: 800 [18:48:07.721] INFO SODE.FSLOOP : - SimObject ENSH_SODE:Windsock_01 [ENSH_Windsock_Medium]. ID: 799 [18:48:07.721] INFO SODE.FSLOOP : - SimObject ENSH_SODE:ENSH_Terrain_FA [ENSH_Terrain_fa_fx]. ID: 798 [18:48:07.721] INFO SODE.FSLOOP : - SimObject ENSH_SODE:UnitA [ENSH_PLASI_Red_Pulsating]. ID: 790 [18:48:07.721] INFO SODE.FSLOOP : - SimObject ENSH_SODE:UnitB [ENSH_PLASI_Red]. ID: 791 [18:48:07.721] INFO SODE.FSLOOP : - SimObject ENSH_SODE:UnitC [ENSH_PLASI_White]. ID: 792 [18:48:07.721] INFO SODE.FSLOOP : - SimObject ENSH_SODE:UnitD [ENSH_PLASI_White_Pulsating]. ID: 793 [18:48:07.721] INFO SODE.FSLOOP : - SimObject ENSH_SODE:UnitA [ENSH_PLASI_Red_Pulsating]. ID: 794 [18:48:07.721] INFO SODE.FSLOOP : - SimObject ENSH_SODE:UnitB [ENSH_PLASI_Red]. ID: 795 [18:48:07.721] INFO SODE.FSLOOP : - SimObject ENSH_SODE:UnitC [ENSH_PLASI_White]. ID: 796 [18:48:07.721] INFO SODE.FSLOOP : - SimObject ENSH_SODE:UnitD [ENSH_PLASI_White_Pulsating]. ID: 797 [18:48:07.721] INFO SODE.FSLOOP : - SimObject ENSH_SODE:ENSH [Environmental Data Probe]. ID: 786 [18:48:07.722] INFO SODE.FSLOOP : ### FILTERING OBJECTS WITHIN SIM RADIUS OF 24000m [18:48:07.732] INFO SODE.FSLOOP : ### Active SimObjects: 22; Active Wind Data Probes: 1 [18:48:07.769] INFO SODE.FSLOOP : + SimObject ENSH_SODE:ENSH [Environmental Data Probe]. ID: 823 [18:48:07.770] INFO SODE.FSLOOP : + SimObject ENSH_SODE:WindMast_Direction [ENSH_WindMast_Direction]. ID: 824 [18:48:07.771] INFO SODE.FSLOOP : + SimObject ENSH_SODE:Windsock_Pole_02 [ENSH_Windsock_Pole]. ID: 825 [18:48:07.771] INFO SODE.FSLOOP : + SimObject ENSH_SODE:Windsock_Pole_01 [ENSH_Windsock_Pole]. ID: 826 [18:48:07.772] INFO SODE.FSLOOP : + SimObject ENSH_SODE:UnitA [ENSH_PLASI_Red_Pulsating]. ID: 827 [18:48:07.772] INFO SODE.FSLOOP : + SimObject ENSH_SODE:UnitB [ENSH_PLASI_Red]. ID: 828 [18:48:07.773] INFO SODE.FSLOOP : + SimObject ENSH_SODE:UnitC [ENSH_PLASI_White]. ID: 829 [18:48:07.773] INFO SODE.FSLOOP : + SimObject ENSH_SODE:UnitD [ENSH_PLASI_White_Pulsating]. ID: 830 [18:48:07.774] INFO SODE.FSLOOP : + SimObject ENSH_SODE:UnitA [ENSH_PLASI_Red_Pulsating]. ID: 831 [18:48:07.774] INFO SODE.FSLOOP : + SimObject ENSH_SODE:UnitB [ENSH_PLASI_Red]. ID: 832 [18:48:07.774] INFO SODE.FSLOOP : + SimObject ENSH_SODE:UnitC [ENSH_PLASI_White]. ID: 833 [18:48:07.775] INFO SODE.FSLOOP : + SimObject ENSH_SODE:UnitD [ENSH_PLASI_White_Pulsating]. ID: 834 [18:48:09.064] INFO SODE.FSLOOP : + SimObject ENSH_SODE:ENSH_Terrain_FA [ENSH_Terrain_fa_fx]. ID: 835 [18:48:09.286] INFO SODE.FSLOOP : + SimObject ENSH_SODE:Windsock_01 [ENSH_Windsock_Light]. ID: 836 [18:48:09.286] INFO SODE.FSLOOP : + SimObject ENSH_SODE:Windsock_02 [ENSH_Windsock_Light]. ID: 837 [18:48:09.467] INFO SODE.FSLOOP : + SimObject ENSH_SODE:Flags_01 [ENSH_Flags_01_Slow]. ID: 838 [18:48:09.695] INFO SODE.FSLOOP : + SimObject ENSH_SODE:Flags_02 [ENSH_Flags_02_Slow]. ID: 839 [18:48:09.886] INFO SODE.FSLOOP : + SimObject ENSH_SODE:WindMast_Pole [ENSH_WindMast_Slow]. ID: 840 [18:48:10.068] INFO SODE.FSLOOP : + SimObject ENSH_SODE:Flags_03 [ENSH_Flags_03_Still]. ID: 841 [18:48:10.159] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:48:13.133] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:48:17.114] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:48:21.128] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:48:25.104] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:48:29.150] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:48:31.089] INFO SODE.FSLOOP : - SimObject ENSH_SODE:Windsock_01 [ENSH_Windsock_Light]. ID: 836 [18:48:31.089] INFO SODE.FSLOOP : - SimObject ENSH_SODE:Windsock_02 [ENSH_Windsock_Light]. ID: 837 [18:48:31.089] INFO SODE.FSLOOP : - SimObject ENSH_SODE:Flags_01 [ENSH_Flags_01_Slow]. ID: 838 [18:48:31.089] INFO SODE.FSLOOP : - SimObject ENSH_SODE:Flags_02 [ENSH_Flags_02_Slow]. ID: 839 [18:48:31.089] INFO SODE.FSLOOP : - SimObject ENSH_SODE:WindMast_Pole [ENSH_WindMast_Slow]. ID: 840 [18:48:31.089] INFO SODE.FSLOOP : - SimObject ENSH_SODE:Flags_03 [ENSH_Flags_03_Still]. ID: 841 [18:48:31.141] INFO SODE.FSLOOP : + SimObject ENSH_SODE:Windsock_01 [ENSH_Windsock_Medium]. ID: 842 [18:48:31.141] INFO SODE.FSLOOP : + SimObject ENSH_SODE:Windsock_02 [ENSH_Windsock_Medium]. ID: 843 [18:48:31.142] INFO SODE.FSLOOP : + SimObject ENSH_SODE:Flags_01 [ENSH_Flags_01_Medium]. ID: 844 [18:48:31.143] INFO SODE.FSLOOP : + SimObject ENSH_SODE:Flags_02 [ENSH_Flags_02_Medium]. ID: 845 [18:48:31.144] INFO SODE.FSLOOP : + SimObject ENSH_SODE:WindMast_Pole [ENSH_WindMast_Medium]. ID: 846 [18:48:31.144] INFO SODE.FSLOOP : + SimObject ENSH_SODE:Flags_03 [ENSH_Flags_03_Medium]. ID: 847 [18:48:33.129] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:48:37.150] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:48:39.171] INFO SODE.FSLOOP : SeasonalObjectHandler: Refreshing Season/Time Data... [18:48:41.100] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:48:45.109] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:48:49.157] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:48:53.155] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:48:57.126] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:49:01.144] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:49:05.192] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:49:09.200] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:49:13.159] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:49:17.140] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:49:21.116] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:49:22.031] INFO SODE.FSLOOP : >>> Reloading All! [18:49:22.032] DEBUG : Trying to read Settings from SimObjectsDisplayEngine.ini file... [18:49:22.032] DEBUG SODE.SETTINGS : All Settings successfully read. [18:49:22.032] DEBUG SODE.SETTINGS : CurrentSettings -> WatchDog=1; UserJetwaySound=1; SecMenuHotKey=SHIFT+VK_MINUS; AIDetection=1; AIJetwaySound=1 [18:49:22.032] DEBUG : Trying to find Custom Configuration files... [18:49:22.032] DEBUG SODE.XML : Finding SDX