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EmilG last won the day on January 25 2014

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  1. Guys, it has became very apparent that OOM issues, though possible in heavy environments, are not anymore specifically related to LGTS. It has nothing to do with the way we developed it as some people suggested, or anything of that sort. As I will say again, it's a matter of polygons and textures when the user is inside the area of interest. That has been tested extensively and trimmed even further to allow significant amount of free VAS in the latest patches. Another 'symptom' of bad or 'problematic' development is judged by the footprint that is left after you leave the scenery area. And to that end, our footprint is nill. Having been following the thread, I see no consistent evidence of anyone (except 2-3 users) having such issues with the scenery. I have reminded myself how to be a FS pilot again, after a loong time, just to test the scenery with ASN, FTXG, and FTXG vector, NGX, REX, UT2, etc..none of those problems ever arose during my own as well as the previous testing pre-release. Even if one of you has problems, I will pay attention to it, what I m trying to say is that this is not anymore an issue with this particular scenery. The matter has been beaten to death by now, so is this topic drifting off course. Please open additional threads for the matter of OOMs, as there is nothing else to be 'solved' in LGTS. Topic closed.
  2. download v3, install Default setup. re-run and choose the LITE setup you need.
  3. Now you see the 'troubled' world of the developer who wants to 'push the limits' in FSX (p3dv2.0 is another story-more flexible). Having NGX always in mind, the ideal testing would involve getting VAS readings on a clean FSX setup. That would be the true VAS load. Then one by one, after each add-on, test again. Try different display settings, test again. This would of course take ages, and the amount of testers that would have to participate, to include all possible add-ons and hardware setup combinations would be more than the actual buying community! inefficient. Our testing team was comprised of experienced simmers with heavy and lighter setups though, who all gave us the green light after a LOT of hard-time (never any OOMs though, just reaching alarming VAS ranges) and optimisation stages which took over 2 months..damn testers.. You see, scenery files are pretty simple, no fancy code or calculations take place. More stuff (polygons&textures) = more memory, pure math. Which is why I' m damn sure some add-on combination and/or hardware setup is interfering and some people are flying the smooth approach with RTM/or LITE, and some others have problems with LITE II. Bottom line is that when a scenery is at 'fault' and 'unflyable' out of the box, then it is unflyable everywhere, in every setup, no matter what. If however, the great majority of users (believe me this is true) can 'fly' it in the 'lights' and the heavies, then it must be boiling down to individual add-on/hardware (specifically intrigued by the issue with higher spec GPUs..odd) setups that fail to do so. No doubt, this is a heavy scenery, so when you're playing at this level, it is expected that the detail in the setup will be important. Just because I do understand the need of other add-ons in FS though, I tried to give the extra two LITE options. Especially LITE II, should now allow a lot more space to 'calculate' for the more 'problematic' add-on/hardware setups Well that was boring enough.. p.s. still waiting for more DLL and EXE files, some are actually 'clogged' with add-ons, which may or may not affect but could increase the risk of running out of memory in heavy environments.
  4. That's what I meant, we did not add custom autogen models, because 1) it would create many conflicts with other add-ons and 2) the models would not 'blend in'. There is no other way to control the scenery density other than the patch.
  5. There is no autogen in the scenery, everything is controlled from the .BGL files, which we are optimizing from here to deliver the patch versions. You will have noticed the nice blend of the scenery models on top of the terrain, this is because the terrain is 'shaded' to match the overlaying models. This would not be possible with autogen, let alone the 'hell' we'd have gone through if we had our own custom autogen models (thank you FTX). The autogen slider will only control 3D lights.
  6. yes..it's named Thessaloniki X City Configurator [v3.0].exe
  7. Thanks, appreciate that, like said before I do want you to 'fly the scenery' as much as you do. So this patch is the best we can do to allow good visuals and some more room for your other 'goodies' That's almost a 700mb file, so I guess it'll take some more time. About procedure. Once you receive v3.0, just run the default setup once. Then, you are free to choose the one you want.
  8. A new City Congifurator (v3.0) should be at your AS accounts. The LITE II version is further optimised, keeping visual reduction at minimum possible. From some testing, I gained another 200-300MB on top of the 500MB you gained from v2.0. On my setup, the lighter version gives me less memory load than FT Dubai. (I don't own MMMX-cant tell). With more than 1.1GB of total free space (on the NGX) on our advised settings, we are claiming much less than the '''fair''' VAS for a detailed scenery as this is.
  9. You can attach here or via email to : support@flightsimdevelopmentgroup.com
  10. Guys, can you please send here your DLL.XML and EXE.XML files which should be located user %APPDATA%\Microsoft\FSX We can make some good use of those, we can run a few 'diagnostics' on them and provide more help. Thanks!
  11. Hi again, glad that this 'by mistake' change in setup fixed your problem I understand that possibly other add-on sceneries make use of the Scenery Density slider more than we do. If it is set at Ext.Dense before&during the flight it can load up the memory. LGTS is 'insensitive' to that slider, so you can keep it at normal to keep VAS at bay, without loss of our scenery density on final. (btw: If you want a VFR tour on the Twotter, make sure you reload the Default stuff ) Your other add-ons possibly give you the extra 500Mb above what I have on the NGX (3.1-3.2GB) in my vanilla setup FSX SP2 +REX+UT2. Now, I remember you have a Mid.1x at water, perhaps a compromise would be the Low2x. LOD should stay=Medium (at least when on the NGX) Also 3D grass, that's a lot of polygons and a big VAS 'eater'; disabling it can further reduce your VAS load. I would also consider a default fresh FSX.cfg (only keep the HIGHMEMFIX tweak). We do want you to enjoy this scenery with the NGX as much as you do. When the NGX with its +900MB VAS comes in, and you have another 500-700MB of other add-ons on top, you understand that we are left with very little that we can do to deliver a product of this quality. We chose to give you almost everything that FSX can do at the moment, (surely P3dv2 can do even more), it just needs some extra time adjusting your FSX setup to give it some 'breathing space' assuming you wish to keep all your other FSX 'goodies'. @Piper9t3: there are still some 'bugs' within that mode, but i ve came across a few online videos demonstrating DX10 in LGTS, and look good already. http://www.youtube.com/watch?v=ac1IXTbpJ4M LGTS on 'heavy addons' http://www.youtube.com/watch?v=HBixddzONhk http://www.youtube.com/watch?v=MUdUeTsykG4
  12. Just to add up to what Oliver said above. The configuration posted above by me (post 75) gives you 800-1GB (!) of free VAS on the NGX with almost all the eye-candy you want on your approach. That's pretty much what Flytampa's Dubai gives you too. It's up to you to spend all that free memory by selecting other settings than those advised, multiple add-ons- FTXG, weather, etc..etc.., or whatever else you want.
  13. Reason we are sure about our product is all about testing, and this has been tested with various diferrent setups. I will make our results public if need be, but for now here is what LGTS will gives me on a vanilla setup FSX SP2 (+REX) LITE II configuration ( LITE gives same results +50-100MB) All options active from our manager tool I seriously believe that a 800MB-1000MB margin for memory is more than enough. FSX Settings VAS READINGS Loaded at the Apron ON APPROACH FROM LGAV (FLytampa) LANDING (important as all the grass models start loading up) PARKED AT THE APRON
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