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Posts posted by Autopiloth
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Hello,
today we have updated our Munich scenery to version 2.2.0. The free update is allready available online.
Comprehensive changelog of version 2.2.0 at the end of this post.
The full Munich 2.2.0 changelog:
1. Bug fixes___________________________________________________________________________________
corrected taxiway sign at "Entry S3"
corrected taxiway sign from "B7" to "B11"
removed taxiway sign "B7" at "B9"
added "Entry S52" taxiway sign at taxiway "B11"
added taxiway sign "Entry S7"
changed taxiway sign at taxiway "A8"
changed taxiway sign at taxiway "A6"
added taxiway sign "A10"
added taxiway sign at "A12"
ground sign "S2" changed to "S1" at taxiway S1
removed wrong ground signs "W2"
changed ground sign from "O1" to "E1"
added two missing "orange striped" light poles at RWY 08L
reastablished default buildings surrounding the airport
solved floating ("flying") objects at runway ends
restored roof details at T1 parking building
restored missing roof details at T1
restored missing walls at garage P20
removed unused jetway connection near T1 construction site
small texture corrections at type 2 jetway (glass jetway)
corrected ceiling posts of signs inside T2
corrected nightlighting of T1 roof reiling
corrected stairs at T2 Sat
removed glowing effect during night time at street signs posts
2. Enhancements and actualisations due to real world changes____________________________
lightpoles near runways changed to "orange striped" color
added meteo/observation station near RWY 26L
added one farm at approach
added fence-barrier at car test drive area close to apron
added privacy fence at second car test drive aerea
added vegetation (trees, bushes) to inner airport area and streets
added connection bridge at fire fighter station building
added blaster fences at fire fighting station
added tent at fire fighting station
added utility building near fire fighting station
substituted 3D Lufthansa sign at Terminal 2 connectors with more detailed (round) version
substituted 3D Lufthansa sign at T2 Sat connectors with more detailed (round) version
changed sun shades at T2 to darker grey color
changed southern end of terminal 2
changed northern end of terminal 2
edited jetway connections (removed posts and substituted with wall connections)
edited window layout at front of connection buildings (at T2)
shifted floors at T2 connection buildings to jetway height
changed longer jetway connections to "glass" types
added glass type jetway connections to parking pos 205, 208 and 209
added anti noise (or privacy) wall at T2
added connection buildings at T1 (Bus gates)
changed advertising at T2 and parking
removed parking building P8 at T1 and substituted with construction site
removed container loader conflicting with new connection buildings (bus gate)
removed "o2" advertising on jetways
switched positions of static and active jetway at PP 222
switched positions of static and active jetway at PP 204
switched positions of static and active jetway at PP 201
changed terminal floors to granite tiles
altered night lighting inside terminals (less bright)
greener glass at T2 and T2 Sat
3. Bug fixes of terrain shapes (due to new MSFS terraforming behaviour)________________
restored shape of spotter hill
restored two dams beneath runways
restored height of water basins
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Doch geprüft schon, aber wohl übersehen. Der Airport ist einfach riesig.
Arbeiten an einem nächsten Update, sollte Ende nächster Woche fertig sein.- 1
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I´ll try to do the best, but it is obvious that adding ALL that requested additional features, like high detailed terminal interiors will lead to totaly different scenery, aka a V3,
which we allready have plans for but this would be a completely different scenery and month of work for three team members.
V2 took us allready month to update and incorporate the latest changes like Terminal 1 construction site and new road system . Other than the competitors we did not charge for it. Like we did not with Ibiza V2.
But it is simply not possible to overhaul the entire existing Airport now with high def interiors as a simple update. Too much changes will be needed. In fact completely new terminal buildings etc.
High dense interiors also require a architectural consequence inside the buildings. New T1 extension is allready prepared for interiors btw.
In the meantime I´ll try to fix some of the mentioned issues for V2.
If you like you can drop me a mail with pictures, like in the past, much easier for me. I´m not a frequent monitor of forums.
Considering the "Audi Fence" some photos would be nice:-) Or some additional pictures of the allready mentioned things,
like grey Terminal shades.
You said the O2 advertisement is gone ? Any substitution or just glass ?
Thorsten
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HI,
it is as simple as that: I did not came accross this thread when checking for possible problems. Maybe cause i have only monitored the german forum part.
Will have a closer look at the issues. No need to be shocked.
Thorsten- 2
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Hi,
der erste Screenshot ist aber aus 2.0 oder ? Weil die Grasränder eigtl. weg sein sollten, bzw bei mir auch weg sind.
Kommt alles auf die to do Liste
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Ohje, jetzt haben schon so viele Augen vorab drübergeschaut und es hat immer noch eins.
Dann warte ich mal ob noch was kommt und packs mit ins nächste Update.
Viele Grüße
Thorsten
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Ist jetzt behoben in der aktuellen München version 2.1.0
Thorsten, sim-wings -
Ist jetzt behoben in der aktuellen München version 2.1.0
Thorsten, sim-wings -
Ist jetzt beides behoben in der aktuellen München version 2.1.0
Thorsten, sim-wings -
Servus from virtual Munich !
Today (March, 27th, 2024) we have updated our Munich scenery to version 2.1.0.
We have added airline codes for AI aircrafts, thanks to the help of "ErikNL80" who figured out the
parking assignments and corresponding codes.
And we made some other minor corrections, see changelog.
