Jump to content

Calvi X - default building issue


pgreenwo

Recommended Posts

Hi

For some reason I can't get the default control tower to go away.

This is P3d V3 - Global, Open LC & Vector all calibrated in the Calvi X config

I have removed any duplicate AFDs and tried enable and disable in Vector. Also tried changing Mesh resolution to 1m per the manual

Not sure what else I can do as I have tried everything I know- Any Ideas anyone??

Please login to display this image.

Link to comment
Share on other sites

  • 2 months later...

I have completely reinstalled. I returned to Calvi to find exact same.

 

Anyone having this issue with FTX GLobal, Pilots Mesh and FTX Open LC??

 

Again all the config files are correct and I have no duplicate AFDs

Link to comment
Share on other sites

  • 3 months later...
  • 4 weeks later...
  • 1 year later...
  • Deputy Sheriffs
On ‎7‎/‎13‎/‎2017 at 11:48 PM, brunovda said:

I've got the same problem. What should I do?

Change the filename extension of the other AFCAD by adding ".OFF" (text between the quotes only) after the regular extension or create a sub-folder under where it is and move the file there, so you can move it back if you ever uninstall the scenery.

Link to comment
Share on other sites

  • 4 months later...

Hi,

I have the same problem and I don't understand what file AFCAD to disable?
MT6?
Can you tell me the full name of this file?
Thank you

Link to comment
Share on other sites

Hi,

Yes, I have FTX Global, Open LC & Vector, NEXTMesh France, on P3d V4.1 and Seven 64 bits.

I would have to find this basic scene that mixes with Calvi X?

Link to comment
Share on other sites

Things are moving forward!
I don't have the extra buildings anymore thanks to the manual installation of:
[Area. xxx]
Title=AerosoftAFD
Local=Aerosoft\AFD
Active=TRUE
Layer=xxx
Required=FALSE
in the scenery. cfg file.
On the other contrary, now I have level differences in the decor (hole in the decor)??
Perhaps the order of the scenery to be modified?

Link to comment
Share on other sites

  • 1 year later...

To get rid of generics buildings I did that:

      1-Edit Calvi stock airport in ADE

      2- Build an exclusion rectangle on the buildings area

      3-Save the stock airport when asked in its original file ie:P3Dv4/scenery/0602/scenery.........no more generic buildings but always a little problem with ground textures

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy & Terms of Use