CFG Files... [18:49:22.032] WARN SODE.XML : \cfg\ not found. Code(3) [D:\Spiele\FS X\SODE\cfg\*.sdx] [18:49:22.032] DEBUG : Trying to build SimObject List out of Custom Config files... [18:49:22.032] WARN SODE.XML : No SDX Files found! Lists are empty. [18:49:22.032] DEBUG : Trying to find XML Definition files... [18:49:22.032] DEBUG SODE.XML : Finding XML Files... [18:49:22.032] INFO SODE.XML : xml File Found: ENSH_SODE.xml! [18:49:22.033] DEBUG : Trying to build SimObject List out of XML definition files... [18:49:22.033] DEBUG SODE.XML : Building List from File 'D:\Spiele\FS X\SODE\xml\ENSH_SODE.xml' [18:49:22.073] DEBUG SODE.XML : XML Data successfully read and List created. [18:49:22.076] DEBUG : Trying to generate Aircraft Parameter Map from the INI file... [18:49:22.076] WARN SODE.ACFTPARAMS : Could not extract from AircraftParameters.ini or file not found! [18:49:22.076] DEBUG : SDX/XML/INI Handling done! Going back to the Dispatch Loop... [18:49:22.087] INFO SODE.FSLOOP : - SimObject ENSH_SODE:Flags_02 [ENSH_Flags_02_Medium]. ID: 845 [18:49:22.087] INFO SODE.FSLOOP : - SimObject ENSH_SODE:Flags_01 [ENSH_Flags_01_Medium]. ID: 844 [18:49:22.087] INFO SODE.FSLOOP : - SimObject ENSH_SODE:Flags_03 [ENSH_Flags_03_Medium]. ID: 847 [18:49:22.087] INFO SODE.FSLOOP : - SimObject ENSH_SODE:WindMast_Direction [ENSH_WindMast_Direction]. ID: 824 [18:49:22.087] INFO SODE.FSLOOP : - SimObject ENSH_SODE:WindMast_Pole [ENSH_WindMast_Medium]. ID: 846 [18:49:22.087] INFO SODE.FSLOOP : - SimObject ENSH_SODE:Windsock_Pole_02 [ENSH_Windsock_Pole]. ID: 825 [18:49:22.087] INFO SODE.FSLOOP : - SimObject ENSH_SODE:Windsock_Pole_01 [ENSH_Windsock_Pole]. ID: 826 [18:49:22.087] INFO SODE.FSLOOP : - SimObject ENSH_SODE:Windsock_02 [ENSH_Windsock_Medium]. ID: 843 [18:49:22.087] INFO SODE.FSLOOP : - SimObject ENSH_SODE:Windsock_01 [ENSH_Windsock_Medium]. ID: 842 [18:49:22.087] INFO SODE.FSLOOP : - SimObject ENSH_SODE:ENSH_Terrain_FA [ENSH_Terrain_fa_fx]. ID: 835 [18:49:22.087] INFO SODE.FSLOOP : - SimObject ENSH_SODE:UnitA [ENSH_PLASI_Red_Pulsating]. ID: 827 [18:49:22.087] INFO SODE.FSLOOP : - SimObject ENSH_SODE:UnitB [ENSH_PLASI_Red]. ID: 828 [18:49:22.087] INFO SODE.FSLOOP : - SimObject ENSH_SODE:UnitC [ENSH_PLASI_White]. ID: 829 [18:49:22.087] INFO SODE.FSLOOP : - SimObject ENSH_SODE:UnitD [ENSH_PLASI_White_Pulsating]. ID: 830 [18:49:22.087] INFO SODE.FSLOOP : - SimObject ENSH_SODE:UnitA [ENSH_PLASI_Red_Pulsating]. ID: 831 [18:49:22.087] INFO SODE.FSLOOP : - SimObject ENSH_SODE:UnitB [ENSH_PLASI_Red]. ID: 832 [18:49:22.087] INFO SODE.FSLOOP : - SimObject ENSH_SODE:UnitC [ENSH_PLASI_White]. ID: 833 [18:49:22.087] INFO SODE.FSLOOP : - SimObject ENSH_SODE:UnitD [ENSH_PLASI_White_Pulsating]. ID: 834 [18:49:22.087] INFO SODE.FSLOOP : - SimObject ENSH_SODE:ENSH [Environmental Data Probe]. ID: 823 [18:49:22.088] INFO SODE.FSLOOP : ### FILTERING OBJECTS WITHIN SIM RADIUS OF 24000m [18:49:22.104] INFO SODE.FSLOOP : ### Active SimObjects: 22; Active Wind Data Probes: 1 [18:49:22.153] INFO