Jump to content

KLM737

Members
  • Posts

    163
  • Joined

  • Last visited

  • Days Won

    2

Posts posted by KLM737

  1. What is going to happen in regards to jetway animation for airport sceneries? Everybody is doing different things in trying to achieve the same goal.
    Would it be possible to come to some kind of universal standard?

    We will soon have the following systems:
    1. FSX default, inverse kinematics, Ctrl +J jetway animation.
    See here: http://www.fsdevelop..._video_tutorial

    Limited system, simplified animations, lots of bugs, implementation is not developer friendly, free for the end user.

    2. AES jetway animation based on BGL opcodes & graphics engine hacks.
    See here: http://forum.aerosof...-more/?p=588234

    Perfect animation options, relies on low-level hacks & legacy code, not cross-platform, requires implementation by 1st party instead of scenery developer, (most of the time) pay-per-airport for the end user.

    3. Simobjects Display Engine (SODE) using FSX/FSX:SE/ESP/P3D native Simconnect interfacing.
    See here: http://www.fsdevelop...control.433492/

    This is what FSX native jetways were supposed to be, allows multiple user-controlled jetways, very developer friendly, still in development, no licence required for developers & users (donationware).

    4. Airport Controller (AC) using FSX/FSX:SE/ESP/P3D native Simconnect interfacing.

    See here:
    http://forum.aerosof...-preview/page-4
    http://en.shop.aeros...anguage=english
    http://forum.aerosof...eview/?p=630991

    Not much is known, appears to be similar to SODE, licensed by developer/Aerosoft.

    I really don't think the end users would like to use 4 different jetway systems, depending which airport scenery they are using at the moment. Can Aerosoft as a large player do something about this? What is the plan for the future for the development community?

  2. Because it is you who is asking it: NO!

    When will you realise that your little 10 year old platform is dying!

    Just because you can't afford modern computer hardware, it doesn't mean we should be limited by such an old platform.

    You have no idea what a pain in the ass FS9 developerment is for developers, they have to make everything backwards compatible for a small group of people. It means developers have to hold back on technological progress. When will you see that FSX-only prodcuts are so much better! Pleas, stop you everlasting cry for FS9 products!

    • Upvote 7
  3. AES Lite is a features that the developer of a 3rd party scenery can choose to include. Oliver Pabst has to custom make the AES Lite traffic on every airport that wants to include it. I think AES Lite is quite an expensive feature for scenery developers because not all developers can or want to include it.

    AES Lite is nothing like GSX...

    • Upvote 1
  4. Emilios would be great if you wil do a fs9 version aswel.

    Ofcourse we know that the fs9 version its not going to be exactly like the fsx version bud we can live with that

    Air Holland, please stop the everlasting whine for FS9 version of FSX only products, keep your dignity!

    There are multiple reasons for FSX only and I very much encourage FSX only development

    (look at the NGX or FSDT LAX, Flightbeam KSFO, Orbx).

    And I therefore respect and encourage Aerosoft decision making when it comes to FSX only products.

    People who are always whining for FS9 products just bug me. FS9 is old, limited and not a viable platform anymore.

    Buy a good PC and stop flooding every topic with your pro-FS9 propaganda!

    • Upvote 2
  5. This seems to be the most current thread on MAP Amsterdam and it's problems so let's continue...

    A mysterious product has been added to the pre order section of the shop: Mega Airport Amsterdam for X-plane 10.

    So besides the announced Rome Fiumicino project, Cornel from DFS seems to be alive again (given that Cornel is needed for the conversion).

    This seems like the perfect time for an update and optimize the scenery for FSX as well. Can we expect such an update?

  6. Dear Mathijs Kok,

    Thank you for our answer.

    As I said: I don't mind if a scenery addon is heavy on the FPS but that addon has to have a reason (quality wise) for the bad performance. If an airport addon has 7 cm/m ground textures and bad FPS; that's fine because it looks good. If an airport addon has 3D taxi way bridges which draw performance; that's fine because it looks good. If an airport addon has a great amount of detail on it's 3D models; that's fine because it still looks good.

    But Mega Airport Amsterdam doesn't have any of this. It doesn't have many details on the land side (look at FlyTampa Athens), It doesn't have good looking, high res., photoreal ground textures (look at Orbx), it lacks high res. textures and details on the buildings (Look at Flightbeam KSFO and Flytama Athens).

    Mega Airport Amsterdam doesn't seem to meet the modern standards in scenery design for FSX.

    Mega Airport Amsterdam is just messy. Look at the way the photo real ground textures are cut out. Look at the cars on the highway with AES light cars driving on top of them. Look at the AES light cars sinking into the ground to drive through flat tunnels, etc

    If customers want good FPS and bad looks; use FS9. If customers want awesome looks and bad FPS; use FSX.

