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Capnsully

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Posts posted by Capnsully

  1. Yes, I've seen that Alain. It's interesting, 2 camps now, one betting the house on ms, the other xplane. Hopefully both will do well, but having tasted both sims, I feel xplane is the future. Ha, but I've still prepaid for YMMB and YBAS! Maybe they'll sell the airports once the market increases in xplane.

  2. Not flat, the mesh of between 30 and 90 meters for the whole world. And the Autogen will cover the whole world using OpenStreet databases. So very high detail. Keep in mind the base sim will be around 80 Gb.... and the version we will sell (not the same as the version Laminar will sell) will have some more airports in high detail and a good number of airports dressed up to be better then FSX default airports.

    But yes, in parts it will a be a fresh start. Using the lego blocks systems it is very easy however to make most default airports look better then FSX default airports. Keep in mind that's also just a vague estimate how the real airport looks.

    Being in Australia it's great to hear the osm data is being used around the globe.

    I'm hearing we should be able to Customize the autogen for each region- big opportunities there! Like an automated Orbx!

    Re. Airports, once we all get the new World Editor and scenery tools, many will start building their own local airports (sorry, I'm reserving YMML and YMMB :-) ) and then have those layouts conveniently redistributed via updates, so yes, within a few months the default airports should look pretty good!

    Thanks for your work Mathijs, it should be a great alliance with xplane!

  3. Just out of interest will Austin's presentation be streamed or recorded to the Aerosoft website for people who can't make it to the FSweekend. I wish I could go but my wife won't let me!!! :glare_s:

    Cheers

    Rhydian

    Good question, any live streaming/blogging so we can all chat about it live? That would be great, I'd even stay up in Australia at 4am for that!

  4. Hey mike, check our blog out, we jumped into scenery development for xplane awhile back, it's not too hard once u get the basics! You use WED (world editor) to place pre-modeled objects around, but need sketchup/blender/ac3d to build original objects. Lots of good changes to scenery development I hear, they'll announce in good time.

  5. Thanks for those latest pics Mathijs. My eyes are searing from those building shadows! This looks totally different to xp9. Now the already very good payware planes have a very pretty home to fly in- although with scenery this good, I may just stay in my Dreamfoil R22 heli for quite a bit.

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