SODE.FSLOOP : + SimObject ENSH_SODE:ENSH [Environmental Data Probe]. ID: 856 [18:49:22.153] INFO SODE.FSLOOP : + SimObject ENSH_SODE:WindMast_Direction [ENSH_WindMast_Direction]. ID: 857 [18:49:22.153] INFO SODE.FSLOOP : + SimObject ENSH_SODE:Windsock_Pole_02 [ENSH_Windsock_Pole]. ID: 858 [18:49:22.153] INFO SODE.FSLOOP : + SimObject ENSH_SODE:Windsock_Pole_01 [ENSH_Windsock_Pole]. ID: 859 [18:49:22.153] INFO SODE.FSLOOP : + SimObject ENSH_SODE:UnitA [ENSH_PLASI_Red_Pulsating]. ID: 860 [18:49:22.154] INFO SODE.FSLOOP : + SimObject ENSH_SODE:UnitB [ENSH_PLASI_Red]. ID: 861 [18:49:22.155] INFO SODE.FSLOOP : + SimObject ENSH_SODE:UnitC [ENSH_PLASI_White]. ID: 862 [18:49:22.155] INFO SODE.FSLOOP : + SimObject ENSH_SODE:UnitD [ENSH_PLASI_White_Pulsating]. ID: 863 [18:49:22.156] INFO SODE.FSLOOP : + SimObject ENSH_SODE:UnitA [ENSH_PLASI_Red_Pulsating]. ID: 864 [18:49:22.156] INFO SODE.FSLOOP : + SimObject ENSH_SODE:UnitB [ENSH_PLASI_Red]. ID: 865 [18:49:22.157] INFO SODE.FSLOOP : + SimObject ENSH_SODE:UnitC [ENSH_PLASI_White]. ID: 866 [18:49:22.157] INFO SODE.FSLOOP : + SimObject ENSH_SODE:UnitD [ENSH_PLASI_White_Pulsating]. ID: 867 [18:49:23.419] INFO SODE.FSLOOP : + SimObject ENSH_SODE:ENSH_Terrain_FA [ENSH_Terrain_fa_fx]. ID: 868 [18:49:23.419] INFO SODE.FSLOOP : + SimObject ENSH_SODE:Windsock_01 [ENSH_Windsock_Light]. ID: 869 [18:49:23.420] INFO SODE.FSLOOP : + SimObject ENSH_SODE:Windsock_02 [ENSH_Windsock_Light]. ID: 870 [18:49:23.420] INFO SODE.FSLOOP : + SimObject ENSH_SODE:Flags_01 [ENSH_Flags_01_Slow]. ID: 871 [18:49:23.421] INFO SODE.FSLOOP : + SimObject ENSH_SODE:Flags_02 [ENSH_Flags_02_Slow]. ID: 872 [18:49:23.422] INFO SODE.FSLOOP : + SimObject ENSH_SODE:WindMast_Pole [ENSH_WindMast_Slow]. ID: 873 [18:49:23.422] INFO SODE.FSLOOP : + SimObject ENSH_SODE:Flags_03 [ENSH_Flags_03_Still]. ID: 874 [18:49:25.156] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:49:28.064] INFO SODE.FSLOOP : - SimObject ENSH_SODE:Windsock_01 [ENSH_Windsock_Light]. ID: 869 [18:49:28.064] INFO SODE.FSLOOP : - SimObject ENSH_SODE:Windsock_02 [ENSH_Windsock_Light]. ID: 870 [18:49:28.064] INFO SODE.FSLOOP : - SimObject ENSH_SODE:Flags_01 [ENSH_Flags_01_Slow]. ID: 871 [18:49:28.064] INFO SODE.FSLOOP : - SimObject ENSH_SODE:Flags_02 [ENSH_Flags_02_Slow]. ID: 872 [18:49:28.064] INFO SODE.FSLOOP : - SimObject ENSH_SODE:WindMast_Pole [ENSH_WindMast_Slow]. ID: 873 [18:49:28.064] INFO SODE.FSLOOP : - SimObject ENSH_SODE:Flags_03 [ENSH_Flags_03_Still]. ID: 874 [18:49:28.114] INFO SODE.FSLOOP : + SimObject ENSH_SODE:Windsock_01 [ENSH_Windsock_Medium]. ID: 875 [18:49:28.115] INFO SODE.FSLOOP : + SimObject ENSH_SODE:Windsock_02 [ENSH_Windsock_Medium]. ID: 876 [18:49:28.115] INFO SODE.FSLOOP : + SimObject ENSH_SODE:Flags_01 [ENSH_Flags_01_Medium]. ID: 877 [18:49:28.116] INFO SODE.FSLOOP : + SimObject ENSH_SODE:Flags_02 [ENSH_Flags_02_Medium]. ID: 878 [18:49:28.117] INFO SODE.FSLOOP : + SimObject ENSH_SODE:WindMast_Pole [ENSH_WindMast_Medium]. ID: 879 [18:49:28.117] INFO SODE.FSLOOP : + SimObject