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  1. FlightSim Studios' Tecnam P2006T Analog is now available: https://links.aerosoft.com/p2006t-analog Also in a bundle with the MKII version: https://links.aerosoft.com/p2006t-bundle If you bought either variant via Aerosoft, you can upgrade to the bundle for a special price.
  2. Available now: https://links.aerosoft.com/heliports-bratislava Additionally, the following products were added recently: FSDG - Kefalonia MSFS Just Flight - FS Traffic MSFS Passenger2 MSFS, XP, P3D & FSX
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  3. Available now: https://links.aerosoft.com/heliport-kitzbuehel
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  4. The second iteration of our Antarctica series will be released on January 25. This time, the focus will be on the Casey Station and Wikins Aerodrome skiways, on the opposite side of the continent. The scenery also includes a large area of coastal landscape with penguin colonies, icebergs and two icebreakers.
  5. Hi, some good news from Sascha Changelog of planned changes: NEW: Previously missing and additional people and vehicles added at government terminal ("red carpet") NEW: Overlapping parking positions added, many additional D positions plus B8 and B16 now with working jetways (note that overlapping parking positions sharing the same jetway are still not possible in MSFS so each jetway has one stand only) FIXED: Animated traffic not showing FIXED: Less strong apron bumpmap FIXED: Flickering GPUs on E apron
  6. We are happy to announce the Breezer Sport as an ultralight aircraft for MSFS: The Breezer Sport is a two-seater ultralight aircraft using a classic aluminium construction. It is designed as a low-wing monoplane with a cruciform tailplane, side-by-side seats, retractable landing gear and landing flaps. The Breezer Sport is powered by a Rotax 915 iS/iSC, which delivers its power via a gearbox to a Neuform two-blade variable pitch propeller. Realistic and authentic interior and cockpit according to original specifications from Breezer Germany Animated glass canopy for opening and closing, including handle animation Intrumentation with AS3 Touch original RSFlight EMU for display of engine data, simplified without options Animated kneeboard with original Breezer checklists Animated tablet with additional functions: Safety Pin, Pitot Cover, Canopy open/close, Baggage Also implemented is a practical checklist that automatically includes all steps for starting the engine.
  7. Available now: https://www.aerosoft.com/en/shop/flight/microsoft-flight-simulator/msfs-aircraft/4193/flightsim-studio-tecnam-p2012-traveller
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  8. When you start a project for fun, and it becomes one of the best-selling projects we have, it is logical to make a follow-up project. So here it is. After the North Sea, we will now cover the Gulf of Mexico! Honestly, the North Sea project was a wild idea. I had one fine evening watching extremely stupid television. The next morning I spent some hours seeing if I could find the database and models we would need, and the idea became a plan. We had to buy models and databases and compile them into an MSFS project. Of course, it was not that easy and cheap, but as I said, it sold (sells) like hotcakes, so I think we did something good. And everybody involved loved working on it. For me, flight simulation is about entertainment. We are all simulating flying aircraft. Some do it as real as possible, and some do it less realistic. Find me any sim pilot who has not flown under a bridge, and I will buy him a beer. Some spend thousands on a cockpit, and some sit on their couch with an Xbox controller and enjoy the sim. But in 22 years of doing sim add-ons, I never had a project where people had that much fun. Simply unadulterated fun. Sailing the included ships among the ships and rigs, flying over the area with a Twin Otter, and landing helicopters on the hundreds of new landing spots. And I understand that. Like many simmers love the less structured world of small VFR aircraft where you actually explore the fantastic world of MS Flight Simulator, we gave them a new part to explore. So here we go. Gulf of Mexico. While this might seem like the North Sea, there are some remarkable differences. First, compared to the North Sea, this project will focus less on ships (not nearly as many) and more on oil (and some gas) rigs. The North Sea oil and gas industry is super-regulated. Only the big companies are involved. In the Gulf, where the oil fields are often on the coastlines, you might find 10 companies next to each other having oil wells on the land, the beach and on simple structures a few hundred yards off the coast. I mean really small, like 10 by ten meters. Wild west. Thousands of structures. Do click. Oh please do click on the image. Other differences are in the kind of ships. Of course, there are tankers and cargo vessels, but there are way more pleasure craft and cruise ships. Way more shrimp fishing vessels. Way more multi-million dollar yachts. Aerosoft Offshore Landmarks: North Sea was used by us to see how far we could push the simulator. It has objects containing 5.000.000 polygons. That is a way (and I mean way) more than anything you have seen. And the sim had no problems (we still need to see how the Xbox and Cloud versions can handle that). This time we will push the sim again and try to include objects with 20 million polygons. Ask me nicely, and I’ll show an image that might never happen in the sim. No promises, but it might. I had a super group of advisors and testers for the North Sea project. People who work on rigs, people who work on ships and people who know the industry. They shaped the project, and all of them will assist in this project. But we could really use input from locals. People who fish there, people who drive boats, helicopter pilots. Heck, even people who have done a load of cruises there. If you want to be part of this project, drop me a mail at mathijs.kok@aerosoft.com.
  9. We have to start a preview post about our Airbus Microsoft Flight Simulator projects at some time, so why not now? As most people will know we have three aircraft projects for MFS in development at this moment. All of them are complete new builds using as much of the fantastic features of the new simulator as possible. In order of scheduled release these are the CRJ 500/700 (followed up by the CRJ 900/1000), the Twin Otter and finally the Airbusses. We have at this moment 3 people working on the 'systems'. Over the next few months that will grow to 6 people. Feel free to comment, ask or rant, we will reply when we can, but as this is a project in pretty early stages of development, please accept that we are not ready to share a lot. To avoid a negative flow on this topic, let's agree that we'll reply when we can and want, and will not reply when we do not want, okay? Seeing a dozen "we are nor ready to discuss that yet" comments every day just looks nasty. But is you have any wishes, feel we should absolutely do this or that and we should never do that or this, please let us know. I assure you we read every comment. This project will be in the same 'idea' as we have done before, we focus on the job of the captain, rather than on the system. That means we rather include a fully working cockpit door system that is used every 30 minutes then a dual generator failure that has happened twice in all the hours (20 million plus) that these aircraft have flown. Pilots deal with sick passengers, drunk passengers, blocked toilets, missing catering, crashed multimedia systems etc etc on a daily base. A broken engine is something they might see once or twice in their career. Ohhh, of course you want a picture... Here you go. That how it looks at this moment. And that is because we have not yet started on the model/texturing. That will start soon and then things will start to look nice. At this moment it is really the core systems that are worked on. Again, we'll reply when we got something to say. Do not be upset if we do not comment on your question, that only means we are not able or willing to reply. We do love your input though!
  10. See here for pictures and info:
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  11. So you have a nice chopper, got our offshore industries project, where do your chopper at the end of the day? Can I suggest Norden-Norddeich? They do a lot of work for the German wind parks.
  12. The first iteration only includes the Hunting Camp production chain, best suited for GA aircraft. More details here: https://www.onair.company/docs/onair-airline-manager/industries/ We are currently working on Fishing Camps and Mining Facilities and gathering your proposals for additional production chains. Submit your proposals here: https://forms.gle/xupagZmSmRZXVn1u7
  13. The FSS continues its series of small german airfields. This time it is EDPC Bad Endorf-Jolling
  14. OnAir is going places. Now your airline can start to produce products with the Industry option. Read all about it here: https://www.onair.company/industries/industries-how-it-works/
  15. OnAir company now offers you an opportunity to show your flying skills and compete not only as an airline but also as a pilot! Go racing! Read all about it here: https://www.onair.company/activities/races/ Or check out this pilot who beats all other pilots!
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