Changelog Munich V2.1.0:
- added airline codes for AI traffic
- removed bushes at runway areas
- re-established ground layer order (grass appeared on some taxiways)
- removed remains of taxiway ground signs "O1" and changed to "E1"
- corrected ground signs of "blue" and "orange" taxiways
- changed vertical taxiwaysigns from "O1" to "E1" and "C4" to "C5"
- removed static stair in T1 connection building
Ths update is allready available via AerosoftOne.
sim-wings
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Hi, werde es mir anschauen. Die Gras-Sache scheint durch eine geänderte Layeranordnung im Sim selbst zu kommen,
werde dem nachgehen.
Thorsten -
"Bon dia" from virtual Barcelona,
today (March, 21st 2024) will be available a new update of our sim-wings Barcelona scenery: Version 1.1.0.
The changes of 1.1.0 are:
- Changed rapid exit R1 to new shape and taxiwaypath
- Ground layer optimization (color and grafic)
- Removed overlapping taxiwaylines on yellow ground signs
- Added two new concrete paved parking postions (PP200 and PP247)
- Added boxes with yellow parking postion number signs to jetways (to those having these in reality at T1 and T2)
- Texture and model changes at terminal T1 jetway connection buildings, added parking position numbers to these buildings
- Ground level floor of Terminal T1 partly repositioned and enhanced with handling baggage carousels
- Small enhancement of Terminal T1 roof structure
- Corrected jetway hoods at terminal T1 (were moving to wrong side)
- Changed color of some ground lines (less saturation)
- Added bridge at Llobregat river
- Additional flatten of default mesh bleeding through buildings at port area. Partly substituted with own buildings
- Removed labeling "Gate A" (AFCAD)
- Added fence around the airport
- Removed some trees near taxiway
- Small corrections of ground height model at T2
- Enhanced assignment of airline codes to parking positions (separated to T1 and T2)
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Hi,
I´m sorry but the entire city of Barcelona is MSFS default photogrametry (TIN). Not a lot I can do here.
I have replaced some port cranes at the harbour (which are very spiky as TIN versions) but cannot
overhaul the TIN data of the city area.- 1
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OK, technically these bleeding is caused by default MSFS mesh beeing "higher" than default "MSFS" buildings. Not my fault, but somehow annoying. So I flatted
those areas with "blead troughs" and placed some own buildings.
Airline codes are now edited. Will be available in upcoming version 1.1.0- 2
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OK, do not really know what has caused the problem, so I had to setup the jetway kinetics again. But now it works and will be fixed in coming 1.1.0 Version
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Bridge will be back in coming 1.1.0 Barcelona scenery.
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Hi,
not a bug: The desigual logo has changed about 2020 to what we see as
a mirrored text.- 1
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Hi, just investigating this issue to be resolved in upcoming version 1.1.0.
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Ja natürlich. Es kann nur etwas dauern bis der Marketplace die neue Version freigeschaltet hat.
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Hallo,
die Scenery geht jetzt in den Betatest. Wenn dann nichts großes aufflammt wird es endlich bald soweit sein.
Thorsten- 5
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It will be a free update.
Thorsten- 1
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Munich is not "just" a VDGS update. We have allready build a lot of new buildings, a new bridge, new aerial picures in parts and the Terminal 1 extension. Also made some
corrections to existing terminals and Apron extensions...
All this has to be done before adding the VDGS System.
In short: Still working on it. Releas to be expected soon, but no specific date given.
I have attached a sreenshot from 3ds Max showing the new terminal.
Thorsten
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Ibiza 2.0 for MSFS will be ready very soon. As mentioned in our Menorca preview Ibiza will receive a huge update to 2.0.
The new Ibiza 2.0 version will be free for all Ibiza 1.0x customer !
Changelog:
VDGS:
- Added Aerosoft VDGS safegate systemGROUND:
- Added DEM elevation mesh for airport (5m)
- Technical changes due to new elevation mesh: single placed taxiway-lights and signs
- Added signs for TWY "J"
- Completely new custom ground layers (removed default ground material layers and polygons airside)
- Changed parking positions, numbering and apron streets to latest updates
- New Apron extension (at the left)
- New rapid runway exits (E2 and F2)
- New style runway designator signs
- New paved area in front of the old terminal and other street changes
- Custom aerial picture extensivly retouched to remove obstacles from streets etc.
- Added street lines and signs at old and new terminal areas (public- and airside)3D AND BUILDINGS:
- Main terminal rework: Roof of main terminal completely rebuild (green roof with bushes, new roof tiles, added utility lines etc)
- Added terminal interior (airside)
- Minor terminal building changes and animated flags
- New jetway connection buildings at entire terminal
- Added jetblast sign to safegate stands
- Added Costa Coffee buidling, airport signs, famous "Ibiza" text model etc.
- Added new "Express parking" at terminal front
- New firefighting building and water tower
- New recently constructed additional parking building added
- New sidewalks at entire airport (3D and 2D)
- Reworked main parking building with more details and high res. textures
- Changed textures at cargo area (now blue) and company signs
- Added static peoples
- New gas station at left terminal side
- Tower with interior
- New red/white painted light poles with LED lights and LED colored dynamic lights for apron
- New cars and utility vehicles at entire airport
- New Fence around airport
- Reworked jetwaysA few screen shots of Ibiza 2.0:
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Darker wont be a solution as there is simply too much snow in ANC. But I´m into it to find a solution.
Asobo is also aware of the problem and afaik there is something new regarding snow on rwys in the latest
beta.
Thorsten- 2
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Sim-Wings EDDM v2.1.0 falsche Bodenmarkierungen & Schilder
in Aerosoft International Airports
Posted
Alle in diesem Post genannten Fehler sollten mit der Version 2.2.0 von heute behoben sein.
Changelog:
sim-wings Munich | New update: Version 2.2.0 - New Releases and Updates - AEROSOFT COMMUNITY SERVICES