ENSH_SODE:Flags_03 [ENSH_Flags_03_Medium]. ID: 880 [18:49:29.170] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:49:33.162] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:49:37.190] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:49:41.184] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:49:45.201] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:49:49.165] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:49:50.399] INFO SODE.FSLOOP : SeasonalObjectHandler: Refreshing Season/Time Data... [18:49:53.153] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:49:57.139] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:50:01.151] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:50:05.147] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:50:09.154] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:50:13.109] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:50:17.120] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:50:21.154] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:50:25.146] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:50:29.120] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:50:33.140] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:50:37.124] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:50:41.143] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:50:45.122] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:50:49.125] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:50:57.745] INFO SODE.FSLOOP : SODE disconnected from Simulator! [18:50:57.746] DEBUG SODE.FSPROCESS : Cleaning up Memory... [18:50:57.748] DEBUG SODE.FSPROCESS : Closing Connection to FS. [18:50:57.848] DEBUG : Terminate SODE. Gruß, Markus. Link to comment Share on other sites More sharing options...
Deputy Sheriffs mopperle 4162 Posted December 23, 2015 Deputy Sheriffs Share Posted December 23, 2015 Hast du alles als Administrator installiert und gestartet? Die Meldung oben deutet eher nicht daraufhin. Als Administrator installieren und starten heisst rechts klick auf die exe und "Als Administrator ausführen..." wählen. Link to comment Share on other sites More sharing options...
Wild Bill Kelso 0 Posted December 23, 2015 Author Share Posted December 23, 2015 Hmmmm - sollte es wirklich daran liegen? Da ich am PC (Win7 Home Premium 64) als einziger Nutzer und Admin angemeldet bin, habe ich diese besondere Installationsform nicht für nötig gehalten. Werde das morgen mal ausprobieren. Nacht allerseits! Gruß, Markus. Link to comment Share on other sites More sharing options...
Rick24 15 Posted December 23, 2015 Share Posted December 23, 2015 vor 28 Minuten, Wild Bill Kelso sagte: Hmmmm - sollte es wirklich daran liegen? habe ich diese besondere Installationsform nicht für nötig gehalten. das ist keine besondere Installationsform.... Was ist ein Administratorkonto ? Du solltest generell ALLE Addons inkl. des FS als Administrator installieren. Link to comment Share on other sites More sharing options...
