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Finn

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Posts posted by Finn

  1. What OS and where (path) did You install FSX ?

    Installing into the default programmes folder on Vista and Win 7 is a bad idea, since regardless of how You run it, Vista & Win7 will have some UAC.

    Try to run FSX as Admin.

    Finn

  2. Thanks alot for You nice words Ddeuce.

    It´s always a pleasure to release something that makes people happy and I´m especially happy if it also could bring som joy to Your comrade.

    You has also been very helpfull for us - help we really appriciate.

    Best regards

    Finn

  3. Hello

    Thanks for your answer.

    The yellow print clear and is different than white

    First I have no idea how a panel is done so I just don't know what I'm asking in matter of work.

    Still (my lack of knowledge) I'm pretty sure it's not 2d panels I'm talking.

    I'm not sure that many people use multi screen (and I'm not talking about eyefinity tech)

    And I pretty sure every one have it's own way to do it.

    Let me discribe the way I would like to do it with the bronco (lot of plane actually).

    On main screen it's the virtual cockpit like it appear on "new windows".

    On the under screen its' the main low.

    On the right (and left for left) I would like the right + right back on one windows but more straight.

    Actually I do it on one with both on the same windows like this :

    post-59198-0-17633800-1327626909_thumb.j

    What I was asking is the same but cut in 2 windows and without the center.

    A right and left but more like the pilot in real see it.

    So not totally straight but not (kind as) 90 degre like right back.

    I hope it's more clear.

    I ask you (aerosoft) because I have the feeling that you would at least consider the question

    And that only it very great ! Thanks you.

    I also totally understand that not a lot of people have multi screen (this way)

    So If the request mean lot of work, that's just not worth it.

    If not for the Bronco,it could be a thought for future plane.

    Regards

    You can make the cameraviews in the Aircraft.cfg and then open these in seperate windows on the 2nd monitor. Just be aware that You need quite a fast computer for this.

    Finn

  4. That's true Finn, but I think most people see software (expecially download software) different as they don't have anything in their hands. In the end software is something you can't really touch and that changes a lot of things in many peoples views. They think "well I don't get anything real so I don't need to pay for it". Surely that's somehow true as you only get a string of 0s and 1s (well in the end not even that) , but in the end you still pay for the work the developer put into it and that is real.

    In my opinion one of the biggest reason for piracy in flightsimulation industry are the prices for the products. They are very expensice, no doubt. But sadly there aren't enough customers like in other sorts of computergames and so they have to be that expensive. I mean if you compare some games like CoD with the PMDG NGX you will clearly see where more working hours have been put in and where more GBs come with the game. But they still cost nearly the same. So I think many pirates will just think "why should I pay that, it could be much cheaper".

    I understand that it can't if you as developer want to make some money with your product. A developer like EA Games or one of those would most propably don't even start developing any product if they had some pruchase numbers like the ones Aerosoft has for all their products togeather.

    I agree about the fact that people feel they get nothing solid in their hands.

    Developement time though cannot be measured by the amount of GB a certain software requires.

    In most other games You don´t have to make things very realistic, You can get way with most things. For FS addons You can´t - people simply demands the highest level of realism.

    I don´t think it´s the price either, offcourse within limits and as long as it isn´t totally free, people steal software even if it would only cost 5,- Euro.

    As long as there are people uploading stuff to the pirate sites, then there are also people downloading it, regardless of the pricing.

    At least where I live, the price of 25,- Euros for the Bronco is less than I have to pay for a meal at McDonald for my 5 headed family.

    Personally I think I get alot more enjoyment buying the Bronco than for the food at McDonalds.

    Lately alot of game titles are released as "Free to play", additional content is then to be bought and activated via the net.

    Look at "World of Tanks" or "Rise of flight". I think this is a mean of fighting piracy.

    In "Rise of flight" You can now get the core game for free, but have to pay for additional aircraft. These cannot be downloaded, but are simply activated through Your account. Actually quite clever. The aircraft addons themself costs around 7 Euro - not alot. But buying 10 aircraft means 7x10=70,- Euro - more than most other games costs. So I think there is a future in that approach.

    This doesn´t work for FSX cause it´s a open platform.

    It can be discussed if FSX addons are too expensive, but believe me.. with todays standards it takes alot of man hours to make an addon like the Bronco. The 3D model itself requires one guy working fulltime (actually Stefan did much more than fulltime) in 6 month or so. Then comes the time for picking up documents and converting them into realistic systems code, flight model, manuals etc..

    Since FSX addons only can be regarded as a niche´ You should not expect high sales numbers - far from comparable to titles like BF3 or the like.

    One thing is sure, You won´t become a millionaer in this business, and pricay certainly not helps making the addons better or cheaper.

    For each addon stolen, those paying will have to pay more - the money must come from somewhere thats a fact.

    So if Your buddy brags about how clever he is getting free stuff from pirate sites, better tell him how he makes it more expensive for those willing to pay, and at the same time also makes him guilty slowing down the developers means of making games or addons better.

    Finn

  5. Aerosofts Download section in this forum is open for all.

    But the problem remains, no one can prove who really uploaded the content. Was it something original done by Ddeuce f.ex ? or something stolen from elsewhere.

