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Hoffie3000

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Everything posted by Hoffie3000

  1. Da spielt Dir irgendeine Szenerie einen Streich. GTX1080 mit 436.15 Treiber FS Global Ultimate NG mit dem ADF Patch für LSGG (immer noch nicht perfekt, aber besser als vorher) Div. Orbx Produkte Satellitensicht Wolfgang
  2. Just tested with VATSIM (via vPilot) and both variants works like it should. I´m shure you know the Squawk letters are from 0-7. No 8 and 9. Wolfgang
  3. This usually happens because the AIRAC of the aircraft and the Simbrief flight plan do not match. Check which AIRAC are used for this. If different AIRACs are used, it can happen that in the newer AIRAC a SID or STAR has a new name. Then the CRJ cannot load the flight plan and there is an error message. Wolfgang
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  7. Is there displayed a distance between both Airports? Please show some screenshots of the FMS. Wolfgang
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  10. Does this happen with all flight plans, or only with a certain one? I've only had one CTD loading the wind so far. The reason was a waypoint in the flight plan with 10 characters. When I corrected it the loading was no problem anymore. Check your flight plan (FSC, Simbrief, ....) and also check the flight plan in AS. If you find an error in AS, just delete it. A missing waypoint has no influence on the weather display. Wolfgang
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  17. @John Burgess John, I looked for the file you mentioned but I have only one "dem0601.bgl"-File in that Folder. Size: 81287KB, 14.01.2019, 16:47 I've got the FSGlobal Ultimate NG in use from Pilots no Switzerland Pro. Wolfgang
  18. Uff, gute Frage 🙂 Ich weiß es leider nicht 100%ig, vermute aber mal, dass es dann keinen Einflß haben wird, da keine Wolkentexturen geladen werden müssen. Ich hatte Active Sky mit AS Cloud Art in Benutzung und habe dort die Texturen auf 1024 gehabt. Wolfgang
  19. Der Sound kommt von der FSUIPC. Kannst Du bei den Wolken eine andere Auflösung wählen? Einzige Chance sehe ich in der weiteren Reduktion der Optionen. Kannst Du beim Airport noch etwas machen? Für mich war EDDF immer der VAS-Fresser schlechthin. Hatte ich meine Optionen so eingestellt (ohne Orbx GEN oder GES), dass es dort passt, klappte es auch bei allen anderen Airports. Dieser Abfall des VAS etwa 20nm vor dem Ziel ist normal und ist bei jedem Flug so. Nur wie weit er absinkt ist die Frage. Hier kommen wieder die verschiedenen Optionen ins Spiel. So sah mal der VAS auf einem Flug von Wien nach Frankfurt aus. Wäre ich nach der Landung in die Außen Sicht gegangen um besser Einparken zu können, wäre der OOM da gewesen, da in die Außen Sicht umschalten ca. 150-200MB VAS verbraucht. Wolfgang
  20. Looks like the Configurator's got a flaw. Although I hadn't activated SODE yet, as you can see on the pictures above, double Jetways were visible. For testing purposes I first removed the files from SODE and no more double jetways were visible. Unfortunately, the standard jetways now have clear errors at some gates, like wrong docking, or the wheels sink into the ground instead of lowering the bridge. I copied back the previously removed SODE files and activated SODE in the configuration menu. No double jetways and they docked to the plane as they should. The configuration menu does something strange with SODE. Check the box for SODE, press the "Accept" button and close the configurator. The next time you open it, you won't see the check mark for SODE, so you don't know if SODE or the standard Jetways are active. Wolfgang
  21. @mopperle Otto, your picture confirms my suspicion that this is a mesh problem. I am using FS Global Ultimate NextGen. @Tom A320 Tom, you're right, my mistake. The gates are partly so perfect together that I only noticed it at a closer look. No, no GSX and the SODE gates are still switched off via the configurator. I think I need a stronger pair of glasses 🙂 Looks like it has to be Wolfgang
  22. No issue with misplaced Buildings or Gates. May be because I dont´t use SODE at time for LSGG. Autogen Building is set Normal in P3D. What I'm struggling with: Looks like the approach to an aircraft carrier, 🙂 but here I have to find out why it looks like that. Vector or mesh? I know it doesn't look that way in reality. Wolfgang
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