Deputy Sheriffs Tom A320 4915 Posted December 24, 2015 Deputy Sheriffs Share Posted December 24, 2015 Wichtig an dieser Stelle ist, dass Du nicht mit dem Administrator Konto angemeldet bist, sondern mit Deinem normalen Benutzer Konto. Von dort aus startest Du die Installation wie Otto beschrieben hat. Link to comment Share on other sites More sharing options...
Wild Bill Kelso 0 Posted December 24, 2015 Author Share Posted December 24, 2015 Tschä: Wie ich oben bereits schrieb, habe ich auf meinem Flusi-PC aber nur ein einziges Admin- und Benutzerkonto. Gleichwohl habe ich ENSH deinstalliert, SODE händisch gelöscht (Deinstallation über die Systemsteuerung ging nicht) und die AS_SVOLAER-X_FSX-P3DV2-P3DV3-FSXSTEAM_V100.exe mittels Rechtsklick "als Administrator ausgeführt". FSX.exe dann ebenfalls "als Administrator ausgeführt" und - um mögliche weitere Fehlerquellen zu eliminieren - keine zusätzliche Wetterdatei benutzt und auch noch das Luftfahrzeug gewechselt. Das Ergebnis ist weiterhin eher enttäuschend: Please login to display this image. Bei den folgenden Schirmschüssen ist die untere Bildhälfte zu besseren Erkennbarkeit wieder mittels Bildbearbeitung aufgehellt: Please login to display this image. Please login to display this image. Please login to display this image. Der schnelle Blick aus dem Seitenfenster: Die Landebahnbefeuerung ist an! Und Sekunden später wieder aus: Please login to display this image. Im übrigen ist die oben gezeigte SODE-Fehlermeldung trotz Neuinstallation "als Administrator" wieder vorhanden. Da ich aber meine Grafikkarte (NVIDIA GeForce GTX 750 Ti mit ~ 4 GB GRAM) und deren Einstellungen noch nicht als Verursacher ausschließen möchte, kommen hier noch die gegenwärtigen Einstellungen: Please login to display this image. Bin weiterhin dankbar für zielführende Hinweise! Gruß, Markus. Link to comment Share on other sites More sharing options...
Deputy Sheriffs mopperle 4162 Posted December 24, 2015 Deputy Sheriffs Share Posted December 24, 2015 Ich vermute, das Problem sind diese Einträge in deiner fsx.cfg: RUNWAY_LIGHTS_APPROACH_SCALAR=1.0 RUNWAY_LIGHTS_STROBE_SCALAR=1.0 RUNWAY_LIGHTS_SURFACE_SCALAR=1.0 RUNWAY_LIGHTS_VASI_SCALAR=1.0 Diese Einträge stammen weder von SODE noch sind es Standard FSX Einträge. Irgendein anderes Addon hat sie eingetragen oder du hast sie manuell als "tweak" eingetragen. Ich empfehle dir mal die bestehende fsx.cfg in fsx_cfg.org umzubenennen, dann erstellt der FSX beim Start eine neue fsx.cfg. Du must dann lediglich folgendes machen: 1. beim Start von FSX die Sicherheitsabfragen mit Ja beantworten 2. im FSX deine normalen Einstellungen vornehmen (z.B. Bildschirmauflösung etc.) 3. den HIGHMEMFIX einfügen. Link to comment Share on other sites More sharing options...
Wild Bill Kelso 0 Posted December 24, 2015 Author Share Posted December 24, 2015 Erneut herzlichen Dank für die flotte Antwort! Tatsächlich habe ich diese Einträge nach dem ersten Dunkelanflug auf ENSH auf den Wert 1.0 geändert. Ein Unterschied zu vorher war aber nicht festzustellen. Die ursprünglichen (default?) Werte waren: RUNWAY_LIGHTS_APPROACH_SCALAR=0.6 RUNWAY_LIGHTS_STROBE_SCALAR=0.4 RUNWAY_LIGHTS_SURFACE_SCALAR=0.5 RUNWAY_LIGHTS_VASI_SCALAR=0.7 aber ich bin mir nicht sicher, ob ich die in der Vergangenheit schon einmal modifiziert habe. Dann werde ich wohl in den sauren Apfel beißen müssen, die FSX.cfg neu aufbauen und eine längere Sitzung mit Sicherheitsabfragen über mich ergehen zu lassen... Gruß, Markus. Link to comment Share on other sites More sharing options...
