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manwlo last won the day on February 2

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  1. Good day, Chania LGSA airport for MSFS will be soon updated including correction of some issues (mentioned here). Furthermore, a totally new lighting system will be used which changes all default runway, taxiway, RAIL and approach lights with custom. Apart from the custom 3D objects the new lights will have reduced intensity, much closer to the real airport. A close look to the WIP below. Stay tuned! -=Manwlo=-
  2. Good day, Issue corrected. Please allow me a few days to also correct a few more other minor issues and I will send the update for release. Kind regards and thanks for bringing that to my attention -=Manwlo=-
  3. Good day and apologies for the delayed answer, The flickering item you see are some wires from the installed arresting system at the area. By checking it myself I also noticed that they are slightly floating. So, I will correct them shortly and come up with an update. I will of course check the other issue you mentioned. Regards, Manwlo
  4. Did you start the engines? The throttles will not move at cold and dark status.
  5. Many real life aircrafts and also sim aircrafts (ie Q400) have modern A/P but no A/T. The first thing you have to remember is that EVERY pitch change (ie reaching cruise altitude) needs your attention and throttle action IOT maintain speed to the desired number. G/A is of course possible with no A/T (mentioned as a question some posts before). Apart from the fact that it has A LOT of fun it makes us better “pilots” 😁 -=Manwlo=-
  6. Hi there and thank you for your kind words. Being a simmer myself since 1999 I totally understand your impatience. I do have the same impatience for other products of MSFS (i.e CRJ) and had that feeling many years for many FS and P3D addons. There are three fields that we take into consideration for this product. Quality. What you can see in the first post of this thread is the simple conversion of P3D scenery to MSFS platform. We could have released it back then and make it the first LGSA scenery for MSFS ("good" idea for "temporary" competition) . It was an easy decision to make, that this should not have been the case. A simple direct conversion of a good P3D product ends to a fair MSFS product. There are MANY things to trim and make it better. This field is complete in this scenery (until SDK gives us even more capabilities -i.e custom runway lights) Realism. This is not a thread to compare the products so I will just keep it to AEROSOFT LGSA. Since Chania is my motherland I can assure you that this is an extremely close representation of the airport (and the surrounding area regarding a few landmarks and vegetation density). Apron, buildings, signs, taxisigns, 3D objects, and many more inside the airport are present and represented like they are in real life. This field is also complete. Support. Due to the updates of the platform there are sometime things that need to be re-build or trimmed. For example the last update caused some trees to appear inside the airport (we already took care of it). We need to make sure that the day of the release this will be a correct and with no bugs product. Of course we will keep supporting it if anything needs to be corrected after release (This is what we did with P3DV4 version and the autogen issue). I would like to close by saying that we are very close to complete the scenery and send it for release. My personal opinion (which of course you can reject) is that it worth to wait (a little bit more) and see before you decide which produce you will choose 😉. -=Manwlo=-
  7. When flags are present they should animate... lgsa-flag.mp4
  8. Good day, As we are getting closer to the scenery release lets do a short tour and reveal some interesting spots: The airport is equipped with four different types of apron light poles that are not fully aligned as you can see. Some of them have cameras installed on top! This plate indicates that there are 10.000 ft of runway left. Similar plates are present along the runway every 1000ft. Papi lights and the apron area are visible on the background. The real airport is equipped with an ILS system which is not fully functional yet. However, ASOBO has included it's frequency to the default MSFS. We have added the 3d objects of it. The other antenna of the ILS is visible here along with the slopped runway. Just outside the airport's parking area there is a row of palm trees. The newest vehicles of the apron. Pushback is a facility that became top priority after the new apron layout. The airport has also been enhanced with taxi signs but only at the apron area. You will not find relevant signs on hold shorts, runway or taxiways. Windows reflections of the sun are visible here. However, with a closer look you can also see a reflection of the mountains that are located to the south of the airport. We also trimmed PBR and normal maps so that the concrete walls in front are rough and the tiles on terminal satin (like real life) Another addition to the apron layout. Walkways (five) in front of the terminal. Yes, the lines you can see are overlapping in real life. The area west of the apron is full of custom buildings. Gas stations, small hangars, abandoned buildings and the first airport's terminal (not visible in the screenshots) Skloka mountain is the highest obstacle at the airport vicinity. The antenna on top of it is the most characteristic landmark of the area. Two more landmarks of this mountain have been added to the scenery. Fully Custom dynamic lights have been added to the airport area for lighting purposes during night. After the rain... Before closing this post, a panoramic view of the airport in two screenshots. Regards, -=Manwlo=-
  9. Hi there! As I mentioned in a previous post this will not be a simple conversion of P3D version to MSFS. As you have certainly noticed this is a totally new environment and of course a new platform for development. So, sometimes it needs a lot of trimming to achieve the desired outcome but it worth it in the end. More to follow in a few days 🙂 -=Manwlo=-
  10. Hi there and thank for your interest! The scenery is progressing well. It could have been a very close to release product, if this was just a conversion of the current P3D version. However, this will not be the case here. The target is to take advantage of some new features MSFS provides (i.e slopped runway that is already a fact), add some new objects and improve the existing ones to the best possible way. As an example, the following image is a part of the terminal before and after applying normal map (take a closer look to the squares that cover the building). The second one is not only more realistic but also even closer to the real building. Regards, -=Manwlo=-
  11. Hello and happy new year to everyone! Three months after the release of LGSA scenery from AEROSOFT for P3D and two updates for fixing some bugs, it was time for a major update of the scenery! This update is not for fixing bugs but rather to bring the scenery to the PBR ERA (after a first attempt during second update). So, 22 files of the existing scenery have been modified and 65 more added so that a full PBR update takes place. This update includes: PBR textures and normal maps to the ground textures and lines. PRB textures to the Main Terminal building, apron objects and vehicles, animated objects, gas stations, apron signs, objects close to the runway and most of the other 3d objects of the scenery. Some of the objects also have normal maps. Corrections to some night textures to become more realistic after applying PBR. Some images: The update will be available by the end of this week through AS updater. Happy new year! -=Manwlo=-
  12. Hi Mike, For Chania scenery, If the version downloaded from the purchase is V. install it and then run AS Updater to upgrade it to This update resolves the issue with the autogen. It will also correct some other minor issues and upgrade ground textures to PBR, adding a rain effect. -=Manwlo=-
  13. Good day, Update released including the solution of this issue along with some other corrections and interesting additions! -=Manwlo=-
  14. Hi, After doing some troubleshooting with thomas_1975 we managed to find out a way to make the autogen visible. I will so, re-make a part of the autogen so that it does not conflict with other sceneries. This will be included in an update along with some other interesting additions. :-) -=Manwlo=-
  15. P3DV4.5 does not need this tool to merge the autogen (this is what is also mentioned in this tool's manual). I have uninstalled the tool from my P3D since the developer (Arno) says it is not required anymore. However, I checked it with the beta tester mentioned before as a potential solution and it did not resolve the issue. -=Manwlo=-
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