    I don´t think there are any workable solutions to counter piracy.

    I remember when Silent Hunter 3 was released. It came with Starforce copy protection. Starforce was/is very effective but also very intrusive.

    Nonetheless... a few month after, a small exe could be downloaded. All You had to do was to install SH3, but not run it, then run the small exe and

    voila Starfore did not activate nor got installed and it opened SH3 up for use without copy protection.

    I had a legal copy of SH3, but did not want Starforce, thus I used it.

    My point is... even the best protection against piracy will be broken at some point. There are always someone smarter out there.

    The only cure is trying to change the attitude of people, making it clear that there are no differences between using pirated software and stealing goods from a store.

    Finn

  6. My experience flying the Bronco initially, it was very unstable in all axis's, understood that it was a "pre production" model with updates to follow. However as holding a pilots licence for the last 40 years, flying twins, not a Bronco unfortunately I feel that this a/c is far from correct on my PC compared to others, Carenado Baron,C337, A2A spitfire etc. therefore with the help of the SDK Bible I have tweaked the Aircraft Configuration File,(something I have never needed to do before) giving a much more realistic performance.

    I have to say that you have created very exciting sim and I am looking forward to further updates allowing many more interesting flying hours.

    Keep up the excellent work.

    It´s fine if You are happy with Your own tweaks....

    Just note that adjustments on one particular variable most often will wreck something else.

    Tweaking of the flight model files are definitly not something for the normal user.

    Our Bronco flight model has been developed by one of the most experienced experts, with reallife experience in aerodynamics.

    The flight model has also been tested by a realworld Bronco pilot and the data used has been obtained from some very reliable sources like NASA.

    Any tweak in this regard will offcourse make it impossible to give any kind of support.

    Some notes on the flight model: http://forum.aerosoft.com/index.php?/topic/50970-bronco-advance-flight-mechanics-low-speed-flying-characteristics/page__view__findpost__p__345439

    Finn

  7. Well obviously you have not seen how many hours some people do spend flying simulators. I for one is one of that odd ones that would like the 1600 hours. 80 hours will be taken up like nothing within one month flying time.. (yeah 20hours a week is really not that much - remember some people have retired etc that have got the world of time available and thus would like to be as close as possible to real world time lines.) so even a mere 160 hours is not going to be sufficiant. plane engines is going to degrade wayyyyyyy to fast for me.

    Ok...

    Point taken - will do ;)

    Finn

    • Upvote 2
  8. Sounds like an excellent addition. Thank you!

    Just to be on the safe side for the purists I'd also include a real time life cycle with the full 1.600 hours. ;)

    Hmmm.

    1600 hours thats flying everyday for 4 hours more than a year. The degeneration from Excellent to Good would then happen after half a year.

    Sure You really want that ?

    BTW: I just added inHg to be shown when units are imperial in the General setting and Hpa when set to either imperial/millibars or metric.

    Just note that readout for 1013 hpa will show as 2992 with imperial selected (no dot) the text on the gauge just above the readout will still say "Millibars" though You must zoom really close in to be able to read it.

    Finn

  9. I got the Bronco a few days ago, and while I'm adoring its looks and the depth of systems modeled, I'm having issues with controlling it. Specifically, the pitch and roll is so sensitive that the tiniest flick of my wrist on the stick will yank the plane up and down or side to side.

    In searching the forums here I don't see anyone else posting with this particular issue, so I assume it's my setup that's causing the problems. I've got an inexpensive Logitech joystick that I'm using because it's ambidextrous (with my setup, the stick has to go on the left side of the yoke, and most sticks are made to conform to the right hand). My FSX axis settings for pitch and roll have been disabled in the FSX controllers configuration, and I'm using FSUIPC to map the axes and calibrate them. I've tried playing with the slope settings in FSUIPC, going as far as -10, but the stick is still as twitchy as ever. Curiously, the same stick and settings in my other planes reacts normally.

    In my attempt to track down the problem, I've tried assigning the controls using the FSX default assignments (no change in sensitivity) and assigning my Saitek yoke to the pitch and roll in FSUIPC, which gave a little relief but not much. At this point, it still feels like I'm trying to balance a ball on the head of a pin to keep it flying straight and level. For that matter, rudder input is fairly exaggerated as well, with even a slight pressure on one pedal or the other sending me careening toward the edge of the runway on takeoff.

    Any thoughts on what I could try next to narrow the problem down?

    thanks,

    Bill Womack

    Do You use any modified startup situation Bill ?

    Try with the one supplied with the Bronco. I´m not sure that it helps, but it could be.

    Also check fuel and station loads.

    All realism sliders should be to the right and autorudder off.

    Also check that in the FSX controller menu that all axis has max sensivity and none or only very little nullzone.

    Finn

  10. The idea is not to make a similar complex system like on the Katana, though I like the Katana very much, I also find it to be somewhat overcomplex, but certainly has it´s place in the FS community.

    The idea was merely to add some consequence to manhandling the engines other than make them fail if operated outside their limits in an excess way.