Wild Bill Kelso 0 Posted December 24, 2015 Author Share Posted December 24, 2015 Nach dem Neuaufbau der FSX.cfg darf ich nun folgendes feststellen: Die obigen Einträge (RUNWAY_LIGHTS_APPROACH_SCALAR=0.6 usw) existieren in der nicht-modifizierten Datei überhaupt nicht. Da habe ich früher wohl tatsächlich mal etwas (neben dem üblichen HIGHMEM-Fix und der TEXTURE_MAX_LOAD=4096) getweaked. Bei Nacht ist die Ausleuchtung jetzt mit den Standardeinstellungen deutlich besser geworden: Please login to display this image. Am heutigen "Tage" (11:31 local) sieht es aber weiterhin recht düster aus: Please login to display this image. Angesichts des Umstandes, daß andere Plätze (z.B. Skagen und Vaernes, s.o.) mit den arktischen Tag besser zurecht kommen als der Befeuerungsbeauftragte in Svolvaer, muß dieser Platz bei mir wohl "restricted for night time operations during winter only" bleiben. Schade... Gruß, Markus. Link to comment Share on other sites More sharing options...
Wild Bill Kelso 0 Posted December 26, 2015 Author Share Posted December 26, 2015 Problem gelöst: Die Befeuerung am arktischen Wintertag ist gekoppelt mit der Sichtweite! http://forum.aerosoft.com/index.php?/topic/102560-sode-issues/#comment-723026 Please login to display this image. Please login to display this image. Uhrzeit: 11:31 local Sichtweite: 6 km Allet schick! Da das ja durchaus sinnvolle Verhalten der Befeuerung vom üblichen Beleuchtungsmodus abweicht, wäre es vielleicht keine schlechte Idee, im Handbuch darauf hinzuweisen (obwohl das ja bekanntlich sowieso kaum jemand liest...). Ich danke allen Beteiligten für die Klärung! Jetzt bleibt nur noch das Problem der weiterhin aufpoppenden SODE-Meldung Please login to display this image. aber das ist verschmerzbar... Gruß, Markus. Link to comment Share on other sites More sharing options...
Christian Wopp 172 Posted December 28, 2015 Share Posted December 28, 2015 Du startest den FSX aber auch mit Rechtsklick und dann als Administrator? Link to comment Share on other sites More sharing options...
Wild Bill Kelso 0 Posted December 28, 2015 Author Share Posted December 28, 2015 Hallo, Christian! Die FSX.exe ist entsprechend eingestellt: Please login to display this image. Und in der FSX.cfg lautet der Eintrag: [Trusted] (...) D:\Spiele\FS X\SODE\SimObjectDisplayEngine.exe.raoruhzitnwtqinziueeucktkntklckcerzrboat=1 Ich gehe davon aus, daß der Wert "1" die Abfrage eigentlich überflüssig machen sollte... Die aktuelle SODE.log: Spoiler [18:55:19.006] DEBUG : Trying to read Settings from SimObjectsDisplayEngine.ini file... [18:55:19.006] DEBUG SODE.SETTINGS : All Settings successfully read. [18:55:19.006] DEBUG SODE.SETTINGS : CurrentSettings -> WatchDog=1; UserJetwaySound=1; SecMenuHotKey=SHIFT+VK_MINUS; AIDetection=1; AIJetwaySound=1 [18:55:19.006] DEBUG : Trying to find Custom Configuration files... [18:55:19.006] DEBUG SODE.XML : Finding SDX CFG Files... [18:55:19.006] WARN SODE.XML : \cfg\ not found. Code(3) [D:\Spiele\FS X\SODE\cfg\*.sdx] [18:55:19.006] DEBUG : Trying to build SimObject List out of Custom Config files... [18:55:19.006] WARN SODE.XML : No SDX Files found! Lists are empty. [18:55:19.006] DEBUG : Trying to find XML Definition files... [18:55:19.006] DEBUG SODE.XML : Finding XML Files... [18:55:19.006] INFO SODE.XML : xml File Found: ENSH_SODE.xml! [18:55:19.006] DEBUG : Trying to build SimObject List out of XML definition files... [18:55:19.006] DEBUG SODE.XML : Building List from File 'D:\Spiele\FS X\SODE\xml\ENSH_SODE.xml' [18:55:19.037] DEBUG SODE.XML : XML Data successfully read and List created. [18:55:19.037] DEBUG : Trying to generate Aircraft Parameter Map from the INI file... [18:55:19.037] WARN SODE.ACFTPARAMS : Could not extract from AircraftParameters.ini or file not found! [18:55:19.037] DEBUG : SDX/XML/INI Handling done! Start FS Processing... [18:55:19.037] DEBUG SODE.FSPROCESS : Trying to connect to FS... [18:55:19.037] DEBUG SODE.FSPROCESS : Connected to FS! [18:55:19.037] DEBUG SODE.FSPROCESS : Secondary Text-Menu Hotkey set -> SHIFT+VK_MINUS [18:55:19.037] DEBUG SODE.FSPROCESS : Setting up Connection Watchdog... [18:55:19.037] DEBUG SODE.FSPROCESS : Entering FS Dispatch Loop. [18:55:31.872] INFO SODE.FSLOOP : SODE connected to Simulator... [18:55:32.281] INFO SODE.FSLOOP : Successfull Registration of Reserved Key -> s Tab+S [18:57:02.531] INFO SODE.FSLOOP : ### FILTERING OBJECTS WITHIN SIM RADIUS OF 24000m [18:57:02.531] INFO SODE.FSLOOP : ### Active