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Mathijs Kok

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Everything posted by Mathijs Kok

  1. I have updated the information posts about Simple Traffic in the support forum. If you want to know more about the technical background I seriously suggest you check it out: https://forum.aerosoft.com/index.php?/forum/1112-simple-traffic/
  2. Known Limitations Simple Traffic applies liveries to the default MSFS AI models. It does not make changes to the models themselves, and therefore inherits all the properties of those models and any changes made in Sim Updates. Simple Traffic has no influence on AI aircraft parking locations, taxi paths, or flight paths. This behaviour is controlled internally by the sim engine. In Online AI mode, liveries are selected according to the live traffic data feed within the sim. If Simple Traffic does not yet include a livery for a given airline, then a random livery is selected. This behaviour is controlled internally by the sim engine. If the MSFS ‘Ground Aircraft Density’ slider is set above 0, static aircraft will be generated at airport parking locations with random (geographically inaccurate) liveries. This behaviour is controlled internally by the sim engine. In Offline AI mode, parked aircraft are automatically populated according to the (geographically accurate) offline traffic routes and schedules. We therefore recommend to set this slider to 0 in Offline AI mode. Without special steps to disable it, the stock MSFS offline traffic routes and schedules will continue to generate some offline AI flights with random liveries. This behaviour is controlled internally by the sim engine. Unfortunately, this cannot be overridden using replacement files in the Community folder alone (but can be manually overridden with changes to a file in the Official folder). The flight plan datasets used to derive Simple Traffic’s AI routes and schedules have very good coverage for Europe, the USA, and Australia, but some other regions (e.g., Russia, China, The Middle East, Africa, and South America) have only partial coverage at present. Simple Traffic is designed to completely replace the MSFS ‘Generic’ twin-jet and quad-jet AI aircraft. Any other AI add-ons which also contain ‘Generic’ twin-jet or quad-jet aircraft will cause a conflict (see Conflict Checking section above). We therefore recommend that any other AI addons containing ‘Generic’ aircraft should be uninstalled or re-configured. Due to a known bug in MSFS, in Online AI traffic mode, AI traffic spawns with no front landing gear at airports and does not depart: https://forums.flightsimulator.com/t/new-live-traffic-bug-departing-aircraft-spawn-with-front-landing-gear-up-and-dont-actually-depart/427249. This bug does not affect Offline AI traffic mode.
  3. Every MSFS aircraft add-on package includes an aircraft.cfg file which governs the behaviour of that aircraft object in the sim. There are several configuration properties that are relevant for AI purposes: [GENERAL] icao_model This property defines the aircraft type ICAO code that this object is meant to represent (e.g., "A20N"). icao_engine_type This property defines the engine type for this object (e.g., "Jet", “Single-Prop”, etc.). icao_engine_count This property defines the number of engines for this object (e.g., 2, 4, etc.). icao_WTC This property defines the wake type code for this object (e.g., “L”, “M”, “H”, etc.). icao_generic This property defines whether the sim should consider this object as a ‘Generic’ AI object for this combination of engine type, engine count, and wake type. [FLTSIM] IsAirTraffic This property defines whether the sim should use this object for AI purposes and whether it should therefore be considered as a candidate for AI model-matching. For Simple Traffic to work as intended, it is important that it is the only installed add-on with the icao_generic flag is set to 1 for the following combinations: icao_engine_type = “Jet” icao_engine_count = “2” or “4” icao_WTC = “L” or “M” or “H” To avoid conflicts, any other AI aircraft add-ons for the above combinations should have their icao_generic property set to 0.
  4. Btw all the people invited in the beta have not received an email, with apologies to the 603 (!!!) others that were not invited. As mostly we allow testers to share what they see.
  5. Simple Traffic uses the standard AI Traffic of the sim, so nothing will change there. Simple Traffic applies liveries to the native MSFS twin-jet, quad-jet, and regional-jet default AI models, which are optimized to minimize the impact on FPS. I have to check on that. Again, as this is basically the default AI traffic, if it works with the default AI Traffic it will work with Simple Traffic.
  6. I checked this without Simple Traffic and there was also no 4 engined aircraft, so i think that is something in the sim.
  7. Because there was 90Gb of files on your system that had different version numbers than MS has on it's servers. Could be a local issue or perhaps you did not start the sim in a while. There have been many updates in the last 3 months.
  8. It is basically very simple, during the update the sim checks the files on the disk against what is on the server. There is no way to avoid this download if you want to keep on using the sim. Of course you could ask Microsoft for some advise but I doubt they will say anything else.
  9. With Antarctica comes the P3d V3 version.
  10. Yes, but I am adding a word of caution here. Though we include UPS and KSDF, we still work within the sim so what airlines you see depends a lot on what the sim believes is correct. I just flew over the airport and saw this: Will ask about UPS.
  11. As with basically non MSFS projects development is closed. The simple fact is that any time spend on it will not produce more sales so no developer will invest in it. That is not so much a decision of Aerosoft but of the developers of the products.
  12. Actually we did not. You are simply wrong in all your assumptions but I am not as said I am not at liberty to explain what caused the delay. And I am closing this discussion with that comment.
  13. Like your passwords? Do you pick such bad passwords? Our sales data? The terms of our contracts? Anything covered by an NDA? That fantastic new aircraft project I just saw? All things that we will hide from you and that are in no way bad things. Just things we decided not to tell you. None of your business. What I can tell you that NONE of the things you mention have anything to do with the delay. It's not even in the same realm.
  14. Gates at wrong side of aircraft If you see the gates attached to the wrong side of the aircraft like this (SimUpdate 6 status): it is because the aircraft.cfg contains two Main Exit definitions. We have bo idea why this is and if it serves a purpose but if tweak the cfg files you can avoid this [INTERACTIVE POINTS] number_of_interactive_points = 10 interactive_point.0 = 0.4, 27.93, -6.05, 3.02, 0, 0, 0, -86, 72, 16, 85, 3, -2, 33 interactive_point.1 = 0.4, 27.93, 6.05, 3.02, 0, 0, 0, 86, 85, 3, 72, 16, -2, 33 interactive_point.2 = 0.4, -53, -5.2, 3, 0, 0, 0, -103, 0, 0, 0, 0, 0, 0 interactive_point.3 = 0.4, -53, 5.2, 3, 0, 0, 0, 103, 0, 0, 0, 0, 0, 0 Change the blue digits from 0 (Main Exit) to 2 (Emergency Exit) and the gates will not attach to it. Do note this is not an effect of Simple Traffic but works for the standard sim.
  15. Think you forgot the smiley Andrea. If not you must be very naief.
  16. Because we believe this topic has been answered we have closed it. If you have any more questions feel free to open a new topic.
  17. Mathijs Kok

    FlyByWire

    I suggest asking the developers.
  18. That is a Javascript development using the default systems. To get the realism in systems we want, we have to work with C++ (so WASM) and there are a few limitations there. However we are 100% sure those will be solved. To give you some idea on what we hope to get... In P3D we developed our own weather radar that worked with the data that was actually inside the sim (so visible) and not on what the weather data said. There was major difference in those two things. And we also spend months on getting terrain reflections correct (do you know pilots navigate with the weather radar? With ours you can!) and how one storm will hide anything that is behind it. It is perhaps one of the most complex parts of the sim. Ideally we want to get back to this realism.
  19. Drop us a mail at support@aerosoft.com. And indeed merging all systems is a old wish but very hard to do as it would mean selecting one base and forcing all users to adapt.
  20. Well indeed, we were not aware of that.
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