    I agree with Snave that in real life the engines would never be allowed to reach Inop state - nor do they need to do so here. The Sevice/Repair icon can be clicked at any time, restoring the engines to excellent state. But if You do nothing they will reach that state at some point.

    CoolIP...

    The special landing lights You know from the Airbus X will not be added to the Bronco, simply because they wouldn´t work well on an aircraft flying low to the ground in mountain terrain - I´m sure You would not like it.

    Finn

  11. Both checklist and general system behaviour IS taken from real life. Maybe not a US checklist, but still a checklist that has been used on daily basis in the real world.

    As I have told before - any changes MUST be backed up by hands on information from flight manuals, maintanance handbooks etc etc..

    We had real ground crew helping us on this, who work with this aircraft in real life as well as numerous flight manuals both from Germany and the US.

    Regarding developing the update, nothing will be postponed due to added features. Note we are more than one working on it. Main focus is the introduction of new models. Since that requires almost no work from my side, I got pleny of time playing with this new feature.

    Whether this new featrure will be added in the update partly will be determined by customer input. If a large number of customers say "unusefull feature", then it will be removed offcourse.

    Though it´s nice to see that alot of repaints has been made, just note that these are until now beeing made for the wrong model. The update will come with right models for both other military variants as well as the CDF version.

    It´s a bit frustrating to read one sentence telling how nice and dandy our Bronco is, and then in the next read how wrong it is - I don´t get it.

    We never promised that each model will come with it´s own 100% correct VC, cause that won´t happen. Infact hardly no two Broncos where equipped the same way. The VC for all versions WILL be the one You se now with no alterations.

    The problem here is that we never will be able to please every one - regardsless how much time we put into it.

    This is not a Level-D simulator of the Bronco. Like many other FSX addons, this is a highly realistic aircraft addon for entertainment use only - sorry to be an immersion killer.

    Finn

    • Upvote 1
  12. Things doesn´t stand still just because we had a rather smooth release of the Bronco...

    We got new more detailed info about the hydraulic and electrical system. This means that the hydraulical system has been reworked and a new sound for hydraulical pump has been made.

    On the electrical system a few items has been moved around between the various electrical supply busses.

    Fueltype in the release version was set to avgas (on which the Bronco also can run), but that would be an expensive solution in reallife, so we changed to the more realistic jetfuel. Minor adjustments has been made to the fuel quantity.

    A few very minor tweaks and fixes has benn made.

    Right now we just added a new feature called "Accumulative engine wear".

    This feature is disabled by default but can be enabled on either the checklist gauge or the electrical debug gauge.

    With this feature enabled engine operating time will be recoreded and saved inbetween flights. As wear accumulates the engines will go from Excellent ->Good -> Ok -> Poor -> Inop. This will happen exponentially, meaning that engine wear will go faster and faster.

    When reaching "Inop" state the engine(s) will stop functioning and will need repair. Repair / service can be done at any time - resetting the engine hour counter and bringing it back to "Excellent" state by clicking on a "Wrench" icon.

    On the real Bronco TBO (Time Between Overhaul) is 1600 hours, which even has been increased to 3400 hours on some Broncos.

    Though the Aerosoft Bronco is a nice aircraft, we realy doubt that anyone would reach that figure, so we use 160 hours instead. 160 hour are still alot of hours to fly, so this can be speeded up to 2x or 4x faster (80 or 40 hours) before the engines reach Inop state. The engine hour counter though will count actual hours run - it is just the "Inop" state that will be reached 2 or 4 times faster.

    Those times will only be reached if the engines are not pushed above their limits i.e - not overtorqued or overheated.

    If overtorqued or overheated the engines will wear down much faster as a function of how long and how much they have been run over their limits.

    The challenge is to get as close to 160, 80 or 40 hours as possible before the need for overhaul (Clicking the "Wrench" icon).

    This is how the Electrical debug gauge now looks:

    post-7458-0-08157700-1325962857_thumb.jp

    An engine in excellent state will not reach it´s TIT/EGT limit before appr. 17.000 ft under ISA conditions, but if the engine has degenerated it will start running slightly hotter. This means that TIT/EGT limit will be reached sooner.

    On this screenshot engine no.2 has reached Poor condition while engine no.1 is in excelent shape.

    As can be seen the TIT gauge for engine no.2 is slightly higher as engine no.1 and the TIT light is allready indicating overheat and that by 12.000 ft:

    post-7458-0-18554300-1325963130_thumb.jp

    Because we know that not everyone will like features like this, we decided to have it disabeld by default.

    Simply select wether You want it to be Disabled, 1x, 2x or 4x and it will be stored for the next flights.

    BTW: The "Wrench" icons will also repair failed engines and restore the fire detection and extinguisher system also when the feature is disabled.

    Please feel free to comment :)

    Finn

    • Upvote 2
  13. Mathijs is right about the propeller animation code.

    The variables used for propeller RPM is not the standard FSX one, but a local variable. This local variable is calculated in the viewers Bronco, thus that propellers of other multiplayer Broncos will use that too.

    It´s not a sight of beauty offcourse, but it is simply needed to make proper animation for this tye of engine, which FSX knows nothing about.

    Finn

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