SimObjects: 0; Active Wind Data Probes: 0 [18:59:23.082] INFO SODE.FSLOOP : SeasonalObjectHandler: Variables initialized! [18:59:25.399] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:59:28.090] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:59:32.075] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:59:36.099] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:59:40.090] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:59:44.088] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:59:48.080] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:59:52.096] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [18:59:56.091] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [19:00:00.072] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [19:00:04.079] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [19:00:08.104] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [19:00:12.098] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [19:00:12.935] INFO SODE.FSLOOP : SeasonalObjectHandler: Refreshing Season/Time Data... [19:00:16.091] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [19:00:20.081] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [19:00:24.088] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [19:00:28.128] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [19:00:32.092] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [19:00:36.085] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [19:00:40.091] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [19:00:44.114] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [19:00:48.101] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [19:00:52.091] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [19:00:56.114] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [19:01:00.111] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [19:01:04.087] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [19:01:08.083] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [19:01:12.075] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [19:01:12.911] INFO SODE.FSLOOP : SeasonalObjectHandler: Refreshing Season/Time Data... [19:01:16.100] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [19:01:20.090] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [19:01:24.086] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [19:01:28.082] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [19:01:32.114] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [19:01:36.120] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [19:01:40.083] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [19:01:44.092] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [19:01:48.083] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [19:01:52.101] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [19:01:56.080] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [19:02:00.104] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [19:02:04.085] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [19:02:08.077] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [19:02:12.104] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [19:02:12.914] INFO SODE.FSLOOP : SeasonalObjectHandler: Refreshing Season/Time Data... [19:02:16.102] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [19:02:20.090] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [19:02:24.086] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [19:02:28.120] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [19:02:32.084] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [19:02:36.108] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [19:02:40.109] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [19:02:44.090] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [19:02:48.096] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [19:02:52.104] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [19:02:56.094] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [19:03:00.092] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [19:03:04.076] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0 [19:03:14.215] INFO SODE.FSLOOP : SODE disconnected from Simulator! [19:03:14.216] DEBUG SODE.FSPROCESS : Cleaning up Memory... [19:03:14.218] DEBUG SODE.FSPROCESS : Closing Connection to FS. [19:03:14.318] DEBUG : Terminate SODE. Gruß, Markus. Link to comment Share on other sites More sharing options...
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