    I'll repeat it again: a scenery can be heavy on the FPS but it has to look good to compensate. MAP Amsterdam doesn't look that good and has bad performance...

    I know, it sounds complicated and I hope you understand me. I don't mean any disrespect.

    Greetings from Holland

    • Upvote 2
  7. Dear Mathijs Kok,

    I've been using Mega Airport Amsterdam X since the FSX release and I really appreciate all the work Aerosoft and especially Cornel put into this to give the Dutch simmers a new rendition of their main airport. But there are a few key items where this project has failed. I would like to discuss these things, if you don't mind.

    First of all, Cornel is a great scenery designer who delivers high quality products. But there are a few things in the way he works. The impression I got during development, release and support periods was an impression of ‘missing communication’. While Cornel was working quietly on his big project, there was not much information about the project. Aerosoft didn’t seem to know what was going on. I think Cornel visited the forums just a couple of times. If you look at some current projects, like Corfu X, you see the developer heavily engaged with the community in the forums. There are clear previews and clear information about content and release date. Something the Schiphol Project lacked. Things like ‘good performance’, ‘accurate rendition’, ‘release in (MONTH)’ were promised but these standards were not met.

    I don’t know who is to blame and I don’t want to speculate about it. But Cornel and I exchanged some e-mails some months ago and he was really friendly and responded quickly.

    I’m just trying to show that the developer is not the only one to blame for a faulty product…

    Speaking about a faulty product. I’m not saying Schiphol X is faulty; there are just some annoying bugs. No product is perfect, that’s obvious.

    To start with, before the release it seemed the Beta phase was rushed or not done thoroughly. Bugs like the ‘RWY 24 Runway Light bug’ and the buggy ‘excludes’ would have been discovered when the Beta phase was completed thoroughly. Oliver Pabst had to fix it and luckily he managed to do it quickly. There was no word from Cornel. (I think developers should be active in the forums to give previews, information, status updates and to answer questions). There were a few small updates (1.00 to 1.04), for which I’m grateful, but there was no serious work done. (Neither on the FS9 version).

    There are still quite a few bugs and problems left, besides the dreadful performance. I’m okay with an addon that is heavy on the FPS, but that addon needs to be perfect and detailed to compensate for the heavy performance.

    I made a list of the things I came across during the last year or so while approaching EHAM and walking around with Ezdok Camera:

    FSX v1.04:

    - Approach Lights not on the poles

    - Low resolution photo real ground scenery

    - Bad connection (water & road) to the default, UT2 and NL2000v4 scenery

    - Blurry textures on terminal buildings

    - Low LOD on jetways (with AES)

    - Misplaced and missing taxi signs

    - Missing 3D taxi way bridges

    - AES Light Traffic drives into the ground.

    - Horrible photo scenery coverage area.

    Pictures can be found here:

    (NOTE: there are spelling mistakes in the pictures. Sorry for that)

    I would like to see the Photo Scenery get fixed (alignment, coverage and quality)

    Could you please consider the following coverage area of the MAP Schiphol Scenery:

    ehamphotoreal3.jpg

    Instead of following the roads and some random lines, you could follow the channels and water surrounding Schiphol.

    I’m looking forward to your reply and if anything isn’t clear (maybe because of my English) let me know, I’ll try to explain it futher.

    Greetings from Holland!

    EDIT: Oh, I see there is an other topic for other issue's regarding MAP EHAM, but it's still closed...

  8. To several complaining people:

    Why are people so complaining?

    I own the FSX since it came out and I love it. No bugs, no CTD's, no frame-rate-dropping-runway-lights (because I only have SP1 & SP2, no accl.)

    Off course there are a few little texture bugs, but you can not say this scenery is unusable or unfinished work!

    A couple of men worked really hard to deliver a nice scenery of an airport that was forgotten in FSX and needed an update in FS9. It's quite offensive and impolite to say that kind of stuff. Every scenery has pro's and con's, nice features and bugs. But to say it's unusable of unfinished it is not very respectful to say.

    Maybe you should appreciate the effort that some people put into this! (I apologize if I sound rude or impolite)

    Just my 3 cent's

    Now some critics to the developer: Cornel should visit this forum more often. Why doesn't he?

  9. I saw in the Aerosoft shop and on SimMarket that the Boxed version is finally done:

    http://en.shop.aerosoft.com/eshop.php?action=article_detail&s_supplier_aid=10888&s_design=DEFAULT&shopfilter_category=Flight

    (look, it says: 'In Stock')

    And another small question:

    I'm using the FSX version of Schiphol together with NL200 v4.0. NL200 doesn't have any seasonal textures and Schiphol X does have them. It's looks very weird. Which files are responsible for the seasonal satellite images for Schiphol X? Maybe I can replace the Fall, Spring, and Winter files with the Summer files, then I would always have the Summer textures.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy & Terms of Use